Harbinger - Power Harbinger

This is a test build. You may comment and rate it.

Focused on: Power damage and Boon removal

Designed for: PvP Conquest


First draft of a high damage PvP Harbinger power build.

Skill Bar


Slot Changes


- can replace Flesh Wurm, generally Well of Darkness is one of the most Meta skills for Necromancer right now. The blindness pulse can really mess up any player.

- Great to combo with your elixrs to cause your opponent to have high Vulnerability allowing for intense bursts. You could potentially drop multiple players with this but that's all situational.

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  • is a powerful burst option.


  • is also a viable option.

Specialization Variants

For more sustain you could try replacing Spite with Either Blood Magic or Death Magic:



Equipment Variants


  • - A still high bursty Amulet with much more vitality, with Shroud Traits such as , a high crit isn't needed as much although makes you reliant on that chance of a critical. If you use , you should have no problem generally gaining a critical strike. Thanks to , you'll gain extra Ferocity on Vitality. (Although it's not very much, it's still a neat bonus).
  • - A true glass canon Amulet as Berserker usually is, this requires a lot more teamwork, and cautious decision making. Although this one will guarantee your power, it can also just as easily guarantee your demise.


  • - If you choose to add an additional Exposure, its best to either replace your other energy, or flip, and have both exposures replace intelligence instead of Energy if you prefer that bonus endurance.


As a Harbinger, you're gonna wanna drop your elixirs onto your enemies for that quick 10 stacks of Vulnerability Vulnerability, the best way to do this is either when you use , that way when you use , you can drop a power 10K - 11K Critical Strike. This will be your most powerful burst. can also be used allowing for a possible of 6k - 8k critical strike, depending on the total amount of Vulnerability stacks.

Your first thing generally to do will be build up some life force, but unlike Reaper and Core Necromancer, Harbinger will automatically gain a certain amount of Lifeforce when entering, so generally having around 25% - 33% Lifeforce built up is more than enough to get your stuff down.


This build has a rating of 4 stars based on 3 votes.
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4 stars
Zhekka gave this build 4 stars • April 2022
High damage with good escape potential. Very important to having positioning just right and be able to get vuln stacks before trying to burst. I've been using Rune of Vampirism which can come in handy when you are cleaving bodies down faster than you could finish them. Whenever there is anti projectile you have to be careful not to stay harb shroud too long and switch to axe after using your non-projectile shroud skills. I haven't had much difficulty fighting reapers and this feels stronger as a power build to me.
4 stars
Hardin015 gave this build 4 stars • March 2022
Four Stars. Incredibly Bursty and Insane Damage, but lack of sustain causes it to be 4 stars, especially since if you wanna fix that you have to lose a good chunk of DPS. Valkyrie kinda fixes this problem, you lose alot less damage than before with just it, and gain a good amount of sustain. You can possibly two foes assuming you can group your vulnerability stacks with them, but even so. Overall, Reaper is still the Meta. But I love this, some range and a lot more fun with a powerful AOE Stun
4 stars
Hanz gave this build 4 stars • March 2022
The damage is off the charts but the sustain is nonexistent. Mobility tries to make up for it but that only goes so far. I'm giving it a 4 for now but that can change in either directions in the coming weeks. Has potential, but kinda feels like a PvE build sometimes.


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