Harbinger - Power Quick Harbinger

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
TBD

Overview

A relatively simple to play strike damage based Harbinger build for general open world play focused on quickly clearing enemies with strong self-Might Might/Vulnerability Vulnerability generation and AoE Quickness Quickness. Not recommended for soloing harder content as your sustain is limited.


Template Code

[&DQg1LTIlQCWiAAAAdQEAAG8BAACBAAAAlQAAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Skill Bar

Axe/Focus
Dagger/Warhorn
Utility


Specializations


Equipment

  • Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Dragon
Accessory
Dragon
Amulet
Dragon
Ring
Berserker
Ring
Berserker
Axe
Berserker
Focus
Berserker
Sigil
Sigil
Dagger
Berserker
Warhorn
Berserker
Sigil
Sigil
Rune
x6



Consumables

Food

  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • - DPS
  • - defense

Utility

  • (and variants) - farming
  • , - DPS


Usage

Usage Section Pending ...


Variants

Skill Variants

Healing Skills

  • Summon Blood Fiend - For minion builds.


Utility Skills

  • Spectral Grasp - Pulls in enemies.
  • Spectral Armor - Stunbreak + Life force and defense vs strike damage.
  • Spectral Walk - Stunbreak + Life force and defense vs conditions.
  • Summon Shadow Fiend - For minion builds.
  • Well of Darkness - AoE Blind Blind and Damage.
  • Signet of the Locust - Passive movement speed while in combat and damage/heal/boon-rip when activated


Elite Skills

  • Summon Flesh Golem - For minion builds.


Trait Variants

  • Awaken the Pain - More damage if not using signets.
  • Vital Persistence - Extra HP and self/incoming healing.


Variant Equipment

Stats

Depending on what equipment pieces are available to you, it is possible shuffle the armour stats to suit your needs (with the aim of having ~47% critical chance without buffs/shroud):

  • Berserker Berserker - Highest damage.
  • Assassin Assassin - More crit chance without increasing HP.
  • Marauder Marauder - Defensive option which also increases crit chance and reduces ferocity.
  • 24px Dragon - Defensive option which decreases crit chance and increases ferocity.
  • Diviner Diviner - More boon duration.


Runes

  • Rune of Superior Rune of the Ogre - More reliable damage modifier and an extra summon to distract enemies (which also can gain quickness from your shroud aura)

Sigils

Replace Sigil of Superior Sigil of Impact with:

  • Sigil of Superior Sigil of Energy - defense


Ratings

This build has a rating of 4 stars based on 3 votes.
Log in or register to rate this build.
3 stars
Warming Hearth gave this build 3 stars • January 2023
Compared to condi quickness harbinger, this build is simply lacking. The condition version is way superior because necromancer in general doesn't have good power damage options. The only thing this build does better is burst damage, but it falls off super fast.
5 stars
Talis whitewolf gave this build 5 stars • December 2022
A Big Green 'Pew Pew' Machine... I don't know if it'll ever get into the testing stage, but in my opinion this build is good to go.
5 stars
Galetrixia gave this build 5 stars • September 2022
Very powerful shroud especially for veteren/elite and champions where you have a little more time - With full exotics with a few ascended accessories averaging 9k dps on longish fights. Easy to use too.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium