Difference between revisions of "Harbinger - Quickness Support Healer"

(8 intermediate revisions by one other user not shown)
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| designed for = Fractal, Raid
 
| designed for = Fractal, Raid
 
| rating = test
 
| rating = test
| focus = Support Quick Heal
+
| focus = Healing, Support
 
}}
 
}}
  
 
==Overview==
 
==Overview==
Fan of healscourge build i was sad that i cant play it in raids due to the impossibility to bring quickness or Alacrity
+
As a fan of the healscourge build I was sad I could not play it much anymore in raids due to the lack of quickness or alacrity so I decided to work on the harbinger specialisation and find a solution. I tried this build on many raids and strikes and I am proud to tell you that it does the job !
So i decided to work around the Harbinger and find a solution.
 
I tried this build on many raids or strikes and i'm pride to tell you that it do the job !
 
  
Huge Healing and CC incoming
+
Huge Healing and CC incoming ! and also :
 +
*20 {{tooltip|Might}}
 +
*100% {{tooltip|Fury}}
 +
*100% {{tooltip|Quickness}}
 +
*100% {{tooltip|Regeneration}}
 +
*25 {{tooltip|Vulnerability}}
  
 
==Skillbar==
 
==Skillbar==
Line 20: Line 23:
 
| weapon1 = Pistol
 
| weapon1 = Pistol
 
| weapon2 = Warhorn
 
| weapon2 = Warhorn
| weapon3 = Staff
+
| weapon3 =  
 
| weapon4 =
 
| weapon4 =
| healing = Well of Blood
+
| healing = Elixir of Promise
 
| utility1 = Well of Power
 
| utility1 = Well of Power
 
| utility2 = Elixir of Anguish
 
| utility2 = Elixir of Anguish
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===Skill Variants===
 
===Skill Variants===
 
;Utility skills
 
;Utility skills
*{{Skill|Elixir of Ambition}} can be replace by {{Skill|Summon Flesh Golem}} for more CC.
+
*{{Skill|Elixir of Ambition}} can be replaced by {{Skill|Summon Flesh Golem}} for more CC.
*If You group lack of {{tooltip|Might}} : Swap {{Skill|Elixir of Anguish}} for {{Skill|Blood Is Power}}
+
*If your group has a lack of {{tooltip|Might}} : Swap {{Skill|Elixir of Anguish}} for {{Skill|Blood Is Power}}
You can provide 100% uptime for 25 stack of {{tooltip|Might}}
 
  
 
==Template Code==
 
==Template Code==
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| rune = Superior Rune of the Monk
 
| rune = Superior Rune of the Monk
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Staff
+
 
| sigil1 = Superior Sigil of Water
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| weapon1 = Pistol
| sigil2 = Superior Sigil of Transference
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| sigil1 = Superior Sigil of Concentration
| weapon3 = Pistol
 
 
| weapon4 = Warhorn
 
| weapon4 = Warhorn
| sigil3 = Superior Sigil of Water
+
| sigil4 = Superior Sigil of Renewal
| sigil4 = Superior Sigil of Transference
 
 
| infusion1 = Healing +9 Agony Infusion
 
| infusion1 = Healing +9 Agony Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 
}}
 
}}
 
+
===Equipment Variants===
 +
'''Stats'''
 +
*Shaman for Minor heal lost and better damages and HP.
  
 
==Consumables==
 
==Consumables==
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'''Utility'''
 
'''Utility'''
* {{Utility|Bountiful Maintenance Oil}}
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* {{Utility|Peppermint Oil}}
  
 
==Usage==
 
==Usage==
 
===Standard Rotation===
 
===Standard Rotation===
 
*Rotation Goal
 
*Rotation Goal
The Goal here is to put Quickness and heal, so stay in {{Skill|Harbinger Shroud}} for quickness and use {{Skill|Voracious Arc}} to heal (and port deads to you).
+
The goal here is to share quickness and heal so stay in {{Skill|Harbinger Shroud}} for quickness and use {{Skill|Voracious Arc}} to heal (and port deads to you).
 +
*When out of {{Skill|Harbinger Shroud}} :
 +
# Use utility skills on CD
 +
 
 
*Other sources of heal :
 
*Other sources of heal :
 
# {{Skill|Locust Swarm}} (Life steal)
 
# {{Skill|Locust Swarm}} (Life steal)
# {{Skill|Well of Blood}} (Direct Heal + Reanimation) Use it in case of emergency
+
# {{Skill|Elixir of Promise}} (Direct Heal + Regen)
# {{Skill|Mark of Blood}} (Regen)
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# {{Skill|Mark of Blood}} when you dodge (Regen)
 +
# {{Sigil|Superior Sigil of Renewal}} Swap Weapon for additional heal

Revision as of 14:55, 26 October 2022

This is a test build. You may comment and rate it.

Focused on: Healing and Support

Designed for: Fractals and Raids

Difficulty:
TBD

Overview

As a fan of the healscourge build I was sad I could not play it much anymore in raids due to the lack of quickness or alacrity so I decided to work on the harbinger specialisation and find a solution. I tried this build on many raids and strikes and I am proud to tell you that it does the job !

Huge Healing and CC incoming ! and also :

Skillbar

Pistol/Warhorn
Utility

Skill Variants

Utility skills
  • can be replaced by for more CC.
  • If your group has a lack of Might Might : Swap for

Template Code

[&DQgTOTIZQCrnGigPdAF1AewagQDUGkAB6BqVAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Magi
Shoulders
Magi
Chest
Magi
Hands
Magi
Legs
Magi
Feet
Magi
Backpiece
Magi
Accessory
Magi
Accessory
Magi
Amulet
Magi
Ring
Magi
Ring
Magi
Pistol
Magi
Sigil
Warhorn
Magi
Sigil
Rune
x6
Infusion
x18

Equipment Variants

Stats

  • Shaman for Minor heal lost and better damages and HP.

Consumables

Food

Utility

Usage

Standard Rotation

  • Rotation Goal

The goal here is to share quickness and heal so stay in for quickness and use to heal (and port deads to you).

  • When out of  :
  1. Use utility skills on CD
  • Other sources of heal :
  1. (Life steal)
  2. (Direct Heal + Regen)
  3. when you dodge (Regen)
  4. Swap Weapon for additional heal


Ratings

This build has a rating of 2 stars based on 2 votes.
Log in or register to rate this build.
2 stars
OfficerAndyGentleman gave this build 2 stars • August 2023
A bit of a meme, but was surprisingly effective when I tried it. The lack of protection on what is already a weak healer is a bit of a killer, but the absurd frequency of its transfusions does give it some value, especially as a secondary healer or when paired with a dps alac that can provide the missing protection.
2 stars
Red gave this build 2 stars • July 2023
Gandorpheus's comment below is spot-on, and I can add very little to it. It can barely deal with the "moderately threatening" pulsing arena damage on the player themself, let alone others, and any kinds of spike damage during actual encounters find basically no answer here. It *does* provide full Quickness and Fury uptime and reasonable Regeneration, but by themselves those can only do so much, and the survivability this build grants is negligible. There's not really anything this build does that, for example, Heal Quickbrand doesn't do better; if you're dead set on having a healer Necromancer then you should just go with a Scourge build instead, and if you really want to do Quickness then go for a DPS Harbinger build.

Comments

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