Harbinger - Quickness Support Healer

This is a test build. You may comment and rate it.

Focused on: Support quick heal

Designed for: Fractals and Raids

Difficulty:
TBD

Overview

Fan of healscourge build i was sad that i cant play it in raids due to the impossibility to bring quickness or Alacrity So i decided to work around the Harbinger and find a solution. I tried this build on many raids or strikes and i'm pride to tell you that it do the job !

Huge Healing and CC incoming

Skillbar

Pistol/Warhorn
Staff
Utility

Skill Variants

Utility skills
  • can be replace by for more CC.
  • If You group lack of Might Might : Swap for

You can provide 100% uptime for 25 stack of Might Might

Template Code

[&DQgTOTIZQCrnGigPdAF1AewagQDUGkAB6BqVAAAAAAAAAAAAAAAAAAAAAAA=]
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Specializations


Equipment

Head
Magi
Shoulders
Magi
Chest
Magi
Hands
Magi
Legs
Magi
Feet
Magi
Backpiece
Magi
Accessory
Magi
Accessory
Magi
Amulet
Magi
Ring
Magi
Ring
Magi
Staff
Magi
Sigil
Sigil
Pistol
Magi
Warhorn
Magi
Sigil
Sigil
Rune
x6
Infusion
x18


Consumables

Food

Utility

Usage

Standard Rotation

  • Rotation Goal

The Goal here is to put Quickness and heal, so stay in for quickness and use to heal (and port deads to you).

  • Other sources of heal :
  1. (Life steal)
  2. (Direct Heal + Reanimation) Use it in case of emergency
  3. (Regen)


Ratings

This build has a rating of 2 stars based on 2 votes.
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2 stars
OfficerAndyGentleman gave this build 2 stars • August 2023
A bit of a meme, but was surprisingly effective when I tried it. The lack of protection on what is already a weak healer is a bit of a killer, but the absurd frequency of its transfusions does give it some value, especially as a secondary healer or when paired with a dps alac that can provide the missing protection.
2 stars
Red gave this build 2 stars • July 2023
Gandorpheus's comment below is spot-on, and I can add very little to it. It can barely deal with the "moderately threatening" pulsing arena damage on the player themself, let alone others, and any kinds of spike damage during actual encounters find basically no answer here. It *does* provide full Quickness and Fury uptime and reasonable Regeneration, but by themselves those can only do so much, and the survivability this build grants is negligible. There's not really anything this build does that, for example, Heal Quickbrand doesn't do better; if you're dead set on having a healer Necromancer then you should just go with a Scourge build instead, and if you really want to do Quickness then go for a DPS Harbinger build.

Comments

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