Difference between revisions of "Herald - Condition Mallyx - (WvW)"

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** Avoid using {{skill tooltip|Pain Absorption}} if your allies don't need {{gw2wiki|Resistance}}, {{trait tooltip|Demonic Defiance}} can cover personal resistance.
 
** Avoid using {{skill tooltip|Pain Absorption}} if your allies don't need {{gw2wiki|Resistance}}, {{trait tooltip|Demonic Defiance}} can cover personal resistance.
 
* Increase the healing of {{skill tooltip|Empowering Misery}} by first using {{skill tooltip|Pain Absorption}} to pull conditions to yourself.
 
* Increase the healing of {{skill tooltip|Empowering Misery}} by first using {{skill tooltip|Pain Absorption}} to pull conditions to yourself.
* Toggle {{skill tooltip|Embrace the Darkness}} on then immediately off again to proc {{trait tooltip|Diabolic Inferno}}
+
* When using {{trait tooltip|Diabolic Inferno}} toggle {{skill tooltip|Embrace the Darkness}} on then immediately off again to proc.
  
 
'''Jalis (Legendary Dwarf Stance)'''
 
'''Jalis (Legendary Dwarf Stance)'''

Revision as of 13:50, 23 April 2017

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Platinum.png

The community gave this build a rating, making it top-tier: Great.

Focused on: Condition damageBoon ripSupportGvg.

Designed for:


Overview

Frontline team support build with high AoE condition damage and boon rip. Excels in small scale gvg settings, though still viable in open field situations.

Skill Bar

 
 
Mace/AxeHealingUtilityElite
StaffHealingUtilityElite

Specializations


Variants

  • Eye for an Eye
    45Recharge.png
    Eye for an Eye.pngEye for an Eye
    When disabled by a foe with stun, daze, knockback, pull, knockdown, taunt, float, fear, launch, or sink, taunt that foe for a short duration and gain protection.
    Taunt.pngTaunt (3s): Involuntarily attack foes.
    Protection.pngProtection (5s): -33% Incoming Damage


Variants

  • Harmonize Continuity
    Harmonize Continuity.pngHarmonize Continuity
    When you successfully stun break you also stun break nearby allies.
    Radius.pngRadius: 600
    - you gain defensive team support, but lose some might stacking ability.

Variants

Variants

  • Diabolic Inferno
    10Recharge.png
    Diabolic Inferno.pngDiabolic Inferno
    Burn nearby foes when using an elite skill.
    Burning.png2Burning (4s): 1,048 Damage
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 360

Equipment

First Weapon Set
  • Main Hand
Mace
Stats: Viper's
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Axe
Stats: Viper's
Superior Sigil of Hydromancy Superior Sigil of Hydromancy
9Recharge.png
Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Staff
Stats: Marauder's
Superior Sigil of Draining Superior Sigil of Draining
Superior Sigil of Draining.pngSuperior Sigil of Draining
Steal life when interrupting an enemy.
Superior Sigil of Absorption Superior Sigil of Absorption
Superior Sigil of Absorption.pngSuperior Sigil of Absorption
Steal a boon when interrupting an enemy.
Armor
  • Head
Stats: Trailblazer's
Superior Rune of Mercy Superior Rune of Mercy
Superior Rune of Mercy.pngSuperior Rune of Mercy
(1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.
  • Shoulders
Stats: Viper's
Superior Rune of Mercy Superior Rune of Mercy
Superior Rune of Mercy.pngSuperior Rune of Mercy
(1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.
  • Chest
Stats: Trailblazer's
Superior Rune of Mercy Superior Rune of Mercy
Superior Rune of Mercy.pngSuperior Rune of Mercy
(1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.
  • Hands
Stats: Viper's
Superior Rune of Mercy Superior Rune of Mercy
Superior Rune of Mercy.pngSuperior Rune of Mercy
(1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.
  • Legs
Stats: Trailblazer's
Superior Rune of Mercy Superior Rune of Mercy
Superior Rune of Mercy.pngSuperior Rune of Mercy
(1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.
  • Feet
Stats: Viper's
Superior Rune of Mercy Superior Rune of Mercy
Superior Rune of Mercy.pngSuperior Rune of Mercy
(1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.
Accessories
  • Amulet
Stats: Trailblazer's
  • Ring 1
Stats: Trailblazer's
  • Ring 2
Stats: Trailblazer's
  • Earring 1
Stats: Viper's
  • Earring 2
Stats: Viper's
  • Back
Stats: Trailblazer's

Infusions

  • 18x
    Mighty WvW Infusion Mighty WvW Infusion
    Mighty WvW Infusion.pngMighty WvW Infusion
    +5 Power +1% Damage to Guards and Lords

Variants

Stats

  • Use Dire and Sinister in place of Viper's and Trailblazer's for more condition damage at the cost of condition duration.
  • Add more Trailblazer's or Dire for extra survivability, Viper's or Sinister for more damage.
  • Celestial gear is also an option giving up condition duration for higher overall stats.

Sigil

  • Superior Sigil of Strength Superior Sigil of Strength
    1Recharge.png
    Superior Sigil of Strength.pngSuperior Sigil of Strength
    60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)

Rune

  • Superior Rune of Surging Superior Rune of Surging
    Superior Rune of Surging.pngSuperior Rune of Surging
    (1): +25 Power (2): +5% Boon Duration (3): +50 Power (4): +10% Boon Duration (5): +100 Power (6): When you use an elite skill, you gain shocking aura for 5 seconds. (Cooldown: 45 seconds)
    Shocking Aura
    25Recharge.png
    Shocking Aura
    Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attacker can be affected by this only once every 2 seconds.
    Shocking Aura.pngShocking Aura (4s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker).
    Stun.pngStun: 1 second
    combos well with
    Dismantle Fortifications
    Dismantle Fortifications.pngDismantle Fortifications
    Skills that disable foes (stun, daze, knockback, pull, knockdown, sink, float, fear, launch or taunt) remove an additional stack of stability.
  • Superior Rune of Durability Superior Rune of Durability
    Superior Rune of Resistance.pngSuperior Rune of Durability
    (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality

Consumables

Food

  • Plate of Mussels Gnashblade Plate of Mussels Gnashblade
    Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
    Nourishment (30 min):
    Food.png+10% Damage Reduction+70 Concentrationn+10% Experience from kills
    Consumable
    Damage reduction and extra boon duration.

Utility

  • Toxic Focusing Crystal Toxic Focusing Crystal
    Toxic Focusing Crystal.pngToxic Focusing Crystal
    Nourishment (30 m):
    Potion.pngGain Condition Damage equal to 3% of your PowerGain Condition Damage equal to 3% of your Precision+10% Experience from Kills
    Consumable

Usage

Mace/Axe

  • Mace/Axe is your primary weapon set, though you may often be starved for energy to use weapon skills due to the strength of
    Banish Enchantment
    ½Activation.png
    20Energy.png
    Banish Enchantment
    Legendary Demon Stance. Deal damage, apply confusion, and remove boons from your foe.
    Damage.pngDamage: 66
    Confusion.png3Confusion (3s): 149 Damage On Skill Use, 90 Damage
    Book.pngBoons Removed: 2
    Targets.pngNumber of Targets: 5
    Range.pngRange: 600
    Book.pngUnblockable
    .
  • Use
    Temporal Rift
    ½Activation.png
    15Recharge.png
    10Energy.png
    Temporal Rift
    Slice into the Mists, creating an unstable rift. After a short duration, this rift will collapse in on itself, pulling in enemies.
    Damage.pngDamage: 382
    Torment.png4Torment (8s): 509 Damage, 1,018 Damage if Moving
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 1 second
    Radius.pngWidth: 300
    Range.pngRange: 900
    to disrupt enemies after removing Stability Stability with
    Banish Enchantment
    ½Activation.png
    20Energy.png
    Banish Enchantment
    Legendary Demon Stance. Deal damage, apply confusion, and remove boons from your foe.
    Damage.pngDamage: 66
    Confusion.png3Confusion (3s): 149 Damage On Skill Use, 90 Damage
    Book.pngBoons Removed: 2
    Targets.pngNumber of Targets: 5
    Range.pngRange: 600
    Book.pngUnblockable
    .

Staff

  • Use staff to CC enemies and as a defensive tool while under pressure.
  • Renewing Wave
    1Activation.png
    15Recharge.png
    15Energy.png
    Renewing Wave
    Send out a wave of mist energy that heals and removes conditions from allies.
    Healing.pngHealing: 1,295
    Book.pngConditions Removed: 2
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 300
    is a blast finisher and also cleanses conditions.
  • Avoid damage with
    Warding Rift
    Activation.png
    12Recharge.png
    10Energy.png
    Warding Rift
    Create a rift from the Mists, warding you from attacks. While the rift is open projectiles will hit nearby foes, blinding them.
    Damage.pngDamage: 138
    Blind.pngBlind (4s): Next outgoing attack misses.
    Targets.pngNumber of Targets: 3
    Duration.pngDuration: 2 seconds
    Range.pngRange: 600
    .
  • Use
    Surge of the Mists
    1Activation.png
    20Recharge.png
    15Energy.png
    Surge of the Mists
    Charge forward, knocking back enemies that cross your path.
    Damage.pngDamage (9x): 2,745
    Knockback.pngKnockback: 120
    Book.pngEvade: ½ seconds
    Targets.pngNumber of Targets: 3
    Range.pngRange: 600
    to disrupt players trying to finish/revive downs.

Mallyx (Legendary Demon Stance)

  • Banish Enchantment
    ½Activation.png
    20Energy.png
    Banish Enchantment
    Legendary Demon Stance. Deal damage, apply confusion, and remove boons from your foe.
    Damage.pngDamage: 66
    Confusion.png3Confusion (3s): 149 Damage On Skill Use, 90 Damage
    Book.pngBoons Removed: 2
    Targets.pngNumber of Targets: 5
    Range.pngRange: 600
    Book.pngUnblockable
    deals a significant amount of damage for condition builds, don't be afraid to prioritize it over weapon skills.
  • Banish Enchantment
    ½Activation.png
    20Energy.png
    Banish Enchantment
    Legendary Demon Stance. Deal damage, apply confusion, and remove boons from your foe.
    Damage.pngDamage: 66
    Confusion.png3Confusion (3s): 149 Damage On Skill Use, 90 Damage
    Book.pngBoons Removed: 2
    Targets.pngNumber of Targets: 5
    Range.pngRange: 600
    Book.pngUnblockable
    hits up to five targets in a line, try to save it to remove critical boons such as Stability Stability and Resistance Resistance.
  • Use
    Pain Absorption
    ½Activation.png
    35Energy.png
    Pain Absorption
    Legendary Demon Stance. Grant resistance to yourself and nearby allies. Absorb conditions from those allies, gaining additional resistance per condition.
    Book.pngConditions Transferred: 1
    Resistance.pngResistance (2s): Conditions currently on you are ineffective; stacks duration.
    Resistance.pngSelf-Resistance Per Condition (1s): Conditions currently on you are ineffective; stacks duration.
    Targets.pngNumber of Targets: 5
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 600
    to absorb conditions from your team and give resistance.
    • Keep an eye on your parties conditions using Party View as opposed to Squad View. Save your energy until allies have conditions that need removal, rather than casting preemptively.
    • Pain Absorption
      ½Activation.png
      35Energy.png
      Pain Absorption
      Legendary Demon Stance. Grant resistance to yourself and nearby allies. Absorb conditions from those allies, gaining additional resistance per condition.
      Book.pngConditions Transferred: 1
      Resistance.pngResistance (2s): Conditions currently on you are ineffective; stacks duration.
      Resistance.pngSelf-Resistance Per Condition (1s): Conditions currently on you are ineffective; stacks duration.
      Targets.pngNumber of Targets: 5
      Breaks Stun.pngBreaks Stun
      Range.pngRange: 600
      breaks stuns and pays the energy cost at the start of the cast but only gives Resistance Resistance and pulls conditions at the end of the cast. Be careful to avoid interrupts.
    • Avoid using
      Pain Absorption
      ½Activation.png
      35Energy.png
      Pain Absorption
      Legendary Demon Stance. Grant resistance to yourself and nearby allies. Absorb conditions from those allies, gaining additional resistance per condition.
      Book.pngConditions Transferred: 1
      Resistance.pngResistance (2s): Conditions currently on you are ineffective; stacks duration.
      Resistance.pngSelf-Resistance Per Condition (1s): Conditions currently on you are ineffective; stacks duration.
      Targets.pngNumber of Targets: 5
      Breaks Stun.pngBreaks Stun
      Range.pngRange: 600
      if your allies don't need Resistance Resistance,
      Demonic Defiance
      5Recharge.png
      Demonic Defiance.pngDemonic Defiance
      Using a legendary demon stance skill grants resistance for a short duration.
      Resistance.pngResistance (2s): Conditions currently on you are ineffective; stacks duration.
      can cover personal resistance.
  • Increase the healing of
    Empowering Misery
    ¾Activation.png
    30Recharge.png
    5Energy.png
    Empowering Misery
    Legendary Demon Stance. Heal yourself. Heal more for each condition currently applied to you.
    Healing.pngHealing: 4,600
    Healing.pngHeal per Condition: 596
    by first using
    Pain Absorption
    ½Activation.png
    35Energy.png
    Pain Absorption
    Legendary Demon Stance. Grant resistance to yourself and nearby allies. Absorb conditions from those allies, gaining additional resistance per condition.
    Book.pngConditions Transferred: 1
    Resistance.pngResistance (2s): Conditions currently on you are ineffective; stacks duration.
    Resistance.pngSelf-Resistance Per Condition (1s): Conditions currently on you are ineffective; stacks duration.
    Targets.pngNumber of Targets: 5
    Breaks Stun.pngBreaks Stun
    Range.pngRange: 600
    to pull conditions to yourself.
  • When using
    Diabolic Inferno
    10Recharge.png
    Diabolic Inferno.pngDiabolic Inferno
    Burn nearby foes when using an elite skill.
    Burning.png2Burning (4s): 1,048 Damage
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 360
    toggle
    Embrace the Darkness
    ¾Activation.png
    5Energy.png
    7Upkeep.png
    Embrace the Darkness
    Legendary Demon Stance. Summon the power of the legendary demon to transform into a powerful avatar. Increase all attributes and pulse torment to nearby foes.
    Embrace the Darkness.pngEmbrace the Darkness: 10% All Stats
    Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
    Targets.pngNumber of Targets: 5
    Radius.pngInterval: 1 second
    Radius.pngRadius: 240
    on then immediately off again to proc.

Jalis (Legendary Dwarf Stance)

  • Try to time
    Rite of the Great Dwarf
    Activation.png
    50Energy.png
    Rite of the Great Dwarf
    Legendary Dwarf Stance. Channel the power of the Rite of the Great Dwarf to turn yourself and nearby allies into stone to reduce incoming damage.
    Rite of the Great Dwarf.pngRite of the Great Dwarf (5s): Gain damage reduction. You are still susceptible to conditions and control effects.
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 600
    Breaks Stun.pngBreaks Stun
    to mitigate damage, don't simply use it as soon as you enter Dwarf stance.
    • Try to have the buff up as engages begin, when an enemy player is being cleaved or a friendly player is being rezzed.
  • Inspiring Reinforcement
    ¼Activation.png
    10Recharge.png
    35Energy.png
    Inspiring Reinforcement
    Legendary Dwarf Stance. Create a stone road that damages and weakens foes as it's created. Once it's created it will pulse, granting stability to allies.
    Damage.pngDamage: 266
    Stability.pngStability (1½s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Weakness.pngWeakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngCascading Attacks: 6
    Targets.pngNumber of Targets: 5
    Book.pngPulses: 5
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Lightning
    Range.pngRange: 600
    does solid damage and gives pulsing Stability Stability, try to place it in areas where allies and enemies will be clashing.
  • Inspiring Reinforcement
    ¼Activation.png
    10Recharge.png
    35Energy.png
    Inspiring Reinforcement
    Legendary Dwarf Stance. Create a stone road that damages and weakens foes as it's created. Once it's created it will pulse, granting stability to allies.
    Damage.pngDamage: 266
    Stability.pngStability (1½s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Weakness.pngWeakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngCascading Attacks: 6
    Targets.pngNumber of Targets: 5
    Book.pngPulses: 5
    Duration.pngDuration: 5 seconds
    Combo.pngCombo Field: Lightning
    Range.pngRange: 600
    is a lightning field, blast it to stack swiftness before moving out.

Weaknesses

  • Reliant on team for stability
  • Skill usage is reliant on energy management
  • Limited stun breaks
  • Potential to be locked into the wrong stance at the wrong time

Gameplay Videos

  • YouTube:
    [Ren] Enigma
Build rating - 5 stars
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3 Ratings
5 stars
KarmielKid gave this build 5 stars November 2017

Still a strong build overall. Good defensive and high damage output. Great team support.

5 stars
Xivor gave this build 5 stars April 2017

Strong and synergizes well with shout-chill necros running epidemic. Brings condition pressure to the frontline, along with strong boon stripping ability (if running Corruption). Good CC ability and group support with damage reduction, stability, and resistance. Require watchful energy management skills. Biggest con is self preservation when focused if energy levels are low.

5 stars
Arete gave this build 5 stars February 2017

Incredibly strong build with excellent defensive stats and high damage output. Combos very well with condition necros epidemic. No other condition build can bring the type of team support that revenant has available.