Difference between revisions of "Herald - Condition Mallyx - (WvW)"

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Revision as of 02:01, 14 July 2017

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Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Condition damageBoon ripSupport.

Designed for:


Overview

Frontline team support build with high AoE condition damage and boon rip.

Skill Bar

 
 
Mace/AxeHealingUtilityElite
StaffHealingUtilityElite

Legend Variants

Staff
Healing
Utility
Elite
Rapid Swipe
½Activation.png
Rapid Swipe
Charge forward, knocking back enemies that cross your path.
Damage.pngDamage: 339
Targets.pngNumber of Targets: 3
Range.pngRange: 130
Punishing Sweep
¾Activation.png
5Recharge.png
5Energy.png
Punishing Sweep
Sweep your staff at your foe. Gain access to Debilitating Slam if your foe is using a skill when struck.
Damage.pngDamage: 509
Weakness.pngWeakness (2s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Targets.pngNumber of Targets: 3
Range.pngRange: 130
Warding Rift
Activation.png
12Recharge.png
10Energy.png
Warding Rift
Create a rift from the Mists, warding you from attacks. While the rift is open projectiles will hit nearby foes, blinding them.
Damage.pngDamage: 138
Blind.pngBlind (4s): Next outgoing attack misses.
Targets.pngNumber of Targets: 3
Duration.pngDuration: 2 seconds
Range.pngRange: 600
Renewing Wave
1Activation.png
15Recharge.png
15Energy.png
Renewing Wave
Send out a wave of mist energy that heals and removes conditions from allies.
Healing.pngHealing: 1,295
Book.pngConditions Removed: 2
Targets.pngNumber of Targets: 5
Combo.pngCombo Finisher: Blast
Range.pngRange: 300
Surge of the Mists
1Activation.png
20Recharge.png
15Energy.png
Surge of the Mists
Charge forward, knocking back enemies that cross your path.
Damage.pngDamage (9x): 2,745
Knockback.pngKnockback: 120
Book.pngEvade: ½ seconds
Targets.pngNumber of Targets: 3
Range.pngRange: 600
Soothing Stone
1Activation.png
30Recharge.png
5Energy.png
Soothing Stone
Legendary Dwarf Stance. Heal yourself and remove conditions. Gain retaliation for each condition removed.
Healing.pngHealing: 5,501
Retaliation.pngRetaliation (2s): Reflect incoming damage back to its source.
Book.pngConditions Removed: 3
Inspiring Reinforcement
¼Activation.png
10Recharge.png
35Energy.png
Inspiring Reinforcement
Legendary Dwarf Stance. Create a stone road that damages and weakens foes as it's created. Once it's created it will pulse, granting stability to allies.
Damage.pngDamage: 266
Stability.pngStability (1½s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Weakness.pngWeakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Book.pngCascading Attacks: 6
Targets.pngNumber of Targets: 5
Book.pngPulses: 5
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Lightning
Range.pngRange: 600
Forced Engagement
½Activation.png
10Recharge.png
25Energy.png
Forced Engagement
Legendary Dwarf Stance. Launch a chain at your target. When the chain connects with a foe, it slows and taunts them.
Damage.pngDamage: 133
Taunt.pngTaunt (2s): Involuntarily attack foes.
Slow.pngSlow (2s): Skills and actions are slower.
Range.pngRange: 1,200
Vengeful Hammers
5Energy.png
7Upkeep.png
Vengeful Hammers
Legendary Dwarf Stance. Invoke hammers to circle around you, damaging foes.
Damage.pngDamage: 40
Healing.pngHealing: 56
Vengeful Hammers.pngVengeful Hammers: -20% Incoming Damage, -20% Incoming Condition Damage
Book.pngNumber of Hammers: 2
Radius.pngRadius: 120
Book.pngUnblockable
No skill with such title exists.Expression error: Unexpected < operator.

Swap Glint (Dragon) out for Jalis (Dwarf) to trade boons, reveals and damage for defensive utility.

Specializations

Variants


Variants


Variants

  • Can't find such trait "Harmonize Continuity"! Please refer to our trait index - you gain defensive team support, but lose some might stacking ability.

Variants

Devastation can be used over Retribution to add damage and CC.

Equipment

First Weapon Set
  • Main Hand
Mace
Stats: Viper's
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Axe
Stats: Viper's
Superior Sigil of Hydromancy Superior Sigil of Hydromancy
9Recharge.png
Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Staff
Stats: Viper's
Superior Sigil of Corruption Superior Sigil of Corruption
Superior Sigil of Corruption.pngSuperior Sigil of Corruption
Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Absorption Superior Sigil of Absorption
Superior Sigil of Absorption.pngSuperior Sigil of Absorption
Steal a boon when interrupting an enemy.
Armor
  • Head
Stats: Viper's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Shoulders
Stats: Viper's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Chest
Stats: Viper's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Hands
Stats: Viper's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Legs
Stats: Viper's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Feet
Stats: Viper's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
Accessories
  • Amulet
Stats: Celestial
  • Ring 1
Stats: Celestial
  • Ring 2
Stats: Celestial
  • Earring 1
Stats: Celestial
  • Earring 2
Stats: Celestial
  • Back
Stats: Celestial

Infusions

  • 18x
    Malign WvW Infusion Malign WvW Infusion
    Malign WvW Infusion.pngMalign WvW Infusion
    +5 Condition Damage +1% Damage to Guards, Lords, and Supervisors

Variants

Stats

  • Add more Trailblazer's or Dire for extra survivability, Viper's or Sinister for more damage.
  • Use Celestial gear for high overall stats at the cost of condition duration.
  • Marauder's or Berserker's stats on the staff is also an option.

Sigil

  • Superior Sigil of Strength Superior Sigil of Strength
    1Recharge.png
    Superior Sigil of Strength.pngSuperior Sigil of Strength
    60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
  • Superior Sigil of Draining Superior Sigil of Draining
    Superior Sigil of Draining.pngSuperior Sigil of Draining
    Steal life when interrupting an enemy.
  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)

Rune

  • Superior Rune of Grenth Superior Rune of Grenth
    Superior Rune of Grenth.pngSuperior Rune of Grenth
    (1): +25 Condition Damage (2): +10% Chill Duration (3): +50 Condition Damage (4): 25% chance when struck to cause chill for 3 seconds. (Cooldown: 30s) (5): +100 Condition Damage (6): +20% Chill Duration; When you use a healing skill, nearby foes are chilled for 3 seconds. (Cooldown: 10s)

Consumables

Food

  • Plate of Mussels Gnashblade Plate of Mussels Gnashblade
    Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
    Nourishment (30 min):
    Food.png+10% Damage Reduction+70 Concentrationn+10% Experience from kills
    Consumable
    Damage reduction and extra boon duration.
  • Sweet Bean Bun Sweet Bean Bun
    Sweet Bean Bun.pngSweet Bean Bun
    Nourishment (30 m):
    Food.png+70 Expertise-20% Condition Duration (Incoming)+25% Magic Find during Lunar New Year
    Consumable
    Offensive option.

Utility

  • Toxic Focusing Crystal Toxic Focusing Crystal
    Toxic Focusing Crystal.pngToxic Focusing Crystal
    Nourishment (30 m):
    Potion.pngGain Condition Damage equal to 3% of your PowerGain Condition Damage equal to 3% of your Precision+10% Experience from Kills
    Consumable
  • Master Tuning Crystal Master Tuning Crystal
    Master Tuning Crystal.pngMaster Tuning Crystal
    Nourishment (30 m):
    Potion.pngGain Condition Damage equal to 3% of your PrecisionGain Condition Damage equal to 8% of your Expertise+10% Experience from Kills
    Consumable

Usage

Mace/Axe

  • Mace/Axe is your primary weapon set, providing consistent damage output.
  • Use to disrupt enemies after removing Stability Stability with .

Staff

  • Use staff to CC enemies and as a defensive tool while under pressure.
  • is a blast finisher and also cleanses conditions.
  • Avoid damage with .
  • Use to disrupt players trying to finish/revive downs.

Mallyx (Legendary Demon Stance)

  • deals a significant amount of damage for condition builds, don't be afraid to prioritize it over weapon skills.
  • hits up to five targets in a line, try to save it to remove critical boons such as Stability Stability and Resistance Resistance.
  • Use to absorb conditions from your team and give resistance.
    • Keep an eye on your parties conditions using Party View as opposed to Squad View. Save your energy until allies have conditions that need removal, rather than casting preemptively.
    • breaks stuns and pays the energy cost at the start of the cast but only gives Resistance Resistance and pulls conditions at the end of the cast. Be careful to avoid interrupts.
    • Avoid using if your allies don't need Resistance Resistance, can cover personal resistance.
  • Increase the healing of by first using to pull conditions to yourself.
  • When using toggle on then immediately off again to proc.

Glint (Legendary Dragon Stance)

  • up time is very important, try to maintain your group's fury.
  • is a stun break.
  • 's chain effect converts all damage you take into healing for 3 seconds. This is a strong tool against condition pressure.
  • can be used to move downed opponents out of banner range and interrupt rezes.
  • has an obvious tell and is easy to dodge, stow weapons to cancel casting if its about to be evaded/blinded - this will save all the energy cost and only send the skill on a cd of 4 seconds. The same qualities make this skill perfect for fake casting by stowing weapon immediately after beginning to cast, baiting enemy dodges/blocks.
  • When running to/from objectives, speed up your zerg with .

Jalis (Legendary Dwarf Stance)

  • Try to time to mitigate damage, don't simply use it as soon as you enter Dwarf stance.
    • Try to have the buff up as engages begin, when an enemy player is being cleaved or a friendly player is being rezzed.
  • does solid damage and gives pulsing Stability Stability, try to place it in areas where allies and enemies will be clashing.
  • is a lightning field, blast it to stack swiftness before moving out.

Weaknesses

  • Reliant on team for stability
  • Skill usage is reliant on energy management
  • Limited stun breaks
  • Potential to be locked into the wrong stance at the wrong time

Gameplay Videos

  • YouTube:
    [BoRP] Connor
  • YouTube:
    [Ren] Enigma
Build rating - 5 stars
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3 Ratings
5 stars
KarmielKid gave this build 5 stars November 2017

Still a strong build overall. Good defensive and high damage output. Great team support.

5 stars
Xivor gave this build 5 stars April 2017

Strong and synergizes well with shout-chill necros running epidemic. Brings condition pressure to the frontline, along with strong boon stripping ability (if running Corruption). Good CC ability and group support with damage reduction, stability, and resistance. Require watchful energy management skills. Biggest con is self preservation when focused if energy levels are low.

5 stars
Arete gave this build 5 stars February 2017

Incredibly strong build with excellent defensive stats and high damage output. Combos very well with condition necros epidemic. No other condition build can bring the type of team support that revenant has available.