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Overview
Frontline team support build with high AoE condition damage and boon rip.
Skill Bar
Mace/AxeHealingUtilityElite
Legend Variants
Hammer
Healing
Utility
Elite
1
Hammer Bolt
Legendary Dwarf Stance. Create a stone road that damages and weakens foes as it's created. Once it's created it will pulse, granting stability to allies.
Damage: 266
Stability (1½s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Weakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Cascading Attacks: 6
Number of Targets: 5
Pulses: 5
Duration: 5 seconds
Combo Field: Lightning
Range: 600 5
7
Vengeful Hammers
No skill with such title exists.Expression error: Unexpected < operator.
Swap Glint (Dragon) out for Jalis (Dwarf) to trade boons, reveals and damage for defensive utility.
Specializations
Variants
- Can't find such trait "Maniacal Persistance"! Please refer to our trait index
Variants
Variants
- Can't find such trait "Harmonize Continuity"! Please refer to our trait index - you gain defensive team support, but lose some might stacking ability.
Variants
Devastation can be used over Corruption or Retribution to add damage and CC.
Equipment
First Weapon Set
- Mace
- Stats: Viper's
Superior Sigil of Geomancy 9 Superior Sigil of Geomancy Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
- Axe
- Stats: Viper's
Superior Sigil of Hydromancy 9 Superior Sigil of Hydromancy Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
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Second Weapon Set
- Staff
- Stats: Viper's
Superior Sigil of Draining Superior Sigil of Draining Steal life when interrupting an enemy.
Superior Sigil of Absorption Superior Sigil of Absorption Steal a boon when interrupting an enemy.
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Armor
- Stats: Viper's
Superior Rune of Durability Superior Rune of Durability (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
- Stats: Viper's
Superior Rune of Durability Superior Rune of Durability (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
- Stats: Viper's
Superior Rune of Durability Superior Rune of Durability (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
- Stats: Viper's
Superior Rune of Durability Superior Rune of Durability (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
- Stats: Viper's
Superior Rune of Durability Superior Rune of Durability (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
- Stats: Viper's
Superior Rune of Durability Superior Rune of Durability (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
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Accessories
- Stats: Celestial
- Stats: Celestial
- Stats: Celestial
- Stats: Celestial
- Stats: Celestial
- Stats: Celestial
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Infusions
- 18x
Malign WvW Infusion
Malign WvW Infusion +5 Condition Damage +1% Damage to Guards, Lords, and Supervisors
Variants
Stats
- Add more Trailblazer's or Dire for extra survivability, Viper's or Sinister for more damage.
- Use Celestial gear for high overall stats at the cost of condition duration.
- Marauder's or Berserker's stats on the staff is also an option.
Sigil
Superior Sigil of Strength 1
Superior Sigil of Strength 60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
Superior Sigil of Energy 9
Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Rune
Superior Rune of Surging
Superior Rune of Surging (1): +25 Power (2): +5% Boon Duration (3): +50 Power (4): +10% Boon Duration (5): +100 Power (6): When you use an elite skill, you gain shocking aura for 5 seconds. (Cooldown: 45 seconds)
combos well with Can't find such trait "Dismantle Fortifications"! Please refer to our trait index
Superior Rune of Mercy
Superior Rune of Mercy (1): +25 Toughness (2): Gain up to 400 toughness while revivng allies, based on your level. (3): +50 Toughness (4): You resurrect allies with 30% more health. (5): +100 Toughness (6): You revive allied players 20% faster.
Superior Rune of the Nightmare
Superior Rune of the Nightmare (1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
high personal damage and synergy with
Consumables
Food
Plate of Mussels Gnashblade
Plate of Mussels Gnashblade Nourishment (30 min):
+10% Damage Reduction+70 Concentrationn+10% Experience from kills Consumable
Damage reduction and extra boon duration.
Sweet Bean Bun
Sweet Bean Bun Nourishment (30 m):
+70 Expertise-20% Condition Duration (Incoming)+25% Magic Find during Lunar New Year Consumable
Offensive option.
Utility
Toxic Focusing Crystal
Toxic Focusing Crystal Nourishment (30 m):
Gain Condition Damage equal to 3% of your PowerGain Condition Damage equal to 3% of your Precision+10% Experience from Kills Consumable
Master Tuning Crystal
Master Tuning Crystal Nourishment (30 m):
Gain Condition Damage equal to 3% of your PrecisionGain Condition Damage equal to 8% of your Expertise+10% Experience from Kills Consumable
Usage
Mace/Axe
- Mace/Axe is your primary weapon set, providing consistent damage output.
- Use to disrupt enemies after removing
Stability with .
Staff
- Use staff to CC enemies and as a defensive tool while under pressure.
- is a blast finisher and also cleanses conditions.
- Avoid damage with .
- Use to disrupt players trying to finish/revive downs.
Mallyx (Legendary Demon Stance)
- deals a significant amount of damage for condition builds, don't be afraid to prioritize it over weapon skills.
- hits up to five targets in a line, try to save it to remove critical boons such as
Stability and
Resistance.
- Use to absorb conditions from your team and give resistance.
- Keep an eye on your parties conditions using Party View as opposed to Squad View. Save your energy until allies have conditions that need removal, rather than casting preemptively.
- breaks stuns and pays the energy cost at the start of the cast but only gives
Resistance and pulls conditions at the end of the cast. Be careful to avoid interrupts.
- Avoid using if your allies don't need
Resistance, can cover personal resistance.
- Increase the healing of by first using to pull conditions to yourself.
- When using toggle on then immediately off again to proc.
Glint (Legendary Dragon Stance)
- up time is very important, try to maintain your group's fury.
- is a stun break.
- 's chain effect converts all damage you take into healing for 3 seconds. This is a strong tool against condition pressure.
- can be used to move downed opponents out of banner range and interrupt rezes.
- has an obvious tell and is easy to dodge, stow weapons to cancel casting if its about to be evaded/blinded - this will save all the energy cost and only send the skill on a cd of 4 seconds. The same qualities make this skill perfect for fake casting by stowing weapon immediately after beginning to cast, baiting enemy dodges/blocks.
- When running to/from objectives, speed up your zerg with .
Jalis (Legendary Dwarf Stance)
- Try to time to mitigate damage, don't simply use it as soon as you enter Dwarf stance.
- Try to have the buff up as engages begin, when an enemy player is being cleaved or a friendly player is being rezzed.
- does solid damage and gives pulsing
Stability, try to place it in areas where allies and enemies will be clashing.
- is a lightning field, blast it to stack swiftness before moving out.
Weaknesses
- Reliant on team for stability
- Skill usage is reliant on energy management
- Limited stun breaks
- Potential to be locked into the wrong stance at the wrong time
Gameplay Videos
- YouTube:
[BoRP] Connor
- YouTube:
[Ren] Enigma
Still a strong build overall. Good defensive and high damage output. Great team support.