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Overview
A power based Herald sustain build for WvW. Utilizes legend abilities to support the frontline with heavy boon application and condition removal.
Skill Bar
HammerHealingUtilityElite
Legend Variants
Hammer
Healing
Utility
Elite
1
Hammer Bolt
Legendary Dwarf Stance. Create a stone road that damages and weakens foes as it's created. Once it's created it will pulse, granting stability to allies.
Damage: 266
Stability (1½s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Weakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Cascading Attacks: 6
Number of Targets: 5
Pulses: 5
Duration: 5 seconds
Combo Field: Lightning
Range: 600 5
7
Vengeful Hammers
No skill with such title exists.Expression error: Unexpected < operator.
Swap Glint (Dragon) out for Jalis (Dwarf) to trade boons, reveals and damage for defensive utility.
Specializations
Variants
- - Higher damage at the cost of utility.
Variants
- - you lose protection on disable, but gain retaliation on dodge.
Variants
- - you gain some extra toughness, but lose revive speed and healing during revival.
- Can't find such trait "Harmonize Continuity"! Please refer to our trait index - you gain defensive team support, but lose some might stacking ability.
Variants
Variants
- Can't find such trait "Cruel Repercussion"! Please refer to our trait index
- Can't find such trait "Shrouding Mists"! Please refer to our trait index
Devastation can be subbed out for a more self-sufficient traitline.
Equipment
First Weapon Set
- Hammer
- Stats: Marauder's
Superior Sigil of Strength 1 Superior Sigil of Strength 60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
Superior Sigil of Energy 9 Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
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Second Weapon Set
- Staff
- Stats: Marauder's
Superior Sigil of Strength 1 Superior Sigil of Strength 60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
Superior Sigil of Energy 9 Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
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Armor
- Stats: Marauder's
Superior Rune of Durability Superior Rune of Durability (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
- Stats: Marauder's
Superior Rune of Durability Superior Rune of Durability (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
- Stats: Marauder's
Superior Rune of Durability Superior Rune of Durability (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
- Stats: Marauder's
Superior Rune of Durability Superior Rune of Durability (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
- Stats: Marauder's
Superior Rune of Durability Superior Rune of Durability (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
- Stats: Marauder's
Superior Rune of Durability Superior Rune of Durability (1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
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Accessories
- Stats: Marauder's
- Stats: Marauder's
- Stats: Marauder's
- Stats: Soldier's
- Stats: Soldier's
- Stats: Marauder's
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Infusions
- 18x
Mighty WvW Infusion
Mighty WvW Infusion +5 Power +1% Damage to Guards and Lords
Variants
Stats
- Add more Soldier's or Wanderer's for extra survivability, Marauder's or Commander's for more damage.
- When possible avoid spreads without Power as a primary attribute such as Knight's or Cavalier's
Sigil
Superior Sigil of Strength 1
Superior Sigil of Strength 60% Chance on Critical: Gain Might (10 seconds). (Cooldown: 1s)
- ⇒
Superior Sigil of Air 3
Superior Sigil of Air 50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
- ⇒
Superior Sigil of Fire 5
Superior Sigil of Fire 50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
- ⇒
Superior Sigil of Bloodlust
Superior Sigil of Bloodlust Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
Strength sigils can be changed to increase damage, but keep in mind the Might output of , particularly if using Jalis/Mallyx.
Staff
Superior Sigil of Draining
Superior Sigil of Draining Steal life when interrupting an enemy.
Superior Sigil of Absorption
Superior Sigil of Absorption Steal a boon when interrupting an enemy.
Draining and Absorption combo well with .
Consumables
Food
Plate of Mussels Gnashblade
Plate of Mussels Gnashblade Nourishment (30 min):
+10% Damage Reduction+70 Concentrationn+10% Experience from kills Consumable
Damage reduction and extra boon duration.
Bowl of Lemongrass Poultry Soup
Bowl of Lemongrass Poultry Soup Nourishment (30m):
-20% condition duration+70 vitality+10 Experience from kills Consumable
Cheaper/Feast option.
Can of Poultry and Leek Soup
Can of Poultry and Leek Soup Nourishment (30 m):
-18% condition duration+60 vitality Consumable
is the cheaper, personal option.
Utility
Furious Maintenance Oil
Furious Maintenance Oil Nourishment (30 m):
Gain Concentration equal to 3% of your PrecisionGain Healing Power equal to 3% of your Precision+10% Experience from Kills Consumable
or
Furious Sharpening Stone
Furious Sharpening Stone Nourishment (30 m):
Gain Power equal to 3% of your PrecisionGain Ferocity equal to 3% of your Precision+10% Experience from Kills Consumable
Potent Superior Sharpening Stone
Potent Superior Sharpening Stone Nourishment (1 h):
Gain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills Consumable
Usage
Hammer
- is your bread and butter damage skill, try to land it as often as possible.
- will only hit a maximum of 5 targets across all three pulses and increases in damage the further the pulse is from you. Try to hit with the second or third pulse rather than the first when possible.
- gives a 1.25s Evade frame and a Blast Finisher, be careful not to get caught behind your group while casting this skill.
- You can through traps and marks to activate them without taking any damage.
- has a long cast time, so try to predict where the enemies will go or use it on stationary targets like downed players that the enemy will move on to.
Staff
- is a blast finisher and also cleanses conditions.
- Avoid damage with .
- Use to disrupt players trying to finish/revive downs.
Glint (Legendary Dragon Stance)
- up time is very important, try to maintain your group's fury.
- is a stun break.
- 's chain effect converts all damage you take into healing for 3 seconds. This is a strong tool against condition pressure.
- can be used to move downed opponents out of banner range and interrupt rezes.
- has an obvious tell and is easy to dodge, stow weapons to cancel casting if its about to be evaded/blinded - this will save all the energy cost and only send the skill on a cd of 4 seconds. The same qualities make this skill perfect for fake casting by stowing weapon immediately after beginning to cast, baiting enemy dodges/blocks.
- When running to/from objectives, speed up your zerg with .
Mallyx (Legendary Demon Stance)
- Use to absorb conditions from your team and give resistance.
- Keep an eye on your parties conditions using Party View as opposed to Squad View. Save your energy until allies have conditions that need removal, rather than casting preemptively.
- breaks stuns and pays the energy cost at the start of the cast but only gives
Resistance and pulls conditions at the end of the cast. Be careful to avoid interrupts.
- hits up to five targets in a line, try to save it to remove critical boons such as
Stability and
Resistance.
- Increase the healing of by first using to pull conditions to yourself.
Jalis (Legendary Dwarf Stance)
- Try to time to mitigate damage, don't simply use it as soon as you enter Dwarf stance.
- Try to have the buff up as engages begin, when an enemy player is being cleaved or a friendly player is being rezzed.
- does solid damage and gives pulsing
Stability, try to place it in areas where allies and enemies will be clashing.
- is a lightning field, blast it to stack swiftness before moving out.
Weaknesses
- Reliant on team for stability
- Skill usage is reliant on energy management
- Limited stun breaks
- Potential to be locked into the wrong stance at the wrong time
Gameplay Videos
- YouTube:
[LAYS] Aieone
- YouTube:
[GS] Diviniya
- YouTube:
[Ash] Reji
- YouTube:
[vE] Panqun
The best rev build, provides massive amount of party sustain and damage. Should be in the meta section over the backline one.