Difference between revisions of "Herald - Hammer Backline"

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'''Sigil'''
 
'''Sigil'''
* {{gw2sigil|Superior Sigil of Frenzy}}
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* {{Sigil|Superior Sigil of Frenzy}}
* {{gw2sigil|Superior Sigil of Strength}}
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* {{Sigil|Superior Sigil of Strength}}
* {{gw2sigil|Superior Sigil of Air}}
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* {{Sigil|Superior Sigil of Air}}
* {{gw2sigil|Superior Sigil of Fire}}
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* {{Sigil|Superior Sigil of Fire}}
* {{gw2sigil|Superior Sigil of Energy}}
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* {{Sigil|Superior Sigil of Energy}}
 
''Staff only''
 
''Staff only''
* {{gw2sigil|Superior Sigil of Absorption}}
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* {{Sigil|Superior Sigil of Absorption}}
* {{gw2sigil|Superior Sigil of Draining}}
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* {{Sigil|Superior Sigil of Draining}}
  
 
'''Rune'''
 
'''Rune'''
* {{gw2rune|Superior Rune of Strength}} If 25 {{gw2wiki|Might}} can't be maintained without it, or for party support.
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* {{Rune|Superior Rune of Strength}} If 25 {{gw2wiki|Might}} can't be maintained without it, or for party support.
  
 
==Consumables==
 
==Consumables==

Revision as of 13:30, 12 November 2017

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Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageUtility.

Designed for:

Overview

A Power based Herald build for WvW. The utility of Glint, the mobility of Shiro and the damage of Hammer 2 allow this build to deal massive damage with great sustain.

Skill Bar

 
 
HammerHealingUtilityElite
StaffHealingUtilityElite

Specializations


Variants

  • if might isn't an issue



Equipment

Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
PvE weapon swap.png
Berserker stat icon.png
6x
Superior Rune of the Scholar
18x
Mighty WvW Infusion

Variants

Stats

  • Keep in mind that the current setup aims for 100% crit with fury in hammer. Accuracy sigil can be swapped out if changing gear.
  • Assassin's can be used over Berserker's to manipulate crit chance as can precision infusions.
  • Use Marauder's if you find you need extra defensive stats.

Sigil

Staff only

Rune

  • If 25 Might Might can't be maintained without it, or for party support.

Consumables

Food

  • Fried Oyster Sandwich Fried Oyster Sandwich
    Fried Oyster Sandwich.pngFried Oyster Sandwich
    Nourishment (30 m):
    Food.png+10% Damage Reduction+70 Power+10 Experience from kills
    Consumable
    Alternate offensive option.
  • Bowl of Sweet and Spicy Butternut Squash Soup Bowl of Sweet and Spicy Butternut Squash Soup
    Bowl of Sweet and Spicy Butternut Squash Soup.pngBowl of Sweet and Spicy Butternut Squash Soup
    Nourishment (1 h):
    Food.png+100 Power+70 Ferocity+10% Experience from Kills
    Consumable
    Offensive option.
  • Carrot Soufflé Carrot Soufflé
    Carrot Soufflé.pngCarrot Soufflé
    Nourishment (60 m):
    Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from kills
    Consumable
    Alternate damage option.

Utility

  • Furious Sharpening Stone Furious Sharpening Stone
    Furious Sharpening Stone.pngFurious Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your PrecisionGain Ferocity equal to 3% of your Precision+10% Experience from Kills
    Consumable
    Offensive option.

Usage

Hammer

  • is your bread and butter damage skill, try to land it as often as possible.
    • will only hit a maximum of 5 targets across all three pulses and increases in damage the further the pulse is from you. Try to hit with the second or third pulse rather than the first when possible.
  • gives a 1.25s Evade frame and a Blast Finisher, be careful not to get caught behind your group while casting this skill.
    • You can through traps and marks to activate them without taking any damage.
  • has a long cast time, so try to predict where the enemies will go or use it on stationary targets like downed players that the enemy will move on to.

Staff

  • is a blast finisher and also cleanses conditions.
  • Avoid damage with .
  • Use to disrupt players trying to finish/revive downs.

Glint (Legendary Dragon Stance)

  • Maintaining should typically be your highest priority.
  • up time is very important, try to maintain your group's fury.
  • is a stun break.
  • 's chain effect converts all damage you take into healing for 3 seconds. This is a strong tool against condition pressure.
  • can be used to move downed opponents out of banner range and interrupt rezes.
  • When running to/from objectives, speed up your zerg with .

General

  • Both and have obvious tells and are easy to dodge, stow weapons to cancel casting if they're about to be evaded/blinded - this will save all the energy cost and only send the skill on a cd of 4 seconds. The same qualities make these skills perfect for fake casting them by stowing weapon immediately after beginning to cast, baiting enemy dodges/blocks.

Weaknesses

  • Skill usage is reliant on energy management
  • Potential to be locked into the wrong stance at the wrong time
  • Heavy condition pressure
Build rating - 5 stars
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8 Ratings
4 stars
Threather gave this build 4 stars May 2019

Best backline open field/defending build there is. Dwarf herald is slightly more necessary rev spec but this is still very strong. Very weak build inside enemy keeps and towers, dies easily as people can cloud it down thus 4 stars as you're better off in the more survivable retribution version or staff weaver often times.

This however deserves 5 stars when there is no commander, enemy is much stronger than you or it is only open field fights.

5 stars
Pleasebean gave this build 5 stars March 2019

Best and easiest build for poor man in WvW so far, monstrous damage, easy to get away from pressure thanks to Impossible Odds and Riposting Shadows. A build truly meant for pirate ship.

5 stars
Pope of Dope gave this build 5 stars February 2019

Best herald build for pirateship or if you play like an ele. Most heralds use the frontline build esp if you don't pirateship 24/7. So for the situation described it deserves 5 stars. But you should prob just play frontline and push like a man.

5 More Ratings
5 stars
Hanz gave this build 5 stars January 2019

For pugging it doesn't get much better than this. A+ aoe damage from a safe distance with a very versatile kit. Plenty of evasion for sustain, glint heal as the panic button, bit of group utility, etc. As fun as it is effective.

4 stars
Berg gave this build 4 stars September 2018

not gvg meta anymore. Since winter 17/18 and nerfs of the warrior bubble ("wind of disenchantment"), "coalescence of ruin" and sourge shades in spring, guilds tend to play rather melee focussed and rev is played with dragon and dwarf (or demon) legends and corresponding trait lines. sometimes there is even NO revenant in a comp. however this build is great for a pirateship comp

5 stars
Irrevenant gave this build 5 stars January 2018

Use malicious reprisal in devastation tree if want to be top dps in your squad. Play like a pro not a casual. :****

5 stars
Nailuj gave this build 5 stars December 2017

A staple build in any pirateship comp. This build is offers the highest consistent damage in the game.

5 stars
Xivor gave this build 5 stars October 2017

Excellent build and coming back to meta with the current pirate ship meta forming post-PoF. This build has replaced Condi Rev at this time as the defacto go-to rev build. Gear in they current meta may have some alterations, but functionally, the build is the same.

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