Herald - Hammer Backline

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Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageUtility.

Designed for:



A Power based Herald build for WvW. The utility of Glint, the durability of Jalis, and the damage of allow this build to deal strong damage with great sustain, while buffing allies.

Skill Bar


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  • selfish stat boost, if your party isn't benefiting from the ferocity.
  • constant stability removal with quickness uptime but less DPS.


  • if might isn't an issue


  • and offers more group utility, but less damage.


Retribution brings powerful incoming damage reduction, at the cost of outgoing damage.


Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Marauder stat icon.png
Berserker stat icon.png
Berserker stat icon.png
Berserker stat icon.png
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PvE weapon swap.png
Berserker stat icon.png
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Superior Rune of the Scholar
Mighty WvW Infusion


  • Carrot Soufflé Carrot Soufflé
    Carrot Soufflé.pngCarrot Soufflé
    Nourishment (60 m):
    Food.png+200 power for 30s after killing an enemy+70 Ferocity+10% Experience from kills
feast option with additional damage reduction.
  • Furious Sharpening Stone Furious Sharpening Stone
    Furious Sharpening Stone.pngFurious Sharpening Stone
    Nourishment (30 m):
    Potion.pngGain Power equal to 3% of your PrecisionGain Ferocity equal to 3% of your Precision+10% Experience from Kills



  • Use Marauder stat icon.png Marauder if you find you need extra defensive stats.
  • Assassin stat icon.png Assassin's can be used over Berserker's to manipulate crit chance as can precision infusions.


  • (For legend swap proc)

Staff only


  • If 25 Might Might can't be maintained without it, or for party support.


  • defensive option.
  • offensive option.



  • This build goal is to maximize damage, while avoiding downtime. It means you should always be cycling through your Hammer and Legend skills to keep the enemy under constant pressure.
  • Herald elite spec fulfills an offensive role, providing damage modifiers from and and boonshare access with facets. As well as a defensive role, granting survivability with Glint's heal and extra HP, and mobility with .
  • Might Might and Fury Fury stacking is a crucial part of ramping up your damage, but most of it happens effortlessly as a result of passive traits and upkeep skills such as, , and .
  • Invoking a legend resets energy to 50 and breaks stun among other things. Swapping legends is basically the main resource management tool in the build - swap whenever you're out of CDs or low on energy.


  • will be used after all your other Hammer skills are unavailable for single target damage.
  • is your bread and butter damage skill, land it as often as possible.
    • Try to not have anyone targeted if casting this skill, as it can bug out and put on a 4s cooldown. Rather, cast it based on where your character is facing, and where the enemy stack is going to be
    • It only hits a maximum of 5 targets across all three pulses, and the pulses often dissappear on non straight flat terrain, so keep that in mind if fighting inside structures.
  • deals a ton of damage and evades for its duration, be careful not to get caught behind your group while casting this skill.
    • Functions well for ranged cleave, and to hard pressure the enemy group when coordinated.
    • You can through traps and marks to activate them without taking any damage.
  • has a long cast time, so try to predict where the enemies will go or use it on stationary targets like downed players that the enemy will move on to.
  • Hammer usage
    • While pushing: .
    • Ranged spike: .
    • Add in the mix if it's convenient.

Glint (Legendary Dragon Stance)

  • Glint's doesn't bring much in this build and will barely see use.
  • Upkeeping 4 facets is a large DPS increase (12%) from through , , and . Don't be afraid to reactivate the facets if you see the window.
    • Bear in mind, having 4 facets up purely purpose is to boost your damage, as it restrains your energy. If still struggling with energy management, only use and until you get confortable with it.
  • uptime is very important, try to maintain your group's fury.
    • Because of , its passive is one the best sources of Might Might in the build.
  •  is a cheap stun breaker and one of the few skills in the game that can reveal stealthed targets.
    • To reveal from range: (at the end of animation)
    • If you are Blind Blind, you can cast it, to ensure key skills like will connect - in this case will miss instead of your elite.
  • will be used mostly for the Might Might share it provides
  • grants good melee damage. Chain it with your offensive skills to benefit from the damage modifier.
    • On melee: (fill with Hammer skills).
  • for the Swiftness Swiftness uptime.
  • is one of strongest damage skills outside of Hammer. Try to use off cooldown, mainly on downed foes.
  • 's chain effect converts all damage you take into healing for 3 seconds. This is your panic button.
    • Keep in mind has a cast time which means you can't activate it while CC'ed
  • You can use it along , or to disengage from the enemy pressure and regroup.
  • will hardly ever be kept, due to the big energy consumption. Can be casted before swapping legends for some minor Protection Protection share.
  • besides the damage aspect, can be used to CC downed opponents out of banner range, and to interrupt rezes. You can also stow weapon or swap legends if you notice landing it won't be valuable.


  • Skill usage is reliant on energy management
  • Potential to be locked into the wrong stance at the wrong time
  • Heavy condition pressure


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Build rating - 5 stars
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10 Ratings
5 stars
Tekirot gave this build 5 stars December 2020

For what the build is designed to do I would definitely give this a Meta rating. Chilling the back lines and watch your enemies fall with this HEAVY Ranged DPS WvW Build.

5 stars
The Blue Rangerr gave this build 5 stars November 2020

One of, if not the best, ranged damage builds available. Great boon output, great damage, reasonable CC, and the ability to spike in melee.

4 stars
Just For Fun Yo! gave this build 4 stars September 2020

The build is easy to gear and easy to play.

It serves as an offensive boon support and spike damage dealer hybrid while engaging enemies at a distance. When it comes to melee, it provides the group with Stability and ~50% uptime for Rite of the Great Dwarf, which is a 50% direct damage and condition damage reduction. While much less offensive than Power Scourge in melee, it greatly increases the group's survivability.

Notice that the build demands adequate condition cleansing/conversion from allies, or it won't survive the clash for long.

7 More Ratings
4 stars
Xivor gave this build 4 stars June 2020

Once the king of DPS, this build has had its damage lowered quite a bit, to really force it to compete with other classes for DPS slots. That being said, for a composition that focuses on sustain attrition or range, this build pulls its weight. For melee ball heavy groups, this build is much weaker and is outshined by other competitive DPS options. 4 stars because the support options are still very good and well rounded, making this build a good selection for pugs for sure.

4 stars
Chokepoint gave this build 4 stars May 2020

it's OK. hammer is still massive damage but IMHO power renegade has a lot more survivability as glint/dwarf is very easy to kill if glint heal is down, whereas renegade traits guarantee a constant stream of dodges.

double sword should be listed as an higher damage, higher skill alternative to staff.

4 stars
Threather gave this build 4 stars May 2019

Best backline open field/defending build there is. Dwarf herald is slightly more necessary rev spec but this is still very strong. Very weak build inside enemy keeps and towers, dies easily as people can cloud it down thus 4 stars as you're better off in the more survivable retribution version or staff weaver often times.

This however deserves 5 stars when there is no commander, enemy is much stronger than you or it is only open field fights.

5 stars
Pleasebean gave this build 5 stars March 2019

Best and easiest build for poor man in WvW so far, monstrous damage, easy to get away from pressure thanks to Impossible Odds and Riposting Shadows. A build truly meant for pirate ship.

5 stars
Pope of Dope gave this build 5 stars February 2019

Best herald build for pirateship or if you play like an ele. Most heralds use the frontline build esp if you don't pirateship 24/7. So for the situation described it deserves 5 stars. But you should prob just play frontline and push like a man.

5 stars
Hanz gave this build 5 stars January 2019

For pugging it doesn't get much better than this. A+ aoe damage from a safe distance with a very versatile kit. Plenty of evasion for sustain, glint heal as the panic button, bit of group utility, etc. As fun as it is effective.

5 stars
Irrevenant gave this build 5 stars January 2018

Use malicious reprisal in devastation tree if want to be top dps in your squad. Play like a pro not a casual. :****