Difference between revisions of "Herald - Power Herald"

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==Specializations==
 
==Specializations==
 
{{Specialization|Invocation|mid|bot|bot}}
 
{{Specialization|Invocation|mid|bot|bot}}
{{Specialization|Devastation|mid|top|bot}}
+
{{Specialization|Devastation|mid|mid|mid}}
 
{{Specialization|Herald|mid|bot|bot}}
 
{{Specialization|Herald|mid|bot|bot}}
* {{Trait|Song of the Mists}} - provides extra power to each legend in the form of a unique skill
+
 
* {{Trait|Cleansing Channel}} - condi cleanse
+
 
* {{Trait|Draconic Echo}} - higher boon support to allies
+
===Specialization Variants===
 +
* {{Trait|Dance of Death}} - Extra sustain at the cost of damage.
 +
* {{Trait|Song of the Mists}} - Provides extra power to each legend in the form of a unique skill.
 +
* {{Trait|Cleansing Channel}} - Condi cleanse.
 +
* {{Trait|Draconic Echo}} - {{Tooltip|quickness}} and additional boon support to allies.
  
  
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| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
 
| sigil2 = Superior Sigil of Air
 
| sigil2 = Superior Sigil of Air
| weapon3 = x
+
| weapon3 =  
 
| weapon4 = Shield
 
| weapon4 = Shield
| sigil3 = Superior Sigil of x
+
| sigil3 =  
 
| sigil4 = Superior Sigil of Air
 
| sigil4 = Superior Sigil of Air
 
}}
 
}}
  
 +
 +
===Equipment Variants===
 
* {{Tooltip|Knight}} - defensive trinkets
 
* {{Tooltip|Knight}} - defensive trinkets
 
* {{Tooltip|Marauder}} - trades 10% dps for +40% health
 
* {{Tooltip|Marauder}} - trades 10% dps for +40% health
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==Usage==
 
==Usage==
===Facet of Nature===
+
:'''Facet of Nature'''
This ability is quite powerful depending on which legend you have active. In general, you should strive to keep {{Skill|Facet of Nature}} active during {{Skill|Legendary Assassin Stance}}, {{Skill|Legendary Dragon Stance}}, and {{Skill|Legendary Dwarf Stance}} due to the high healing and damage reduction it applies. Thanks to {{Trait|Draconic Echo}}, you can also consume it and keep the bonus for a short time.  
+
:This ability is quite powerful depending on which legend you have active. In general, you should strive to keep {{Skill|Facet of Nature}} active during {{Skill|Legendary Assassin Stance}}, {{Skill|Legendary Dragon Stance}}, and {{Skill|Legendary Dwarf Stance}} due to the high healing and damage reduction it applies. Thanks to {{Trait|Draconic Echo}}, you can also consume it and keep the bonus for a short time.  
  
 
* {{Skill|Legendary Assassin Stance}} - provides you lifesteal with a 0.5s ICD, allowing you to heal for roughly 160 hp/s.  
 
* {{Skill|Legendary Assassin Stance}} - provides you lifesteal with a 0.5s ICD, allowing you to heal for roughly 160 hp/s.  
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* {{Skill|Legendary Dwarf Stance}} - 10% damage reduction while active
 
* {{Skill|Legendary Dwarf Stance}} - 10% damage reduction while active
  
 
+
:'''General'''
===General===
 
 
* Maintain {{Skill|Facet of Darkness}}, {{Skill|Facet of Strength}}, and {{Skill|Facet of Light}} while in Glint. You can consume them before legend swapping to retain their effects for a time.
 
* Maintain {{Skill|Facet of Darkness}}, {{Skill|Facet of Strength}}, and {{Skill|Facet of Light}} while in Glint. You can consume them before legend swapping to retain their effects for a time.
 
* Maintain {{Skill|Impossible Odds}} while in Shiro
 
* Maintain {{Skill|Impossible Odds}} while in Shiro
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* Use Sword/Sword + x/Shield or Staff when alone
 
* Use Sword/Sword + x/Shield or Staff when alone
  
 
+
:'''Zerging'''
===Zerging===
 
 
* Use {{Skill|Hammer Bolt}}, {{Skill|Coalescence of Ruin}}, and {{Skill|Drop the Hammer}} for high area damage while maintaining your Strength and Darkness facets.  
 
* Use {{Skill|Hammer Bolt}}, {{Skill|Coalescence of Ruin}}, and {{Skill|Drop the Hammer}} for high area damage while maintaining your Strength and Darkness facets.  
 
* Against champions or static groups of mobs, swap to Sword/Sword.  
 
* Against champions or static groups of mobs, swap to Sword/Sword.  
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* Maintain {{Skill|Impossible Odds}} as much as possible
 
* Maintain {{Skill|Impossible Odds}} as much as possible
  
 
+
:'''Defense'''
===Defense===
 
 
* You can use {{Skill|Unrelenting Assault}} or {{Skill|Riposting Shadows}} as an evade.
 
* You can use {{Skill|Unrelenting Assault}} or {{Skill|Riposting Shadows}} as an evade.
 
* {{Skill|Warding Rift}} blocks attacks.
 
* {{Skill|Warding Rift}} blocks attacks.
  
 
+
:'''Sustain'''
===Sustain===
 
 
* You heal quite a lot through {{Trait|Dance of Death}} and battle scars.  
 
* You heal quite a lot through {{Trait|Dance of Death}} and battle scars.  
 
* If you're in trouble just {{Skill|Infuse Light}} and stand in damage to instantly heal back up.
 
* If you're in trouble just {{Skill|Infuse Light}} and stand in damage to instantly heal back up.
 
* Cleanse conditions with {{Skill|Renewing Wave}}
 
* Cleanse conditions with {{Skill|Renewing Wave}}
  
 
+
:'''Crowd Control'''
===Crowd Control===
 
 
* {{Skill|Surge of the Mists}}
 
* {{Skill|Surge of the Mists}}
 
* {{Skill|Shackling Wave}}
 
* {{Skill|Shackling Wave}}
 
* {{Skill|Chaotic Release}}
 
* {{Skill|Chaotic Release}}
 
* {{Skill|Jade Winds}}
 
* {{Skill|Jade Winds}}

Revision as of 04:58, 27 July 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: Heart of Thorns builds

Difficulty:
TBD
This build was last updated on July 27, 2022 and is up to date for the November 28, 2023 patch.

Overview

An excellent build for general play, Power Herald brings high sustain, damage reduction, and strike burst. This build is versatile and can perform well in all areas of open world.


Template Code

[&DQkDPg8/NC7cEQAABhIAACsSAADUEQAAyhEAAAECAADUESsSBhIAAAAAAAA=]
Copy Template Code


Skill Bar

Sword/Sword
X/Shield
Utility
Utility


Weapon Variants

  • Hammer - Herald's only ranged option; excellent for farming in a zerg
  • Staff - heavy CC


Skill Variants

Revenant in general is a class with a large toolkit. Part of learning the class is learning which tools to use for which situation. Review the options below:

  • - Provides a leap and powerful stunbreak that grants Resistance Resistance and Resolution Resolution.
  • - Great burst and boon support
  • - Provides condi clear, projectile hate, and very high healing.
  • - The strongest strike-based legend.
  • - Provide large amounts of defense and CC.


Specializations


Specialization Variants

  • - Extra sustain at the cost of damage.
  • - Provides extra power to each legend in the form of a unique skill.
  • - Condi cleanse.
  • - quickness quickness and additional boon support to allies.


Equipment

Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This set uses gear that is broadly applicable in PVE, making it an excellent general set.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Sword
Berserker
Sword
Berserker
Sigil
Sigil
Shield
Berserker
Sigil
Rune
x6



Equipment Variants

  • Knight Knight - defensive trinkets
  • Marauder Marauder - trades 10% dps for +40% health
  • - defensive sigil
  • - budget DPS


Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • , - DPS
  • - defense
Utility
  • (and variants) - farming
  • , - dps


Usage

Facet of Nature
This ability is quite powerful depending on which legend you have active. In general, you should strive to keep active during , , and due to the high healing and damage reduction it applies. Thanks to , you can also consume it and keep the bonus for a short time.
  • - provides you lifesteal with a 0.5s ICD, allowing you to heal for roughly 160 hp/s.
  • - provides 20% boon duration; this can exceed the duration cap
  • - 10% damage reduction while active
General
  • Maintain , , and while in Glint. You can consume them before legend swapping to retain their effects for a time.
  • Maintain while in Shiro
  • Use if using Jalis for moderate area damage.
  • Use hammer while zerging
  • Use Sword/Sword + x/Shield or Staff when alone
Zerging
  • Use , , and for high area damage while maintaining your Strength and Darkness facets.
  • Against champions or static groups of mobs, swap to Sword/Sword.
  • Consume to tag an area
  • Maintain as much as possible
Defense
  • You can use or as an evade.
  • blocks attacks.
Sustain
  • You heal quite a lot through and battle scars.
  • If you're in trouble just and stand in damage to instantly heal back up.
  • Cleanse conditions with
Crowd Control


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Fenrisulfr gave this build 5 stars • September 2023
Busty damage with amazing sustain, absolutely unkillable in open world when used at its full potential. The quickness generation with fury and might absolutely carry in small groups without having to run concentration. Whether you want to play it on sweat mode with no sustain, or easy mode with some dragon stat swap-ins and play it safer (if the amazing synergy with battle scars isn't enough for you) - this destroys the open world scene as hard as scourge. I use Greatsword w/ shortbow for extra ranged potential in the build, allows you to kite-sustain almost anything with absolute glass HP while maintaining good damage. Hardly anything competes this hard right now with an intense power boon carry.
5 stars
Starlitjupiter gave this build 5 stars • September 2023
It is impossible to overstate how absolutely broken this build is for open world right now. The only thing that can compete with it is Scourge.

Comments

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