Herald - Quickness Support Healer

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Healing and Support

Designed for: Raids and Fractals

Expansions required: Heart of Thorns builds

Difficulty:
TBD

Overview

A heal Herald build that provides permanent Quickness Quickness, Fury Fury, Swiftness Swiftness, Regeneration Regeneration, Protection Protection, and 25 Might Might to its subgroup. It also provides to the whole squad, increasing boon duration while channelling Glint.

It can also provide other utilities depending on the second Legend chosen, such as Stability Stability or damage reduction.


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Skill Bar

Mace/Shield
Staff
Utility
Utility
  • Your second Legend defaults to . Read the Legends section below to see other alternatives.


Specializations


Specialization Variants

Retribution is used here for Might Might uptime. When you have Resolution Resolution, you give yourself Might Might every second while attacking, which triggers . Without this, you cannot keep Might Might capped on your own, but if you are not solely responsible for it, you could replace this Specialization with Invocation to get a bit more energy to play with.


Equipment

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Harrier
Feet
Harrier
Backpiece
Magi
Accessory
Harrier
Accessory
Harrier
Amulet
Harrier
Ring
Harrier
Ring
Magi
Mace
Harrier
Shield
Harrier
Sigil
Sigil
Staff
Harrier
Sigil
Sigil
Rune
x6
Infusion
x18
  • This setup is intended to cap boon duration with +70 concentration food. You could replace the Magi stats Magi stats pieces with Harrier stats Harrier stats if you want extra boon duration.


Consumables

Food

  • or ascended healing food


Utility


Usage

Legends

  • - absolutely key to the build, this is your main source of boons. It also increases the duration of boons the whole squad provides by 20%. Note this effect does not actually increase Concentration, it increases Boon Duration (and is not shown in the Hero Panel), so a build with this effect and 100% Boon Duration would provide boons lasting 120% longer.
  • is your primary heal source and also offers some Vigor Vigor and Resistance Resistance if desired. It provides projectile block through , condition cleanse through , CC through , and a very weak heal through —Centaur. Can be swapped out if necessary for one of the options below.
  • provides your squad with —Dwarf which reduces damage taken by 10%. You can provide Stability Stability through , CC through , and reduce personal incoming strike and condition damage by 20% with . If needed, it can also reduce incoming strike damage to your subgroup by 50% with .
  • should never be played in bosses, but it offers a pull with which may be useful when fighting trash mobs if your group does not have pulls.


Rotation

As with most healers, there is no need for an exact rotation, however the following guidelines may be useful:

  • You will need to start in Glint so that you can immediately start providing boons.
  • Each facet should be activated and consumed once before swapping.
    • It is recommended to maintain until your group hits 25 Might Might
  • Consuming while in Glint will extend boons in your subgroup, but maintaining it provides +20% boon duration to the entire squad, so both have their merits.
  • Combo as often as possible to blast some extra might.
  • Swap to Staff if you need the CC from , or some burst healing when you're not in .
  • Dodging provides Resolution Resolution (which in turn provides AoE Might Might) and a heal from .


Video example


Healing


Ratings

This build has a rating of 5 stars based on 2 votes.
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5 stars
Mathiasxii gave this build 5 stars • September 2022
I played this kind of build for a while (years, including post patch) and I often find people underestimating the healing potential of a Herald. It takes some practice (expecially with the tablet's placement), but when you can pull it off, people rarely die under your watch. Dragon stance is great for a very mobile group (like in fractals) with perma boons such as fury and regen. Regen is also powerful enough to keep a PUG team alive in 75% of cases, and costs very little energy to keep up. What is also worth mentioning is that it also has A LOT of flexibility in spec traits!!! You can put focus on boon uptime, healing, reducing damage or your own survivability to heal/revive others in tight spots. The major downside I could give to the healing Herald is that it is a true "Healer" role in the sense that you can either focus your energy on attacking or healing, but trying to do both will end up not being to do either since you'll drain your energy bar in barely a second. Your attacks will be more in the occasional side while being CC and healing focused. You might be rejected from groups who wants max DPS/clear speed, but certainly be welcome by those who do chill runs!
5 stars
Polar gave this build 5 stars • August 2022
Solid fb alternative. No aegis, but lots of healing, stab and cc to compensate.

Comments

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