Difference between revisions of "Herald - Ventari Healer - (WvW)"
m (Tyroxin moved page Revenant - Ventari Healer to Herald - Ventari Healer - (WvW): Moved according to naming conventions) |
(→Specializations: updated traits for 2017/11/7 patch) |
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* Axe over Shield for more offensive pressure/condition application. | * Axe over Shield for more offensive pressure/condition application. | ||
+ | ==Specializations== | ||
{{Specialization|Salvation|bot|bot|top}} | {{Specialization|Salvation|bot|bot|top}} | ||
'''Variants''' | '''Variants''' | ||
* {{Trait|Nourishing Roots}} for more access to {{gw2wiki|Regeneration}}. This is a good option if wanting to take monk runes. | * {{Trait|Nourishing Roots}} for more access to {{gw2wiki|Regeneration}}. This is a good option if wanting to take monk runes. | ||
* {{Trait|Eluding Nullification}} for more access to condition clear at the cost of healing output. | * {{Trait|Eluding Nullification}} for more access to condition clear at the cost of healing output. | ||
− | {{Specialization|Invocation| | + | {{Specialization|Invocation|top|top|mid}} |
{{Specialization|Herald|mid|top|bot}} | {{Specialization|Herald|mid|top|bot}} | ||
* {{Trait|Shared Empowerment}} for more might to allies at the cost of protection application. | * {{Trait|Shared Empowerment}} for more might to allies at the cost of protection application. | ||
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{{Specialization|Retribution|mid|top|mid|variant=y}} | {{Specialization|Retribution|mid|top|mid|variant=y}} | ||
Retribution over Invocation is an option if wanting to increase personal survivability and gain access to a passive dwarf. | Retribution over Invocation is an option if wanting to increase personal survivability and gain access to a passive dwarf. | ||
+ | |||
==Equipment== | ==Equipment== | ||
{{PvE equipment | {{PvE equipment |
Revision as of 21:32, 7 November 2017
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Contents
Overview
A support build that brings access to burst healing, sustained healing, and condition clear. Also provides Protection and
Regeneration, along with
Resistance.
Skill Bar
Slot Changes
Weapons
- Axe over Shield for more offensive pressure/condition application.
Specializations
Variants
- for more access to
Regeneration. This is a good option if wanting to take monk runes.
- for more access to condition clear at the cost of healing output.
- for more might to allies at the cost of protection application.
- Can't find such trait "Soothing Bastion"! Please refer to our trait index this is personal preference over Can't find such trait "Enhanced Bulwark"! Please refer to our trait index. Both are good.
Variants
Retribution over Invocation is an option if wanting to increase personal survivability and gain access to a passive dwarf.
Equipment
Variants
- Consider adding more nomads if survivability is an issue, or magi/clerics if wanting to maximize healing output. Gear with condition damage and healing power is also a good option, such as Apothecary's or Shaman's.
Sigils
Staff
Superior Sigil of Life
Gain a charge of +10 healing each time you kill a foe, five if you kill an enemy player.
Runes
Superior Rune of the Monk
(1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
Consumables
Food
Utility
Usage
- Before a fight, start in Mallyx in order to proc when switching to Ventari.
- Use as often as possible to apply boons, although it is an option to keep this up for the boon duration to the group.
- Move your tablet with as often as possible in order to keep up protection/regeneration, as well as the healing from moving the tablet.
- Enter Mallyx and use to apply resistance when it is needed before swapping back to Ventari.
- is good for single target focus, particularly the boon rip, but keep in mind energy cost.
- is your main healing skill. This should be used as often as possible in order to keep up Alacrity, although this skill heals for very large amounts.
- is a strong condition clear for yourself and your allies, use when it is needed.
- is a barrier that reflects projectiles, and is also a movable light field. Consider coordinating with your group to blast this for condition clear.
- is a knock back that sacrifices the tablet, can be used to prevent stomps, among other things.
Gameplay Tips
- You can use skills such as while the tablet is moving to a new position in order to time the healing for when the tablet arrives.
- Try to use energy carefully and not waste it.
Weaknesses
- The majority of healing comes from the tablet, and it can be tricky to use properly.
- No access to stability
As of now, revenant is clearly worse than both firebrand and scrapper. It is both harder to use, having a delay both on the movement of your tablet and also on your heal skill, but doesn't offer nearly the same level of utility that firebrand or scrapper does with its stability and condition clear being more easily available.