Herald - WvW celestial roamer

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Self-sustainVersatile dps.

Designed for:


All-rounded WvW revenant build with purpose of utilizing revenant's traitlines with celestial stats. Great sustain and solid damage for melee focus groups and roaming on WvW.

Skill Bar



Other Variants

Instead of Retribution or Corruption, depending on personal preferences(more condi pressure or physical damage) and an opponent you're facing.


Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
Celestial stat icon.png
PvE weapon swap.png
Celestial stat icon.png
Superior Rune of Perplexity
Mighty WvW Infusion


  • Superior Sigil of Leeching Superior Sigil of Leeching
    Superior Sigil of Leeching.pngSuperior Sigil of Leeching
    Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9s)
  • Superior Sigil of Generosity Superior Sigil of Generosity
    Superior Sigil of Generosity.pngSuperior Sigil of Generosity
    60% chance to transfer a condition to your foe on a critical hit. (Cooldown: 9s)
  • Superior Sigil of Geomancy Superior Sigil of Geomancy
    Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
    Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Rune of the Krait Superior Rune of the Krait
    Superior Rune of the Krait.pngSuperior Rune of the Krait
    (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
    for better poison uptime.
  • for more damage/sustain
  • against conditions.
  • depending on whether you took corruption traits or went for more physical damage.


  • While roaming borders, keep and up to stack boons duration if there are no neutral creatures you could cast at. Optimizing between swiftness stacking and usage of low CD makes Revenant almost as mobile as thief.
  • Make sure you have Glint's legend before flipping hostile camp. Once you approach it, try to gather as many NPCs as possible and stack them with so you could apply AoE vulnerability with and dump some damage with . Watch for Scout's blind though and also try to take them down as possible as they may greatly increase flipping time. Also, try not to use for clearing the camp, as there is a high possibility of somebody comming to defend it. Infuse the light may help you to recover and thus help you escape or take them down if you're lucky enough
  • In organized blob fights either stay protecting the Range Group fulfilling support role and peeling for them. Or join your melee group and aim for their backline once your group decides to engage and initiate a fight. Celestial revenant is relatively tanky so it's not hard to stomp a downed opposite's blob commander if there is a need. Just don't forget to dodge for a proc of and keep your up just in case.
  • If you feel that engaged into a problem or you're out of possible way to refill your HP, use on some ambient creature to escape and recover. also helps you shadow step to your enemy through the walls and take them by a surprise with instant cast of .
  • You can also lure your enemy into the underwater fight if you feel like running low on sustain as it will force Glint's stance into Mallyx with no CD on .
  • Try to obtain underwater gear with carrion stats allocation as most of the underwater revenant's skills are powered with condition damage.

Counters and Weakness

  • Still quite vulnerable to condition damage and ironically confsuion like most other revenant builds.
  • Can be easily kited by clever thieves and mesmers with stealth as reveal radius is very small so try using it right before they go stealth.
  • Lack of long range.
  • may make revenant very vulnerable to conditions transfers.
  • Celestial Gear is rather hard to obtain.
Build rating - 0 stars
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1 Ratings
0 stars
Arete gave this build 0 stars December 2016

Significantly outclassed by power based s/x + staff builds in basically every way.