Difference between revisions of "Holosmith - Prot Holo Roamer"

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{{SEO|description=A WvW Holosmith roaming build with high pressure and moderate sustain.}}
 
 
{{Build
 
{{Build
 
| profession = Engineer
 
| profession = Engineer

Revision as of 16:10, 14 April 2022

This is a test build. You may comment and rate it.

Focused on: Direct damageMobility and Control

Designed for: WvW Roaming

Difficulty:
TBD

Overview

A WvW Holosmith roaming build with high pressure and good sustain.


Skill Bar

Sword/Shield
Utility


Skill Bar Variants

Utility

For the optional slot (or even over ):

  • - great skill against CC in general and the Template:Gw2wiki can be used to enhance your burst.
  • - more cleansing, healing, AoE damage (and a little bit of ranged damage).
  • - the most defensive skill on the list, great against any form of pressure.
  • - extremely versatile skill. Stunbreak/stability on toolbelt, total of 3 Blast finishers, CC, and even some potential Template:Gw2wiki synergy. Consider picking up on Inventions when playing with this skill.


Template Code

[&DQMvGR0aOS4UARQBXgGGAF8BXgE1Fo0B+RISAQAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Diviner
Ring
Captain
Ring
Knight
Sword
Berserker
Shield
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Sigils

  • over - better burst, less cleansing.


Runes

  • - very similar stats to Durability's and a 6th bonus that has synergy with various traits. Easier to obtain than the current rune.

Consumables

Food

Utility

Usage

To be added


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Noeli gave this build 4 stars • September 2021
An old staple of Holosmith roaming, bunker Holo is a solid 1vX oriented roaming spec and brings above average sustain and good damage avoidance/denial along with moderate damage and excellent CC and utility capabilities. More flexible in utility skill choice compared to other engi builds. Much better off against condition damage than an Explosive build as a result of cleanses on Inventions traitline and the right utility choice. I think this build is good for those of us who would like to run a bunker oriented holo or are bored of running Grenade Kit 24/7, although it lacks the massive burst of an Explosive traited holo. Nonetheless, a great duellist and powerful in outnumbered situations and a fine addition to any engi's roaming builds.

Comments

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