Difference between revisions of "Holosmith - Power Holo"

m (minor variant changes and formatting)
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{{Specialization|Explosives|mid|bot|bot}}
 
{{Specialization|Explosives|mid|bot|bot}}
 
{{Specialization|Holosmith|bot|mid|mid}}
 
{{Specialization|Holosmith|bot|mid|mid}}
:'''Variants'''
+
 
* {{Trait|Light Density Amplifier}} - trades some damage for defense
+
 
 +
==Specialization Variants==
 +
* {{Trait|Glass Cannon}} - DPS increase in group events when allies are providing fury.
 +
* {{Trait|Light Density Amplifier}} - trades some damage for defense,
 
* {{Trait|Prismatic Converter}} - more condition cleanse.
 
* {{Trait|Prismatic Converter}} - more condition cleanse.
 
* {{Trait|Crystal Configuration: Storm}} - turns the auto-attack into a 600-range projectile while in forge, also makes it an explosion; this has extreme synergy with the explosives traitline & is great for tagging
 
* {{Trait|Crystal Configuration: Storm}} - turns the auto-attack into a 600-range projectile while in forge, also makes it an explosion; this has extreme synergy with the explosives traitline & is great for tagging
* {{Trait|Thermal Release Valve}} - can be combined with a {{Sigil|Stamina}} in zergs or chain-farming situations for nearly permanent forge.
+
* {{Trait|Thermal Release Valve}} - can be combined with a {{Sigil|Superior Sigil of Stamina}} in zergs or chain-farming situations for nearly permanent forge.
  
 +
:'''Fast Tagging'''
 +
In events that require fast AOE damage, take {{Trait|Thermal Release Valve}} and {{Trait|Crystal Configuration: Storm}} with a {{Sigil|Superior Sigil of Stamina}} for higher tagging potential.
  
 
===Alchemy Variant===
 
===Alchemy Variant===
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==Equipment==
 
==Equipment==
===Berserker===
+
 
 
This set uses gear similar to [[Build:Holosmith_-_Power_Sword_DPS]], making it excellent for general PvE
 
This set uses gear similar to [[Build:Holosmith_-_Power_Sword_DPS]], making it excellent for general PvE
 
{{PvE equipment
 
{{PvE equipment
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===Variants===
+
==Equipment Variants==
====Fast Tagging====
+
:'''Gear'''
In events that require fast AOE damage, take {{Trait|Thermal Release Valve}} and {{Trait|Crystal Configuration: Storm}} with a {{Sigil|Superior Sigil of Stamina}} for higher tagging potential.
+
* {{Tooltip|Marauder}} and/or {{Tooltip|Dragon_stats}} - Trades some damage for a moderate boost to HP
 
 
 
 
====Gear====
 
* {{Tooltip|Marauder}} - trade some damage for a moderate boost to HP
 
 
* {{Tooltip|Knight}}, {{Tooltip|Soldier}} - can mix a few pieces of this into your gear for extra defense.
 
* {{Tooltip|Knight}}, {{Tooltip|Soldier}} - can mix a few pieces of this into your gear for extra defense.
 
* {{Rune|Superior Rune of the Eagle}} - higher solo DPS but less useful in groups
 
* {{Rune|Superior Rune of the Eagle}} - higher solo DPS but less useful in groups
 
* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defense
 
* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defense
 +
 +
:'''Sigils'''
 
* {{Sigil|Energy}} - defense
 
* {{Sigil|Energy}} - defense
 +
* {{Sigil|Superior Sigil of Stamina}} - when using {{Trait|Thermal Release Valve}}
  
  

Revision as of 07:56, 24 July 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Mobility

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
TBD
This build was last updated on July 24, 2022 and is up to date for the November 28, 2023 patch.

Overview

A power-based Holosmith build for open world. This build features extremely high burst damage and excellent mobility.


Template Code

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Skill Bar

Sword/Shield
Utility


Skill Variants

Healing

  • - ease of use
  • - stronger heal with good CC


Utility Skills

  • - toolbelt skill deals strong single target damage
  • - extremely powerful defensive tool
  • - provides a block on demand and a toolbelt skill that deals good damage.
  • - heavy crowd control on a short cooldown.
  • - for running away from things.
  • - for tagging mobs in group events with .


Elite Skills

  • - more raw damage if you don't need the utility of .


Specializations


Specialization Variants

  • - DPS increase in group events when allies are providing fury.
  • - trades some damage for defense,
  • - more condition cleanse.
  • - turns the auto-attack into a 600-range projectile while in forge, also makes it an explosion; this has extreme synergy with the explosives traitline & is great for tagging
  • - can be combined with a in zergs or chain-farming situations for nearly permanent forge.
Fast Tagging

In events that require fast AOE damage, take and with a for higher tagging potential.

Alchemy Variant

This variant deals much lower DPS but provides much higher durability. This typically should replace Firearms, though to keep the high crit chance you can also replace explosives.


Equipment

This set uses gear similar to Build:Holosmith_-_Power_Sword_DPS, making it excellent for general PvE

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Sword
Berserker
Shield
Berserker
Sigil
Sigil



Equipment Variants

Gear
  • Marauder Marauder and/or Dragon_stats Dragon_stats - Trades some damage for a moderate boost to HP
  • Knight Knight, Soldier Soldier - can mix a few pieces of this into your gear for extra defense.
  • - higher solo DPS but less useful in groups
  • , - defense
Sigils
  • - defense
  • - when using


Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • , - DPS
  • - defense
Utility
  • (and variants) - farming
  • , - dps


Usage

Damage

This build's usage breaks down into two Loops: Your Forge Loop and your Sword Loop. As a note, you should always try to be between 50% and 150% heat; you should be entering forge before falling below 50%.


Opener

Open fights at 50% heat with the Forge opening. If you are not at 50% heat at the start of the fight, before performing your Forge opener use to gain a lot of heat quickly, then proceed with your normal forge opener.


Forge Loop

Enter Forge at around 50% heat. During this loop, you will want to use first, and then off cooldown while using off cooldown as well. Auto-attack between skill uses, and try to avoid using other forge skills to conserve heat. If done correctly, you can fit 3x and 2x into this loop.


Sword Loop

After your Forge Loop, you will enter Sword Loop. During this phase, spam , , and auto-attack. Weave in utilities as you see fit, and use CC when appropriate.


Utilities

For Toolbelt skills and Utilities, try and use them off cooldown but only ever above 50% Heat. If you are trying to buy some time for a skill to come back up in Forge but have high heat and don't want to auto-attack, this is the perfect time to weave in a DPS utility like or .


Defense

Holosmith is a DPS spec at its heart and does a poor job of face-tanking mobs due to low sustain. For defense you will rely on a handful of skills and your ability to dodge to survive.

This build features a few defensive variants and options. Generally, the best defense for Holosmith is quickly terminating your attacker, but when that is not a possibility consider skills such as , , and for powerful defensive utility. When possible, try to CC enemies and burst them down; they can't kill you if they don't get a chance to attack.

If this is not enough, defensive gear options such as and can greatly boost your personal survivability, though these come at a loss to DPS.


Cleanses


Crowd Control


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Starlitjupiter gave this build 4 stars • August 2023
A fantastic build with good mobility and burst damage.

Comments

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