Difference between revisions of "Mechanist - Condi DPS"

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'''Section 1'''<br>
 
'''Section 1'''<br>
Cycle through each of kit in turn, using all the skills named above in each kit - all these skills will be available with the exception of {{Skill|Concussion Bomb}}, which will only be available every other loop. In general, the best order for kits will be
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Cycle through each kit in turn, using all the skills named above in each - all these skills will be available with the exception of {{Skill|Concussion Bomb}}, which will only be available every other loop. In general, the best order for kits will be
 
: {{Skill|Bomb Kit}} &rarr; '''Pistol/Pistol''' &rarr; {{Skill|Elite Mortar Kit}} &rarr; {{Skill|Grenade Kit}}
 
: {{Skill|Bomb Kit}} &rarr; '''Pistol/Pistol''' &rarr; {{Skill|Elite Mortar Kit}} &rarr; {{Skill|Grenade Kit}}
  

Revision as of 21:58, 19 May 2022

Part of the current metagame

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Raids and Fractals

Difficulty:
TBD
This build was last updated on May 19, 2022 and is up to date for the March 19, 2024 patch.

Overview

A condition DPS build for Mechanist.


Skill Bar

Pistol/Pistol
Utility


J-Drive Variants

If you use Mech Core: J-Drive, you can dramatically simplify the rotation without losing too much damage:

  • Superconducting Signet can replace Bomb Kit.
  • Overclock Signet can replace Elite Mortar Kit.
  • Rectifier Signet also becomes stronger, but A.E.D. may still be preferred.


Template Code

[&DQMGKyY5RjUqDyoPhgCGAJMBBwEOGw4bmAGJAQAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

  • Mech Core: J-Drive will make signets significantly stronger, allowing you to replace kits with them.


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Pistol
Viper
Pistol
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
  • Rune of Superior Rune of Thorns could replace Rune of Superior Rune of the Elementalist. If taken, a Sigil of Superior Sigil of Malice could also replace the Sigil of Superior Sigil of Earth.


Consumables

Food:

  • or ascended versions


Utility:


Usage

Jade Dynamo rotation

The Jade Dynamo rotation (using three kits) is very complicated and essentially boils down to keeping track of priority cooldown skills and switching into kits as necessary to maximise their uses.


To make this manageable, each "kit" you swap to (for these purposes we consider Pistols to also be a kit) has a key skill that we ideally want to swap to and use every time it comes off cooldown, as well as some lower-priority skills that you use if they happen to be off cooldown when you swap. The skills you use in each kit are:


Pistol/Pistol
Key skill: Blowtorch
Other skills: Static Shot & Poison Dart Volley


Grenade Kit
Key skill: Shrapnel Grenade
Other skills: Freeze Grenade & Poison Grenade


Bomb Kit
Key skill: Fire Bomb
Other skill: Concussion Bomb


Mortar Kit
Key skill: Poison Gas Shell


You may notice that the cooldowns of the key skills (before Alacrity Alacrity) are 5, 8, 10, and 12 seconds, which do not fit together very neatly. The full rotation then is not going to look very neat, but it can be broken down into a general loop with three sections:


Section 1
Cycle through each kit in turn, using all the skills named above in each - all these skills will be available with the exception of Concussion Bomb, which will only be available every other loop. In general, the best order for kits will be

Bomb KitPistol/PistolElite Mortar KitGrenade Kit

In the opener Grenade Kit can come second to build up stacks of Explosive Temper faster.


Section 2
As Fire Bomb and Shrapnel Grenade have shorter cooldowns, you use

Bomb KitGrenade Kit

Shrapnel Grenade won't be available when you swap to Grenade Kit, so auto with Grenade until it's ready, then throw two more Grenades before moving to Section 3 to make cooldowns line up better.

As Grenade Kit was used earlier in the opener, on the very first loop you can use Grenade Kit before and after Bomb Kit instead (So Grenade KitBomb KitGrenade Kit).


Section 3
The final section is much like Section 1, but now the kit order is

Pistol/PistolBomb KitElite Mortar KitGrenade Kit

Shrapnel Grenade should be available as soon as you swap to Grenade Kit, but rather than swap away immediately, continue autoing with Grenade until Shrapnel Grenade is available again, then use it and return to the start of Section 1.


Refer to the video links below to see this in action.


Rotation example (Jade Dynamo)


Rotation example (J-Drive)


General Tips

  • Press all your mech skills off cooldown - you can save Jade Mortar for CC if necessary.


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • July 2023
Enough options that most players will find a build they enjoy, and experienced players can play around with the confusion generation to push it even further. Also comes with all the usual advantages that the mech offers in terms of dps uptime.

Comments

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