Difference between revisions of "Mechanist - Condition Mechanist"

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==Overview==
 
==Overview==
Condition Mechanist with {{Trait|Mech Core: J-Drive}}  is a very straightforward specialization for OW gameplay that applies lots of {{Tooltip|Burning}}, {{Tooltip|Confusion}} and {{Tooltip|Bleeding}}. Since the mech is a very good punchbag for harder encounters and using {{Skill|Grenade Kit}} allows for a fully-ranged playstyle, Condition Mechanist excels at soloing even the hardest OW encounters. It also shares its gear with the raid variant of Condition mechanist, making it a very convenient option for general PvE gameplay.
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Condition Mechanist with {{Trait|Mech Core: J-Drive}}  is a very straightforward specialization for OW gameplay that applies lots of {{Tooltip|Burning}}, {{Tooltip|Confusion}} and {{Tooltip|Bleeding}}. Since the mech is a very good punchbag for harder encounters and using {{Skill|Grenade Kit}} allows for a fully-ranged playstyle, Condition Mechanist excels at soloing even the hardest OW encounters. It also shares its gear with the raid variant of Condition Mechanist, making it a very convenient option for general PvE gameplay.
  
  

Revision as of 11:06, 31 May 2022

This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
TBD

Overview

Condition Mechanist with is a very straightforward specialization for OW gameplay that applies lots of Burning Burning, Confusion Confusion and Bleeding Bleeding. Since the mech is a very good punchbag for harder encounters and using allows for a fully-ranged playstyle, Condition Mechanist excels at soloing even the hardest OW encounters. It also shares its gear with the raid variant of Condition Mechanist, making it a very convenient option for general PvE gameplay.


Template Code

[&DQMGLSY5RjUNGwAADhsAABAbAACGAAAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]
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Skill Bar

Mace/Pistol
Utility


Skill Variants

  • In general, the default skill setup provided above is the most versatile option, since it provides a stun break + condi cleanse through , powerful ranged damage skills through and strong passive + active healing through .
  • and are your main sources of CC, so you might want to keep them for CC phases.
  • It does not provide a lot of self-boons, but scales better with externally provided boons and does more than enough damage on its own.
  • - Mobility and soft CC removal


Specializations

  • You should not need to change traits for additional survivability. In case you have trouble surviving, swap to and kite damage whenever possible; camping is not a very large damage loss compared to Mace+Pistol.

Equipment

Ascended gear is not required.

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Mace
Viper
Pistol
Viper
Sigil
Sigil
Rune
x6


  • Your main sources of damage are Bleeding Bleeding and Burning Burning, so your priority for maximum condition duration (100%) lies on them. You need 67% overall condition duration to reach that due to and , which provide 33% condition duration to Bleeding Bleeding and Burning Burning.

Variant Equipment

Armor

  • Celestial Celestial - Defensive option for gear; more survivability should never be needed.


Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • - DPS


Utility
  • (and variants) - farming
  • , - dps


Usage

  • Due to , your signets will keep their passive effects while on cooldown, so you can use them freely without any downside.
  • The general rotation involves alternating between Max+Pistol and .
  • The most important damage skills are , and so they should be prioritized.
  • Generally, you'll want to go into every 5 seconds to use ; in , also use , on cooldown whenever they are available.
  • Aside from those skills, use , , , and off cooldown.
  • Your mech is unable to queue skills and will interrupt any other action that the mech is currently performing, so keep that in mind when using .
  • Due to the good amount of confusion that you apply and copying all your boons to your mech, your damage scales heavily depending on the encounter.
  • is a short-cooldown shadowstep, stun break and condi cleanse without a cast time, so you can use it at any time. Make use of it, it is really powerful for both repositioning as well!
  • Detailed information on the build + rotation is provided in the video down below:

Rotation Guide Video (as of May 2022)


Ratings

This build has a rating of 5 stars based on 4 votes.
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5 stars
Devinci gave this build 5 stars • December 2023
This build does more with less effort than any other build I know. Good damage, burst, survivability with no fuss, no muss.
5 stars
Stx gave this build 5 stars • April 2022
Condition mechanist is easily Engineers strongest Solo open world spec currently. Whether you go trailblazers or celestial, you can maintain high stacks of might as well as well as high damage and a mech that can tank pretty much anything. Very capable of soloing legendary bounties.
5 stars
Gustaas gave this build 5 stars • April 2022
I really liked this build. Enemies harm me. The only differences are: I use the "Superior Rune of the Revenant" and dual pistols. I believe it could be added to the description. Grateful!
5 stars
Bossnium gave this build 5 stars • March 2022
Great build! High sustain and DPS

Comments

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