Difference between revisions of "Mechanist - Power Mechanist"
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==Overview== | ==Overview== | ||
− | Power Mechanist is a | + | Power Mechanist is a power build with great damage and is very easy to play. Even with low access to boons, this build will delete most enemies with the combined force of the Mechanist rifle and their Mech's cannons. The build also has a lot of CC. |
Line 24: | Line 24: | ||
|weapon1 = Rifle | |weapon1 = Rifle | ||
|healing = Rectifier Signet | |healing = Rectifier Signet | ||
− | |utility1 = | + | |utility1 = Grenade Kit |
|utility2 = Shift Signet | |utility2 = Shift Signet | ||
|utility3 = Force Signet | |utility3 = Force Signet | ||
|elite = Overclock Signet | |elite = Overclock Signet | ||
}} | }} | ||
− | |||
==Skill Variants== | ==Skill Variants== | ||
− | + | The suggested skills are optimized for dps, but feel free to use other utilities such as: | |
− | * {{Skill|Elixir U}} - {{tooltip|quickness}} | + | * {{Skill|Bomb Kit}} - AoE damage in melee and some utility. |
+ | * {{Skill|Elixir U}} - {{tooltip|quickness}}, combine with {{Trait|Mech Core: Jade Dynamo}} and {{Sigil|Superior Sigil of Rage}} for good quickness uptime. | ||
* {{Skill|Barrier Signet}} - for a full signet build. | * {{Skill|Barrier Signet}} - for a full signet build. | ||
* {{Skill|Rocket Boots}} - mobility. | * {{Skill|Rocket Boots}} - mobility. | ||
Line 42: | Line 42: | ||
{{Specialization|Firearms|bot|bot|mid}} | {{Specialization|Firearms|bot|bot|mid}} | ||
{{Specialization|Mechanist|bot|bot|bot}} | {{Specialization|Mechanist|bot|bot|bot}} | ||
− | * | + | * {{Trait|Mech Core: Jade Dynamo}} - personal quickness, great pick when you're comfortable pressing all your buttons. Whereas J-Drive works best with a simpler playstyle. |
− | * | + | * {{Trait|Glass Cannon}} - DPS increase for group bosses if other players are providing fury. |
Line 55: | Line 55: | ||
| weapon1 = Rifle | | weapon1 = Rifle | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Air |
− | | weapon3 = | + | | weapon3 = |
− | | weapon4 = | + | | weapon4 = |
− | | sigil3 = | + | | sigil3 = |
− | | sigil4 = | + | | sigil4 = |
}} | }} | ||
− | + | ||
− | * {{Tooltip|Knight}} - defensive gear | + | ==Equipment Variants== |
+ | |||
+ | '''Gear''' | ||
+ | |||
+ | With {{Tooltip|Fury}}, {{Trait|High Caliber}}, and {{Trait|Hematic Focus}} you have 100% critical chance when using {{Tooltip|Berserker_stats}}. | ||
+ | |||
+ | * {{Tooltip|Knight}} - defensive gear at the expense of dps | ||
+ | * {{Tooltip|Marauder}} and/or {{Tooltip|Dragon_stats}} - Luxury defensive open world stats that provide extra health at the cost of some damage | ||
+ | ** Note that these stats change your critical chance so be aware of crit cap. | ||
+ | ** Also be aware of the effects of stat choices on the mech's critical chance (75% without fury is ideal as the mech does not inherit flat critical chance from traits) | ||
+ | |||
+ | '''Runes''' | ||
+ | * {{Rune|Superior Rune of the Golemancer}} - slightly better than Scholar because of how Mech scaling works, but then this gear set wouldn't work too well for power holosmith or scrapper. | ||
* {{Rune|Superior Rune of Strength}} budget DPS | * {{Rune|Superior Rune of Strength}} budget DPS | ||
− | * {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defense | + | * {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defense at the expense of dps |
− | * {{Sigil|Superior Sigil of | + | |
− | * {{Sigil|Superior Sigil of Energy}} - defensive | + | '''Sigils''' |
+ | * {{Sigil|Superior Sigil of Strength}} - great when soloing, replaces Air | ||
+ | * {{Sigil|Superior Sigil of Energy}} - General defensive sigil | ||
+ | * {{Sigil|Superior Sigil of Rage}} - good quickness uptime when combined with {{Trait|Mech Core: Jade Dynamo}} and {{Skill|Elixir U}} | ||
Line 82: | Line 97: | ||
==Usage== | ==Usage== | ||
− | * Spam {{Skill|Rifle Burst}} | + | * Spam {{Skill|Blunderbuss}} and {{Skill|Jump Shot}} off cooldown. The auto attack, {{Skill|Rifle Burst}}, is also great and fires {{Skill|Rifle Burst Grenade}} which is an Explosion. |
− | ** | + | * Spam your Mech skills off cooldown. Remember using your third weapon skill causes the Mech to fire {{Skill|Rocket Punch (Mechanist)}}, this doesn't interrupt any action the Mech is doing. |
− | * | + | * You can put the Mech's F1 ability on auto-cast if you want by pressing control+mouse 2 on the skill. Don't use autocast on F2 and F3 because these skills inflict crowd control, and you want to be able to decide when and when not to use crowd control. |
− | * | + | * {{Trait|Aim-Assisted Rocket}} only fires the rocket if the projectile strikes the enemy. This means that when using AoE projectiles like {{Skill|Grenade Kit}} or {{Skill|Elite Mortar Kit}}, you must hit the enemy with the projectile and not just the explosion in order to fire an Aim-Assisted Rocket. |
+ | |||
+ | ===Crowd control=== | ||
+ | * {{Skill|Overcharged Shot}} | ||
+ | * {{Skill|Net Shot}} {{to}} {{Skill|Rocket Punch (Mechanist)}} | ||
+ | * {{Skill|Core Reactor Shot}} | ||
+ | * {{Skill|Sky Circus}} | ||
+ | * {{Skill|Force Signet}} |
Revision as of 08:29, 11 September 2022
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Difficulty:
TBD
This build was last updated on September 11, 2022 and is up to date for the November 28, 2023 patch.
Overview
Power Mechanist is a power build with great damage and is very easy to play. Even with low access to boons, this build will delete most enemies with the combined force of the Mechanist rifle and their Mech's cannons. The build also has a lot of CC.
Template Code
[&DQMmLwY2Rj8NGw0bBwGGABobBwEQG40BCRuJAQAAAAAAAAAAAAAAAAAAAAA=]
Skill Bar
Rifle
Utility
Skill Variants
The suggested skills are optimized for dps, but feel free to use other utilities such as:
- - AoE damage in melee and some utility.
- - quickness, combine with and for good quickness uptime.
- - for a full signet build.
- - mobility.
Specializations
- - personal quickness, great pick when you're comfortable pressing all your buttons. Whereas J-Drive works best with a simpler playstyle.
- - DPS increase for group bosses if other players are providing fury.
Equipment
Ascended gear is not required.
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Rifle
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Equipment Variants
Gear
With Fury, , and you have 100% critical chance when using Berserker_stats.
- Knight - defensive gear at the expense of dps
- Marauder and/or Dragon_stats - Luxury defensive open world stats that provide extra health at the cost of some damage
- Note that these stats change your critical chance so be aware of crit cap.
- Also be aware of the effects of stat choices on the mech's critical chance (75% without fury is ideal as the mech does not inherit flat critical chance from traits)
Runes
- - slightly better than Scholar because of how Mech scaling works, but then this gear set wouldn't work too well for power holosmith or scrapper.
- budget DPS
- , - defense at the expense of dps
Sigils
- - great when soloing, replaces Air
- - General defensive sigil
- - good quickness uptime when combined with and
Consumables
- Food
- Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
- - farming
- , - DPS
- - defense
- Utility
- (and variants) - farming
- , - dps
Usage
- Spam and off cooldown. The auto attack, , is also great and fires which is an Explosion.
- Spam your Mech skills off cooldown. Remember using your third weapon skill causes the Mech to fire , this doesn't interrupt any action the Mech is doing.
- You can put the Mech's F1 ability on auto-cast if you want by pressing control+mouse 2 on the skill. Don't use autocast on F2 and F3 because these skills inflict crowd control, and you want to be able to decide when and when not to use crowd control.
- only fires the rocket if the projectile strikes the enemy. This means that when using AoE projectiles like or , you must hit the enemy with the projectile and not just the explosion in order to fire an Aim-Assisted Rocket.
Crowd control
- ⇒
Ratings
Hammer is the perfect weapon for this build. Tons of cc, ridiculous burst, and a significant amount of defense are available with just a few key presses. With mech skills on full auto, just drop hammer 5, then inside the electric field do some or all of Throw Mine, hammer 2, and hammer 3, then add a couple of auto attacks if needed and anything less than the hardest hero points will be dead, usually without you taking damage due to the built in defense, heavy cc, and mech tanking. Kills most open world stuff faster and with less effort than anything else I've tried. Biggest downside is that, due to long weapon skill cooldowns and lack of an engineer kit to swap into, for anything that survives your burst you'll spend a lot of time with nothing to do except dodge and auto attack. Also it's a melee build, which isn't great for those who strongly prefer ranged attacks.
love this build it gives my mechanic a power of dps
With Weaponmaster, Mechanist has gained a significant boost in its power and overall feeling for general open world play. PMech has gone from a build I'd never recommend to one I think is fantastic for people that are new to engineer or just want a laid back, easy farming build to play.
Stupidly easy to play, great damage, great crowd control, super tanky pet. All in all a great build. The only thing that sucks is the cooldown penalty from being away from your mech, hopefully Anet finds a better way to incentivise controlling the mech.
Comments
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