Difference between revisions of "Mesmer - Condition DPS (R)"

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Revision as of 18:34, 23 April 2016

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Focused on: Condition damageUtility.

Designed for:


Overview

This build provides good condition damage based mainly on bleeding. It offers only a little utility and can be played if the group already contains a boonshare mesmer. As this build uses ranged weapons and doesn't rely on fields it's great against moving enemies who will double the torment damage.

Skill Bar

Scepter/PistolHealingUtilityElite
X/Focus

Weapon Variants

Don't use a Focus on Matthias!

Slot Changes

Utility

  • Feedback Feedback
    32Recharge.png
    Feedback
    Glamour. Create a dome around your foes that reflects projectiles.
    Duration.pngShield Duration: 6 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Ethereal
    Range.pngRange: 1,200
    if you need reflect
  • Signet of Inspiration Signet of Inspiration
    ¾Activation.png
    30Recharge.png
    Signet of Inspiration
    Signet Passive: Grants swiftness and an additional random boon every ten seconds.
    Signet Active: Copy all of your boons to nearby allies.
    Aegis.pngAegis (10s): Block the next incoming attack.
    Fury.pngFury (5s): 20% Critical Chance
    Might.pngMight (20s): 35 Power, 35 Condition Damage
    Protection.pngProtection (3s): -33% Incoming Damage
    Regeneration.pngRegen (5s): 650 Heal
    Retaliation.pngRetaliation (5s): Reflect incoming damage back to its source.
    Swiftness.pngAlways receive - Swiftness (5s): 33% Movement Speed
    Vigor.pngVigor (5s): 100% Endurance Regeneration
    Book.pngNumber of Targets: 5
    Range.pngRange: 600
    to help with boon share.
  • Mantra of Distraction Mantra of Distraction
    Activation.png
    20Recharge.png
    Mantra of Distraction
    Mantra. Meditate, charging a spell that will daze your target.
    Attribute bonus.pngExtra Toughness While Channeling: 600
    Book.pngNumber of Casts: 2
    for a little more CC.


Specializations

Main Build

Variant

  • Use
    Harmonious Mantras
    Harmonious Mantras.pngHarmonious Mantras
    Mantras can be activated three times before needing to be channeled again. Activating a mantra gives a stacking damage bonus.
    Harmonious Mantras.pngMantra Strength (10s): 3% Damage
    Book.pngAdditional Charges: 1
    Book.pngMaximum Stacks: 5
    when you have an mantra on your skillbar.




Equipment

Stats

  • Helm, shoulder, gloves and backpiece are Rampager's.
  • Boots and trinkets are Sinister's.
  • Weapons, Coar and Leggins are Viper's.

Upgrades

Scepter.png
Pistol.png
I.png
Superior Sigil of Bursting
Superior Sigil of Bursting.pngSuperior Sigil of Bursting
Adds 6% to current condition damage.
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Focus.png
II.png
Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
  • 5x
    Superior Rune of the Nightmare Superior Rune of the Nightmare
    Superior Rune of the Nightmare.pngSuperior Rune of the Nightmare
    (1): +25 Condition Damage (2): +5% Condition Duration (3): +50 Condition Damage (4): +10% Condition Duration (5): +100 Condition Damage (6): When you use an elite skill, deliver an attack (240 radius) that blinds enemies and transfers one condition.(Cooldown: 45s)
  • 1x
    Superior Rune of the Krait Superior Rune of the Krait
    Superior Rune of the Krait.pngSuperior Rune of the Krait
    (1): +25 Condition Damage (2): +10% Bleeding Duration (3): +50 Condition Damage (4): +15% Bleeding Duration; 25% chance when struck to cause bleeding for 10 seconds. (Cooldown: 15s) (5): +100 Condition Damage (6): +20% Bleeding Duration; When you use an elite skill, you inflict bleeding, torment, and poison for 8 seconds to nearby foes. (Cooldown: 30s)
    or any other rune that provides you +25 condition damage.


Infusions

  • Versatile Precise Infusion Versatile Precise Infusion
    Versatile Precise Infusion.pngVersatile Precise Infusion
    +5 Precision +5 Agony Resistance
    for armor.
  • Precise Infusion Precise Infusion
    Precise Infusion.pngPrecise Infusion
    +5 Precision +5 Agony Resistance
    for weapons and trinkets.


Food/Potions

  • Use
    Koi Cake Koi Cake
    Koi Cake.pngKoi Cake
    Nourishment (20 m):
    Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
    Consumable
    /
    Rare Veggie Pizza Rare Veggie Pizza
    Rare Veggie Pizza.pngRare Veggie Pizza
    Nourishment (30 m):
    Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
    Consumable
  • Use Toxic Maintenance Oil Toxic Maintenance Oil

Usage

Start of the Fight (with Focus)

  1. Cast you focus phantasm.
  2. Weapon swap Weapon swap to pistol.
  3. Cast your pistol phantasm.
  4. Signet of the Ether Signet of the Ether
    1Activation.png
    35Recharge.png
    Signet of the Ether
    Signet Passive: Gain health every few seconds, based on the number of active illusions you control.
    Signet Active: Heal yourself and refresh all phantasm skill recharges.
    Heal.pngHealing: 5,560
    Heal.pngPassive Heal - 3 Illusions: 980
    Heal.pngPassive Heal - 2 Illusions: 660
    Heal.pngPassive Heal - 1 Illusion: 340
    Radius.pngInterval: 3 seconds
  5. Cast your pistol phantasm.
  6. Replace the focus phantasm as soon as the skill is recharged.

Start of the Fight (no Focus)

  1. Cast your pistol phantasm.
  2. Signet of the Ether Signet of the Ether
    1Activation.png
    35Recharge.png
    Signet of the Ether
    Signet Passive: Gain health every few seconds, based on the number of active illusions you control.
    Signet Active: Heal yourself and refresh all phantasm skill recharges.
    Heal.pngHealing: 5,560
    Heal.pngPassive Heal - 3 Illusions: 980
    Heal.pngPassive Heal - 2 Illusions: 660
    Heal.pngPassive Heal - 1 Illusion: 340
    Radius.pngInterval: 3 seconds
  3. Cast your pistol phantasm.
  4. Use
    Illusionary Counter Illusionary Counter
    2Activation.png
    10Recharge.png
    Illusionary Counter
    Clone. Block the next attack. Counter by creating a clone that casts Ether Bolt.
    Damage.pngDamage: 244
    Torment.png5Torment (8s): 1,275 Damage, 2,550 Damage if Moving
    Duration.pngBlock Duration: 2 seconds
    Range.pngRange: 900
    to block an attack.
  5. Cast your third pistol phantasm as soon as the skill is recharged.

During the Fight

  1. Use
    Confusing Images Confusing Images
    2Activation.png
    12Recharge.png
    Confusing Images
    Channel a beam of energy that damages and сonfuses your foe.
    Damage.png6Damage: 1,068
    Confusion.png6Confusion (7s): 297 Damage On Skill Use, 420 Damage
    Book.pngNumber of Targets: 5
    Range.pngRange: 900
    on cooldown.

Combat

  • You can use
    Illusionary Counter Illusionary Counter
    2Activation.png
    10Recharge.png
    Illusionary Counter
    Clone. Block the next attack. Counter by creating a clone that casts Ether Bolt.
    Damage.pngDamage: 244
    Torment.png5Torment (8s): 1,275 Damage, 2,550 Damage if Moving
    Duration.pngBlock Duration: 2 seconds
    Range.pngRange: 900
    to block an attack when your pistol phantasm is recharged, so that you can replace the clone with a new phantasm right after the block.
  • Use timewarp to help with quickness uptime.

General

  • Use
    Into the Void Into the Void
    Into the Void
    Shatter your Temporal Curtain, pulling nearby enemies towards its position.
    Book.pngNumber of Targets: 5
    Radius.pngRadius: 600
    to pull up to 5 enemies and allow your team to cleave them down at the same time. You can also use this to pull seekers away.

Breakbar

  • Easily accessible CCs:
    • Magic Bullet
      ½Activation.png
      25Recharge.png
      Magic Bullet
      Hit up to four foes with a single shot. The first target is stunned, the second is dazed, and the third is blinded, and the fourth is confused.
      Damage.pngDamage: 73
      Confusion.pngConfusion (5s): 50 Damage On Skill Use, 50 Damage
      Blind.pngBlind (5s): Next outgoing attack misses.
      Daze.pngDaze: 2 seconds
      Stun.pngStun: 2 seconds
      Book.pngNumber of Bounces: 3
      Combo.pngCombo Finisher: Physical Projectile
      Range.pngRange: 1,200
      (2 sec stun)
    • Mantra of Distraction
      Activation.png
      12Recharge.png
      Mantra of Distraction
      Mantra. Meditate, charging a spell that will daze your target.
      Attribute bonus.pngAttribute Adjust While Channeling: 600
      Book.pngNumber of Casts: 2
      (1 sec daze)
  • Other CCs:
    • Diversion
      38Recharge.png
      Diversion
      Shatter. Destroy all your clones and phantasms, dazing their targets. The shatter effect also occurs at your location.
      Daze.pngDaze: 1 second
      Targets.pngEnemies Dazed: 1
      Radius.pngRadius: 240
      Range.pngRange: 1,200
      (1-4 sec daze) you lose all your phantasms when you shatter, so try to avoid it.
Build rating - 3 stars
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3 Ratings
0 stars
Kickass gave this build 0 stars February 2018

Is this build not removed from relevance now with changes to phantasms?

It would seem that now clones worked in phantasms and is performing a whole lot better than this build. Superseding this build in every way possible.

5 stars
Marcustyphoon gave this build 5 stars December 2017

Although mirage generally outperforms this build, it has extremely reliable damage at range and is still a good choice for Matthias.

5 stars
Idlev gave this build 5 stars February 2017

Very strong build at Matthias. Good damage that is easy to achieve. Moa and reflect give this build some strong utility as well.

The lack of cleave and the needed time to build up the phantasms, make this build more of a situational build.