Mirage - Alacrity Support Condi DPS

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The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage and Support

Designed for: Raids and Fractals

Expansions required: Path of Fire Builds

Difficulty:
Easy
This build was last updated on December 25, 2023 and is up to date for the February 27, 2024 patch.

Overview

A condition DPS Mirage build that also provides permanent Alacrity Alacrity and 25 stacks of Might Might to 5 players by spamming the ambush skill . It excels against bosses that attack a lot due to a large portion of its damage coming from Confusion Confusion. It is also highly survivable and can easily avoid boss attacks because it is in for most of its rotation. Also incidentally provides Fury Fury, Aegis Aegis and Resolution Resolution to party members through and .


Skill Bar

Staff
Staff
Utility


Weapon Variants

One of your staffs may be swapped for Axe/Pistol. This will be a significant increase in damage but severely reduces your Alacrity Alacrity generation dependent on how many staff clones you maintain, so you will need another source of Alacrity Alacrity to make it permanent. Two mirages running Staff & Axe/Pistol will provide more damage than one Staff mirage and one DPS mirage.

  • Running a Focus instead of a Pistol generates more Confusion Confusion if you're able to consistently get the to combo with an ethereal or smoke field. The phantasm will not prioritise your own fields however, so this may be ineffective if your group is dropping a lot of "bad" combo fields (such as light or water fields).


Skill Variants

  • over if you need reflects.


Template Code

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Specializations


Trait Variants

  • if your uptime of Vigor Vigor or Regeneration Regeneration isn't permanent. Use immediately after another shatter to not waste any clones.
  • is used to cover more mistakes, or instances where clones die unexpectedly. If you are confident that it will not be needed, is more damage, and could be used if Regeneration Regeneration uptime is not permanent.
    • If running the Axe variant, it is important not to run as you don't want to generate any staff clones when you don't want to.


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Staff
Viper
Sigil
Sigil
Staff
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • No boon duration is required to maintain Alacrity Alacrity.


Non-SotO Relics

There aren't any reliable core damage relics for mirage, though there are a few options that might be good:

  • - depending on the boss, you might be able to trigger this a lot, and it is theoretically stronger than the recommended relic.
  • - Regeneration Regeneration is very important thanks to and , so this can help with the uptime somewhat.


Consumables

Food

  • , , , or ascended alternatives


Utility

  • or


Usage

Rotation

Opener

  1. Dodge and cast
  2. just before your Phantasms transform into clones (approximately 4 seconds after your cast )
  3. to regain your third clone


Rest of the Rotation

After the opener above you want to be dodging as often as you can to trigger .

  • Try to cast off cooldown, and immediately recover three clones.
    • The best way to recover clones on this build is using , then immediately using back into position and casting either or .
    • It is worth slightly delaying skills that generate clones in order to guarantee you can get back to three as soon as possible.
  • Use off cooldown.
  • Use off cooldown.
  • Use off cooldown.
    • Be mindful of your where you place the , as you will want to be able to access them later.
    • The spawns in the center of the skill's AoE marker.
  • Keep a charge or two of for mobility or in case you run out of clones for some reason.


Video example


Video example (Riddle of Sand)


Video example (Staff + Axe/Pistol)


Video example (Staff + Axe/Focus)


General Tips

  • Make sure to collect the s from and for extra casts of .
  • Dodge as much as possible while leaving yourself endurance to evade attacks. Be sure to only weapon swap when below 50% endurance so as not to waste any of the endurance gained from .
  • and can be cast during other skills' channels.
    • Make sure to never use during as this will create new clones due to the and will cancel the clone attacks.
  • Make sure to never Weapon swap Weapon swap during the animation of as this will cancel the Ambush attack.
  • If your target is about to attack, you can slightly delay in order to trigger . This trait will trigger even against foes with defiance bars, provided they are using a skill.
  • If you're not comfortable with timing to your phantasms in the opening rotation, you can simply delay it a few seconds until is off cooldown for easier timing at a very small DPS loss.
  • and have the same cooldown, so you may find it easy to always use after shattering for clone recovery.
  • is a DPS loss if used regularly in your rotation, but can be useful to apply vulnerability if your squad is lacking other sources.


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • May 2023
Permanent or high uptime on the three key boons for an alacrity support, and capable of dealing great damage against bosses that attack frequently. The Staxe build is one of the strongest builds in the game if you can share alacrity generation.
5 stars
Troupe gave this build 5 stars • May 2021
Deals ludicrous damage with a very simple while also taking care of an entire squad's Alacrity and Might.

Comments

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