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Mirage - Alacrity Support Condi DPS

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Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Condition damage.

Designed for:

 

Expansions required:

GW2 Path of Fire logo.png


Overview

A condition DPS Mirage build that also provides permanent Alacrity Alacrity and 25 stacks of Might Might to 10 players by spamming the ambush skill . It excels against bosses that attack a lot due to a large portion of its damage coming from Confusion Confusion. It is also highly survivable and can easily avoid boss attacks because it is in for most of its rotation. Also incidentally provides Fury Fury, Aegis Aegis and Resolution Resolution to party members through and


Skill Bar

StaffHealingUtilityElite

Slot Changes

  • over if you need reflects.

Specializations

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Variants

  • if your uptime of Vigor Vigor or Regeneration Regeneration isn't permanent. Use immediately after another shatter to not waste any clones.


Equipment

Viper stat icon.png
Viper stat icon.png
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Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
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PvE weapon swap.png
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6x
Superior Rune of the Nightmare
7x
Spiteful +5 Agony Infusion
11x
Malign +5 Agony Infusion

Boon Duration Variants

In most cases simply using the suggested Utility consumable will provide sufficient boon duration for you to maintain Alacrity, especially because there will often be multiple staff mirage players in your squad. If additional boon duration is required you can consider using Food that grants concentration and expertise, such as , or replace your with .

Consumables

Food:

  • , or

Utility:

  • Toxic Maintenance Oil.png Toxic Maintenance Oil
    Toxic Maintenance Oil.pngToxic Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain Concentration equal to 3% of your PowerGain Concentration equal to 6% of your Condition Damage+10% Experience from Kills
    Consumable
    will provide enough boon duration to maintain alacrity in most cases.
  • Toxic Focusing Crystal Toxic Focusing Crystal
    Toxic Focusing Crystal.pngToxic Focusing Crystal
    Nourishment (30 m):
    Potion.pngGain Condition Damage equal to 3% of your PowerGain Condition Damage equal to 3% of your Precision+10% Experience from Kills
    Consumable
    can be used for additional personal damage if you have other sources of alacrity in your squad (particularly other staff mirages).
    • Tuning Icicle Tuning Icicle
      Tuning Icicle.pngTuning Icicle
      Nourishment (30 m):
      Potion.pngGain Condition Damage equal to 3% of your PrecisionGain Condition Damage equal to 8% of your Expertise+10% Experience from Kills
      Consumable
      or Potent Master Tuning Crystal Potent Master Tuning Crystal for a cheaper alternative


Usage

Opener

  1. Dodge and cast
  2. just before your Phantasms transform into clones (approximately 4 seconds after your cast )
  3. to regain your third clone

Rotation

After the opener above you want to be dodging as often as you can to trigger .

  • Try to cast off cooldown, and immediately recover three clones.
    • The best way to recover clones on this build is using , then immediately using back into position and casting either or .
    • It is worth slightly delaying skills that generate clones in order to guarantee you can get back to three as soon as possible.
  • Use off cooldown, but don't prioritize it over .
  • Use off cooldown.
  • Use off cooldown.
    • Be mindful of your where you place the , as you will want to be able to access them later.
    • The spawns in the center of the skill's AoE marker.
  • Keep a charge or two of for mobility or in case you run out of clones for some reason.

Tips

  • Make sure to collect the s from and for extra casts of .
  • Dodge as much as possible while leaving yourself endurance to evade attacks. Be sure to only weapon swap when below 50% endurance so as not to waste any of the endurance gained from .
  • and can be cast during other skills' channels.
    • Make sure to never use during as this will create new clones due to the and will cancel the clone attacks.
  • Make sure to never Weapon swap Weapon swap during the animation of as this will cancel the Ambush attack.
  • If your target is about to attack, you can slightly delay in order to trigger . This trait will trigger even against foes with defiance bars, provided they are using a skill.
  • If you're not comfortable with timing to your phantasms in the opening rotation, you can simply delay it a few seconds until is off cooldown for easier timing at a very small DPS loss.
  • and have the same cooldown, so you may find it easy to always use after shattering for clone recovery.
  • is a DPS loss if used regularly in your rotation, but can be useful to apply vulnerability if your squad is lacking other sources.
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Build rating - 5 stars
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1 Ratings
5 stars
Troupe gave this build 5 stars May 2021

Deals ludicrous damage with a very simple while also taking care of an entire squad's Alacrity and Might.

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