Mirage - Condi Mirage

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Open WorldOpen World General and [[|]]

Expansions required: Path of Fire Builds

Difficulty:
TBD
This build was last updated on June 12, 2022 and is up to date for the November 28, 2023 patch.

Overview

Condi Staff-Staff Mirage is a very simple yet effective build that revolves around spamming to both deal damage and generate boons. The build provides permanent 25 Might Might, Fury Fury and some Alacrity Alacrity to yourself and nearby allies, while dealing very high Torment Torment and Confusion Confusion damage.

It is currently one of the strongest open world builds, capable of soloing champions and bosses with ease thanks to its damage, its evasiveness, its damage, and its mobility. Its only weakness is the lack of burst damage.


Template Code

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Skill Bar

Staff
Staff
Utility


Weapon Variants

There are no weapon variants. This particular build requieres two staves to function.

When tagging events, you can consider swapping one staff for a Greatsword with and . This provides low damage but great tagging pottential by spamming , but you will need gear with significant Power, such as Viper Viper, to ensure tag credit.


Skill Variants

Utility skills

  • - evade, stunbreak, and Mirage Mirror.
  • - if conditions are a problem.
  • - to reflect projectiles.
  • - situationally powerful.
  • - can be useful, especially when zerging.
  • - stunbreak and movement.
  • - steals boons, sends conditions, gives Quickness, and does some CC through Slow.

Elite skill

  • - to run past enemies or commune with Hero Points in stealth, use together with for longer stealth, but change the trait afterwards.


Specializations

  • - extra defense.
  • On fights against boses where your clones can stay alive just fine so is wasted, you can instead use + for more Confusion Confusion.
  • On the topic of Dueling vs. Illusions traitlines, Dueling is always better due to the synergy of several traits.
    • provides Vigor Vigor for more and more condition damage thanks to .
    • + + provide even more Bleeding Bleeding damage.
    • removes the need for , allowing use of which provides superb synergy with and .

Equipment

This set uses the same gear as Build:Mirage_-_Alacrity_Support_Condi_DPS, making it a good option for general PVE

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Staff
Viper
Sigil
Sigil
Staff
Viper
Sigil
Sigil
Rune
x6



Variant Equipment

Gear

  • Celestial Celestial - trades a large amount of DPS for boon duration and defense.
  • Trailblazer Trailblazer - trades DPS for heavy defense.

Runes

  • - provides Regeneration Regeneration for minor healing and sinergy with the Chaos traitline, but underperforms when you already have other sources of Regeneration and provides lower damage.
  • - when using Trailblazer Trailblazer gear, Undead runes will be your second best option for the set behind .

Sigils

  • It is strongly recommended to stick with the sigils listed; they provide the highest DPS. If it is required to replace one of the sigils, replace , as is absolutely core to the build.


Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • - DPS
  • - defense
Utility
  • (and variants) - farming
  • , - dps
  • - dps if using gear with high toughness


Usage

Mirage Cloak

Mirage Cloak is the profession mechanic of the mirage. Whever you dodge or pick up a Mirage Mirror, you enter Mirage Cloak for 0,75 seconds, dodging incoming attacks. You also gain access to Ambush skills for 1,5 seconds, which replace your first weapon skill. Mirage Cloak does not have a cast time, allowing mirages to dodge at any time, such as when casting a skill, when reviving someone, or even during the effects of crowd control.

Clone generation

  • Phantasms become clones after attacking, so will summon 2 clones.
  • summons 1 clone, but be mindful of the forced teleport, don't teleport into enemy AoEs.
  • Dodging while in combat and with 1 or more clones alive, will summon 1 clone at your location that attacks the nearest target due to , and they inmediatly use due to .
  • Since your clones are very important in this build, you can time your dodges to make your clones dodge dangerous attacks thanks to . This trait also stunbreaks your clones when you dodge.

Boons

  • This build provides permanent 25 Might Might and significant Alacrity Alacrity uptime to yourself and nearby allies through .
  • will also provide Might Might and Fury Fury to allies it bounces to.

Damage

  • The bast majority of your damage comes from auto attacking and casting with 3 clones up, thanks to . * You should always have 3 clones up. Check the clone generation section above.
  • Since clones are so important for your damage, this build only uses when you can inmediatly generate 3 clones again.
  • If your target is about to die you can finish them off with .
  • Weapon swap any time you're under 50% endurance.

Defense

  • Use to reposition and cleanse 1 condition.
  • Abuse your for frequent dodges.
  • can provide a strong stunbreak.
  • You dodge very often, so you'll dodge some attacks without even trying.
  • blinds trash mobs.
  • Against enemies with projectiles, hide behind your clones.
  • Thanks to , your Shatters provide stability stability. However, do not rely on this as this build wants to have high clone uptime.

Crowd Control

  • Interrupts:
  • (as a last resort)


Video Examples

Check the description of each video for more details.


Ratings

This build has a rating of 5 stars based on 3 votes.
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5 stars
Devinci gave this build 5 stars • November 2023
Condi Mirage, both staff and axe, is my overall favorite. Pick which to use based on your taste and what you're doing. This is easy since they're identical except for weapons and talent tweaks. Staff, because it's simple, ranged, and has decent group support, is better for people new to the class, against enemies you find challenging, in groups, or for people who just don't like melee. It's the first build I had success with against harder enemies when starting the game. Axe, with much stonger burst, better cleave, and higher overall damage, is better for soloing less challenging enemies and mowing down packs. I also find it more fun--the staff version is so simple it can get boring. The biggest drawback for both is clone management. Clones die when their target dies, are easily killed by stronger enemies, and are used up when you shatter, so you constantly have to make more. Some people don't like this.
5 stars
AshaGus2020 gave this build 5 stars • October 2023
I've been running the same Occam's based mesmer/mirage build FOREVER. This one completely trounces it. I slapped it together with just exotic and a Mabon relic (can't get Akeem yet) and it still kicks butt. SO easy. Toyed around with White Mantle in Doric, they might as well have been Harathi in Kessex lol. Can't wait to build this completely to spec (Ascended with infusions). Five stars.
5 stars
Starlitjupiter gave this build 5 stars • March 2023
Re-evaluating this build in 2023 after major balance patches, it's clear this build's power hasn't diminished at all. It is still one of the most versatile open world builds. It maintains high DPS, high utility, easy tagging with a Greatsword (I run full viper), and is very simple to actually play. A simple build with very high returns on investment. To me, this is one of the top 5 builds in the open world section.

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