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Ratings

This build has a rating of 4 stars based on 7 votes.
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4 stars
Heck gave this build 4 stars • April 2019
Though Illusionary Ambush was nerfed this build is still very effective. Replace Arcane Thievery with Signet of Midnight and use Prismatic Understanding and play the kite game. It is still possible to 2 v 1 but it can still be hard since your Illusionary Ambush timer is longer. This build is more about subterfuge than anything else. Keep generating clones and only use shatters when absolutely necessary and use Mind Wrack + Scepter 3 as your "burst move" on low HP targets. Stealth will help you if your out of clone generating mechanics while your timers recharge.
4 stars
Staub gave this build 4 stars • March 2019
Axe nerf hurt ,mirage across all competitive game mods. This is is however, still a good build that needs a bit of adjustment. swap axe for scepter, Swapping axe to scepter is a start.
2 stars
Cactusbodyslam gave this build 2 stars • March 2019
While I would like to give this build a higher rating, the recent nerfs to Illusionary Ambush and Mirage Cloak make the build fall just short of being effective. The reduced evade frames of MC (75% of it's original duration) and the lopsided damage locked behind one weapon set (Confusing Images is THE damage ability) force the player to constantly stay on the defensive, waiting for their opponent to make a mistake or run out of abilities. By it's very nature, this build promotes playing the long game with the hopes that opponents won't be able to disengage from combat and mount up, but the build lacks any abilities to facilitate this (Chaos Storm has a chance to chill, but there are no immobilizes, stuns, or knockdowns). When comparing this build to other builds with similar roles (such as Daggerbreaker Roamer or Holorifle), the build lacks the survivability, damage, and unique tech to give it an edge over more viable alternatives.
3 stars
Rahjin gave this build 3 stars • November 2018
Don't see a point in a "defensive" build that sacrifices ultimate defensive trait of mirage, but takes a whole chaos traitline instead of illusions and deceptive evasion to lose any kind of pressure that it could apply. Or in a "hybrid" build that uses conditions predominantly, yet takes a whole bunch of rare, yet unoptimal celestial gear and scepter weapon, that fills the generally same role as staff. This just loses to trailblazer illu/duel sword/staff mirage in every conceivable way, both offensively, defensively and in mobility/disengage/1vx effectiveness.
5 stars
Donyajoon gave this build 5 stars • October 2018
Great for solo roaming, also a lot safer than other mesmer builds due to its longer range. With at least 3 sources of stealth, loads of evasion, boons, reflects and perm uptime on clones I don't think it's necessary to run so high on cele. Most condi damage comes from bleeding and burning through auto attacks, ambush and sharper images. Illusionary Counter + Mind wrack for high damage burst and Confusing images is there to finish off
5 stars
Hanz gave this build 5 stars • October 2018
Originally made it just to troll, but I'm rather happy with the results. With a bit of practice this should be able to 1v1 just about anything, and the high reflect uptime makes it rather good against Deadeyes as well. Very good at outlasting opponents and chipping away at their health, while the buffed death beam on scepter acts as a finishing move that can delete people who ran out of defensives and dodges. If something goes wrong, stealth is there to bail you out. Only real weakness is condition pressure, but luckily the range and defensives make it manageable and there are very few condi roamers around (only mesmers, really).
4 stars
Tyroxin gave this build 4 stars • September 2018
Another Mesmer, another way to be a pleasurable opponent... This is an extremely simple build that can provide noticeable results pretty fast. Once the conditions roll in, opponents are forced to cleanse and/or kite and once that fails fights are usually over pretty fast. However especially against high stealth builds such as current Daredevils, condi mirages struggle to land their damage due to both conditions and ambush skills needing time a competent thief won't provide by minimizing the time he is unstealthed. Especially in that department, but also against enemies with frequent heal cycles, Shatter Mirage is better. Against randoms, slackers and other unsuspecting foes, this works fine.

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