Mirage - Power Shatter

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The community gave this build a rating, making it second-tier: Good

Focused on: Strike damageMobility and Control

Designed for: PvP Conquest

Difficulty:
Hard
This build was last updated on November 21, 2023 and is up to date for the March 19, 2024 patch.

Overview

A PvP Power Mirage shatter build with exceptional burst and mobility, made to +1 fights and gank targets.


Skill Bar

Greatsword
Sword/Torch
Utility


Template Code

[&DQcKNRgpOyXuFQAAggEAAGUBAABnAQAARhcAAAAAAAAAAAAAAAAAAAAAAAADMgBaAGYAAA==]
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Specializations


Equipment

Greatsword
Sigil
Sigil
Sword
Torch
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Runes

  • - if you're willing to give up mobility for more damage.


Relics

  • - reliable Fury Fury access, improves consistency.
  • - better cleansing.


Amulet

  • - for higher burst at the cost of lower health.


Usage

Elite specialization basics

  • Dodge rolling is replaced by Mirage Cloak, which is more or less the same thing but allows you to cast skills and grants access to ambush attacks for its duration: for Sword and for Greatsword. Ambush skills replace the autoattack of the weapons for 1.5 seconds and can only be used once per Mirage Cloak activation.
  • You can dodge while casting skill and performing actions like rezing or stomping, but not while CC'd.


General

  • Interrupts are the most dangerous part of this build, they deal damage and send inerrupted skills in a 15s CD. A good Power Mirage won't let enemies use their healing skills even if they survive a burst.
  • can be used to strip important boons such as Stability Stability or Protection Protection off targets before or during bursts. will primarily be used for this, but also works as a substitute for in your burst rotation when that's on cooldown. CoF deals much less damage than MW does, but it's better than nothing especially for finishing low HP enemies.
  • is the best interrupt in the build because it's an instant ranged CC - if another CC can get the job done, use that and don't waste mantra charges.
    • Recharging reduces the recharge of , encouraging you to use Diversion before you'd run out of mantra charges and had to recharge it.
  • There are several tools for stomping downed enemies including mirage cloak, stealth, and distortion.
  • Ambush attacks on the two weapons fill different roles:
    • provides excellent mobility both in and out of combat, but what truly makes it powerful are the trait synergies. The daze works with a bunch of traits on Domination, most notably which increases its damage significantly. Aside from doing damage or denying them healing for 15 seconds upon a successful interrupt of a healing skill, Mirage Thrust can also be used defensively for the Weakness Weakness.
    • is more of a filler. Good for ranged poking and setting up burst through Vulnerability and Might stacking.


Sword/Torch

  • A defensive set that can be used for mobility both in and out of combat.
  • Use the Sword ambush skill, for mobility. Wait out the movement speed increase before executing the ambush skill in order to maximize distance traveled. You can also use this skill for a minor burst combo: shatter.
  • is mainly used as a defensive skill with a Distortion-like effect, but also offers decent cleave damage if the target has enough Vulnerability stacks.
  • is a relatively powerful defensive skills because of the stealth and condition cleanse.


Optimal burst combo

Keep in mind that this is pretty much the perfect scenario, you'll often have to resort to shorter versions of this combo based on which parts are not on CD and whether the target has Stability Stability or not.

Try to execute it as fast as you can, ideally in ~1 second. May take some practice to get it right.

  1. can be used for the Stealth and a bit of added damage - if you do this, then wait until the Stealth almost runs out before proceeding with the rest of the burst.
  2. Optional - dodge while doing your burst combo to avoid getting interrupted.
  3. Pre-cast , preferably in melee range in order to reduce the travel distance of the projectile and make the bounces go off faster and with better accuracy. Also to gain some extra Might Might stacks. This skill spawns a clone on the first hit.
  4. Daze your target with (Mantra skill) if possible, shortly before hits the target.
  5. Optional - at your target right for a bit of extra damage and a clone from , or to get rid of Aegis Aegis if the target has it.
  6. to shatter the clones. More damage in melee range because the caster too counts as a clone for shatter skills.
  7. for some extra damage.
  8. Optional - can be used right before or after the burst.
  9. Optional - Use a CC after the burst such as if the target isn't dead and tries to heal up.


Without any of the optional steps, just for clarity:

  1. (technically "before" Mirror Blade, as you need to use it right before the projectile hits)


Ratings

This build has a rating of 4 stars based on 8 votes.
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3 stars
Ethan gave this build 3 stars • April 2023
This build is okay, however when I play power mirage dom 113 duel 313 and mirage 211 seems like a better setup. I would also like to add, no matter how fast you think you are, a thief is faster, and they destroy you. So be wary of that.
4 stars
Azethys gave this build 4 stars • May 2022
A decent power mesmer build, however Mirage mantle over Desert distortion is simply puzzling. The optimal power mirage would be Dom: 1-1-3, Duel: 1-1-3 Mirage: 2-1-1 Signet of midnight and signet of illusions would work better, and give much needed sustain with the ability to regain distortion. Furthermore duelling blinding dissipation gives a great blind, which works well when fighting thieves.
4 stars
Hanz gave this build 4 stars • August 2021
Back from the archives. Doesn't see a whole lot of play and mesmer's not in a great spot at the moment, but even after all these years the build is still fine to play. Nerfs to other specs and minor buffs to Domination certainly help. Great burst and mobility, good CC, good sustain (by shatter mes standards).
3 stars
Shorts gave this build 3 stars • October 2019
This is not the optimal variation of this build. Several changes have been made including utilities, traits, and a sigil swap. My stream always comes to me with the wrong build which I later correct. This build is good but can be difficult to play. Its a TEAMFIGHT spec. You dont want to be sidenoding with this. You CAN become a roamer or sidenoder but your main goal is teamfights. It is strong but in the current metagame you have a lot of hardcounters you cannot beat/answer.
4 stars
Prox69 gave this build 4 stars • May 2019
Replace Torch with Focus for mobility,CC,cleave. Dont run mantras, rune signet of midnight for invis/blind/stunbreak and signet of illusions more multiple clones and shatter resets/double distortion, and run imagine burden over powerblock and this build is a 5/5 stars. Literally yeets anyone and the dmg output/disengage is insane.
5 stars
DigiQWill gave this build 5 stars • August 2018
The power shatter Mirage build is one of the strongest build in the PvP community, where you usually see at least 1 of them each match. It's only real weakness is its lack of condition cleanse, which makes it weak against the current meta condition Mesmer (Scourge not being a problem cause the shades can be easily avoided). You can replace Portal for Mantra of Pain (so Mobility for extra damage) to deliver fatal blows to ennemies, mostly causing a "one shot" death by pressing multiple skills into a very short span of time. It can easily replace a Thief in a composition since the mobility is similar to the Thief's. Some changes can be made to the traits too. Taking Desperate Decoy can add up to your survivability, and let's you charge your mantras in longer fights. Renewing Oasis can also be taken for the regeneration in Mirage Cloak, which actually helps dealing with some conditions. All in all a very strong build that requires practice to get down to its fullest potential.
5 stars
Utrex gave this build 5 stars • January 2018
I play this build from time to time and it never fails to impress. I take Illu Ambush for optional slot and Imagined Burden for some nastiness but everything else is the same. The playstyle is very fun, nets powerful burst while being able to dodge while bursting which is tremendous. Sword ambush allows for mobility that Power Mes/Chrono lack. All in all a very powerful build... and certainly one of the overlooked ones. Its ranged damage is superior to cMirage's ranged staff damage IMO ... not to mention the might stacking is better for this build too.
5 stars
EricTheThief gave this build 5 stars • October 2017
Mirage provides durability and out of combat mobility that Power Chronomancer always lacked but significantly reduces the number of ways to CC a target. Recent nerfs to some of its worst matchups as well as the recent mesmer changes have made this build more effective. The phantasm changes as well as the mind wrack ammo trait both give this build additional reach that help it in rougher matchups.

Comments

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