Difference between revisions of "Necromancer - Core Condition"

(Added a condition damage version)
Line 3: Line 3:
 
| specialization =  
 
| specialization =  
 
| designed for = open world, open world general, open world core
 
| designed for = open world, open world general, open world core
| focus = strike damage
+
| focus = condition damage
 
| rating = good
 
| rating = good
 
| xpac =  
 
| xpac =  
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==Overview==
 
==Overview==
 
A good open world starter Necromancer build for those who do not have access to expansions. This is a simple minion master build that features moderate damage and high defense.
 
A good open world starter Necromancer build for those who do not have access to expansions. This is a simple minion master build that features moderate damage and high defense.
 +
 +
There are two variants of this build: a power and a condition damage version.
 +
*The power damage version is easier to gear and can be used while levelling.
 +
*The condition damage version is much harder to gear and said gear cannot be obtained while levelling. It does, however, do more damage.
  
  
 
==Template Code==
 
==Template Code==
{{TemplateCode|
+
;Power version
code = [&DQg1KQIVEz6bAKIAcAF0AXYAcwHkAHUBlQCVAAAAAAAAAAAAAAAAAAAAAAA=]
+
{{TemplateCode|code = [&DQg1KQIVEz6bAKIAcAF0AXYAcwHkAHUBlQCVAAAAAAAAAAAAAAAAAAAAAAA=]}}
}}
+
 
 +
;Condition version{{TemplateCode|code = [&DQgnPTI1AhWbACgP5ABAAXYAdwFwAYEAlQAAAAAAAAAAAAAAAAAAAAAAAAA=]}}
  
  
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}}
 
}}
  
 +
* Condition version: use scepter and dagger. On the second set you can use staff, or warhorn, or focus.
  
 
===Weapon Variants===
 
===Weapon Variants===
Line 39: Line 45:
  
 
==Specializations==
 
==Specializations==
 +
===Power version===
 
{{Specialization|Spite|top|mid|mid}}
 
{{Specialization|Spite|top|mid|mid}}
 
{{Specialization|Death Magic|top|top|mid}}
 
{{Specialization|Death Magic|top|top|mid}}
 
{{Specialization|Soul Reaping|top|top|mid}}
 
{{Specialization|Soul Reaping|top|top|mid}}
  
 +
===Condition version===
 +
{{Specialization|Curses|top|bot|bot|variant=yes}}
 +
{{Specialization|Death Magic|top|top|top|variant=yes}}
 +
{{Specialization|Soul Reaping|top|top|bot|variant=yes}}
 +
* This build doesn't really make much use of any of the first 2 major traits of {{Tooltip|Curses}}. {{Trait|Insidious Disruption}} and {{Trait|Terror}} make it worth to cast {{Skill|Doom}} and {{Skill|Reaper's Mark}} for DPS, specially since the damage of Terror scales with condition damage.
 +
* {{Trait|Parasitic Contagion}} - large loss of damage in exchange for a little healing. Not that great after the nerf with End of Dragons.
 +
* {{Trait|Corrupter's Fervor}} - more defense. Great option when you won't be killing trash mobs to summon more Jagged Horrors.
  
 
===Blood Magic Variant===
 
===Blood Magic Variant===
Replace Soul Reaping with Blood Magic for extra defense.
+
In either version, you can replace Soul Reaping with Blood Magic for extra sustain.
{{Specialization|Blood Magic|mid|bot|top|variant=y}}
+
{{Specialization|Blood Magic|bot|bot|top|variant=y}}
 +
* {{Trait|Transfusion}} - revive potential when playing in groups.
  
  
 
==Equipment==
 
==Equipment==
 +
===Power version===
 
:Ascended gear and stat infusions are not required<br>
 
:Ascended gear and stat infusions are not required<br>
 
This build uses gear similar to [[Build:Reaper_-_Power_DPS]], making it ideal for general PVE.
 
This build uses gear similar to [[Build:Reaper_-_Power_DPS]], making it ideal for general PVE.
Line 55: Line 71:
 
| weight = Light
 
| weight = Light
 
| stats = Berserker
 
| stats = Berserker
| rune = Superior Rune of the Scholar
+
| rune = Superior Rune of the Thief
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Dagger
 
| weapon1 = Dagger
 
| weapon2 = Warhorn
 
| weapon2 = Warhorn
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
| sigil2 = Superior Sigil of Paralyzation
+
| sigil2 = Superior Sigil of Air
 
| weapon3 = Axe
 
| weapon3 = Axe
 
| weapon4 = Dagger
 
| weapon4 = Dagger
Line 66: Line 82:
 
| sigil4 = Superior Sigil of Air
 
| sigil4 = Superior Sigil of Air
 
}}
 
}}
* {{Rune|Superior Rune of Infiltration}} - budget DPS
+
* You could use {{Rune|Superior Rune of the Eagle}} instead of Thief plus {{Sigil|Superior Sigil of Accuracy}} instead of Air, at a minor dps loss if flanking is impractical.
* {{Tooltip|Knight}} - defensive trinkets
+
 
 +
 
 +
===Condition version===
 +
:Ascended gear and stat infusions are not required<br>
 +
This build uses gear similar to [[Build:Scourge_-_Condi_Scourge]], making it ideal for general PVE.
 +
{{PvE equipment
 +
| weight = Light
 +
| stats = Viper
 +
| rune = Superior Rune of the Nightmare
 +
| rune-qt = 6
 +
| weapon1 = Scepter
 +
| weapon2 = Dagger
 +
| sigil1 = Superior Sigil of Bursting
 +
| sigil2 = Superior Sigil of Demons
 +
| weapon3 =
 +
| weapon4 = Warhorn
 +
| sigil3 =
 +
| sigil4 = Superior Sigil of Demons
 +
}}
 +
* You could use {{Rune|Superior Rune of the Lich}} for less damage but more life (and life force) and one extra minion.
 +
* If you need more defense you can use {{Tooltip|Trailblazer}}.
  
  
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* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
 
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
 
* {{food|Peppermint Omnomberry Bar}} - farming
 
* {{food|Peppermint Omnomberry Bar}} - farming
* {{food|Dragon's Breath Bun}}, {{food|Plate of Truffle Steak}} - DPS
+
* {{food|Dragon's Breath Bun}}, {{food|Plate of Truffle Steak}} - power DPS
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
+
* {{food|Koi Cake}}, {{food|Rare Veggie Pizza}}, {{food|Meaty Asparagus Skewer}} - condition DPS
  
 
:'''Utility'''
 
:'''Utility'''
 
* {{Utility|Sharpening Skull}} (and variants) - farming
 
* {{Utility|Sharpening Skull}} (and variants) - farming
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps
+
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - power DPS
 
+
* {{utility|Tuning Icicle}} - condition DPS
  
 
==Usage==
 
==Usage==
===Damage===
+
===Power damage version===
 
* Open with {{Skill|Ghastly Claws}} on Axe, then swap to Dagger and autoattack.
 
* Open with {{Skill|Ghastly Claws}} on Axe, then swap to Dagger and autoattack.
 
* Use {{Skill|Locust Swarm}} whenever available.
 
* Use {{Skill|Locust Swarm}} whenever available.
Line 89: Line 125:
 
** Before and after using {{Skill|Death Shroud}}, you can throw in {{Skill|Ghastly Claws}} for more damage.
 
** Before and after using {{Skill|Death Shroud}}, you can throw in {{Skill|Ghastly Claws}} for more damage.
 
* If you don't need crowd control, you can use {{Skill|Haunt}} and {{Skill|Rigor Mortis}} for more damage.
 
* If you don't need crowd control, you can use {{Skill|Haunt}} and {{Skill|Rigor Mortis}} for more damage.
 +
 +
 +
===Condition damage version===
 +
* Ideally, open up with {{Skill|Haunt}} and {{Skill|Grasping Dead}} to quickly inflict 5 conditions and maximize the {{Tooltip|Torment}} application of {{Skill|Devouring Darkness}}/{{Skill|Feast of Corruption}}.
 +
* Your damage skills are {{Skill|Grasping Dead}}, {{Skill|Devouring Darkness}}/{{Skill|Feast of Corruption}}, {{Trait|Dhuumfire}}, {{Skill|Dark Path}}, and {{Skill|Tainted Shackles}}.
 +
* Your sources of life force are nearby deaths, {{Skill|Devouring Darkness}}/{{Skill|Feast of Corruption}}, {{Skill|Haunt}}, and {{Skill|Locust Swarm}}. Finish off enemies outside of shroud, you don't gain life force from nearby deaths while inside shroud.
 +
* You can swap to staff and cast {{Skill|Mark of Blood}} and {{Skill|Chillblains}} before entering shroud. But don't stay on staff for long because it has very low damage over time. Only if you're severly starved for life force you can consider staying in staff for some seconds using {{Skill|Necrotic Grasp}}.
  
  
 
===Defense===
 
===Defense===
* Against the majority of enemies, your minions should be able to draw enemy aggro and tank for you.
+
* Against the majority of enemies, your minions should be able to draw enemy aggro and tank for you. Remember that you can always sidestep and walk or dodge out of enemy attacks. Not taking damage is always the better option because it lets you conserve life force.
* Remember that you can always sidestep and walk or dodge out of enemy attacks. Not taking damage is always the better option because it lets you conserve life force (and maintain your {{Rune|Superior Rune of the Scholar}} bonus if applicable).
+
* You have a lot of toughness thanks to many traits in the {{Tooltip|Death Magic}} specialization.
 +
* You will be almost inmune to conditions thanks to {{Trait|Necromantic Corruption}}. {{Trait|Beyond the Veil}} also helps. You can also use {{Skill|Deathly Swarm}}.
 +
* If you need more defense you can use {{Trait|Corrupter's Fervor}}.
 
* {{Skill|Haunt}} can be used to blind enemies.
 
* {{Skill|Haunt}} can be used to blind enemies.
* If you're taking a lot of damage you can use {{Skill|Death Shroud}} as a second health bar.
+
* You take 33% reduced damage inside {{Skill|Death Shroud}}, consider it as a second health bar.
* If you have trouble surviving, you can trait {{Trait|Corrupter's Fervor}}.
 
  
  
 
===Sustain===
 
===Sustain===
* Your sustained healing comes from {{Skill|Summon Blood Fiend}}, {{Trait|Vampiric}}, {{Trait|Vampiric Presence}}, and  {{Trait|Transfusion}}.
+
* {{Skill|Summon Blood Fiend}} gives you a little sustain. The power version can also use {{Skill|Life Siphon}}.
* Spam {{Skill|Life Siphon}} if you need healing.
+
* If you need more sustain you can use {{Trait|Parasitic Contagion}}.
* You can shrug off most conditions with {{Trait|Necromantic Corruption}}, and you have a condition cleanse in {{Skill|Deathly Swarm}}. If you need more condition cleanse trait {{Trait|Shrouded Removal}}.
+
* If you desperately need more sustain, you can use the {{Tooltip|Blood Magic}} specialization at a dps loss. You will gain sustain from {{Trait|Vampiric}}, {{Trait|Vampiric Presence}}, and  {{Trait|Transfusion}}.
* If you somehow go down with this build just use {{Skill|Life Leech}} to get back up.
 
  
  
 
===Crowd Control===
 
===Crowd Control===
* {{Skill|Wail of Doom}}
+
* {{Skill|Wail of Doom}} - {{Tooltip|fear}}.
* {{Skill|Charge (necromancer)}}
+
* {{Skill|Charge (necromancer)}} - {{Tooltip|knockdown}}.
* {{Skill|Doom}}
+
* {{Skill|Doom}} - {{Tooltip|fear}}.
* {{Skill|Dark Pact}}
+
* {{Skill|Dark Path}} soff cc through {{Tooltip|chill}}.
* {{Skill|Haunt}}
+
* {{Skill|Haunt}} - soft CC through {{Tooltip|chill}}, {{Tooltip|weakness}}, {{Tooltip|blind}}.
* {{Skill|Rigor Mortis}}
+
* {{Skill|Rigor Mortis}} - {{Tooltip|immobilize}}.

Revision as of 13:05, 20 November 2022

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage

Designed for: Open WorldOpen World General and Open World Core

Difficulty:
TBD
This build was last updated on November 20, 2022 and is up to date for the March 19, 2024 patch.

Overview

A good open world starter Necromancer build for those who do not have access to expansions. This is a simple minion master build that features moderate damage and high defense.

There are two variants of this build: a power and a condition damage version.

  • The power damage version is easier to gear and can be used while levelling.
  • The condition damage version is much harder to gear and said gear cannot be obtained while levelling. It does, however, do more damage.


Template Code

Power version
[&DQg1KQIVEz6bAKIAcAF0AXYAcwHkAHUBlQCVAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code
Condition version
[&DQgnPTI1AhWbACgP5ABAAXYAdwFwAYEAlQAAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Skill Bar

Dagger/Warhorn
Axe/Dagger
Utility
  • Condition version: use scepter and dagger. On the second set you can use staff, or warhorn, or focus.

Weapon Variants

  • Focus - defense and life force


Specializations

Power version

Condition version

  • This build doesn't really make much use of any of the first 2 major traits of Curses Curses. Insidious Disruption and Terror make it worth to cast Doom and Reaper's Mark for DPS, specially since the damage of Terror scales with condition damage.
  • Parasitic Contagion - large loss of damage in exchange for a little healing. Not that great after the nerf with End of Dragons.
  • Corrupter's Fervor - more defense. Great option when you won't be killing trash mobs to summon more Jagged Horrors.

Blood Magic Variant

In either version, you can replace Soul Reaping with Blood Magic for extra sustain.

  • Transfusion - revive potential when playing in groups.


Equipment

Power version

Ascended gear and stat infusions are not required

This build uses gear similar to Build:Reaper_-_Power_DPS, making it ideal for general PVE.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Dagger
Berserker
Warhorn
Berserker
Sigil
Sigil
Axe
Berserker
Dagger
Berserker
Sigil
Sigil
Rune
x6


  • You could use Rune of Superior Rune of the Eagle instead of Thief plus Sigil of Superior Sigil of Accuracy instead of Air, at a minor dps loss if flanking is impractical.


Condition version

Ascended gear and stat infusions are not required

This build uses gear similar to Build:Scourge_-_Condi_Scourge, making it ideal for general PVE.

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Scepter
Viper
Dagger
Viper
Sigil
Sigil
Warhorn
Viper
Sigil
Rune
x6


  • You could use Rune of Superior Rune of the Lich for less damage but more life (and life force) and one extra minion.
  • If you need more defense you can use Trailblazer Trailblazer.


Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • , - power DPS
  • , , - condition DPS
Utility
  • (and variants) - farming
  • , - power DPS
  • - condition DPS

Usage

Power damage version

  • Open with Ghastly Claws on Axe, then swap to Dagger and autoattack.
  • Use Locust Swarm whenever available.
  • Against groups of 3 or more enemies, you can go into Death Shroud and use Tainted Shackles and Life Blast. This deals less damage than Dagger but is able to hit up to 5 targets at once.
    • Before and after using Death Shroud, you can throw in Ghastly Claws for more damage.
  • If you don't need crowd control, you can use Haunt and Rigor Mortis for more damage.


Condition damage version

  • Ideally, open up with Haunt and Grasping Dead to quickly inflict 5 conditions and maximize the Torment Torment application of Devouring Darkness/Feast of Corruption.
  • Your damage skills are Grasping Dead, Devouring Darkness/Feast of Corruption, Dhuumfire, Dark Path, and Tainted Shackles.
  • Your sources of life force are nearby deaths, Devouring Darkness/Feast of Corruption, Haunt, and Locust Swarm. Finish off enemies outside of shroud, you don't gain life force from nearby deaths while inside shroud.
  • You can swap to staff and cast Mark of Blood and Chillblains before entering shroud. But don't stay on staff for long because it has very low damage over time. Only if you're severly starved for life force you can consider staying in staff for some seconds using Necrotic Grasp.


Defense

  • Against the majority of enemies, your minions should be able to draw enemy aggro and tank for you. Remember that you can always sidestep and walk or dodge out of enemy attacks. Not taking damage is always the better option because it lets you conserve life force.
  • You have a lot of toughness thanks to many traits in the Death Magic Death Magic specialization.
  • You will be almost inmune to conditions thanks to Necromantic Corruption. Beyond the Veil also helps. You can also use Deathly Swarm.
  • If you need more defense you can use Corrupter's Fervor.
  • Haunt can be used to blind enemies.
  • You take 33% reduced damage inside Death Shroud, consider it as a second health bar.


Sustain

  • Summon Blood Fiend gives you a little sustain. The power version can also use Life Siphon.
  • If you need more sustain you can use Parasitic Contagion.
  • If you desperately need more sustain, you can use the Blood Magic Blood Magic specialization at a dps loss. You will gain sustain from Vampiric, Vampiric Presence, and Transfusion.


Crowd Control


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Onlywrin gave this build 4 stars • July 2020
When it comes to open world, Necromancer is a fantastic place to start. The minion variant of this build offers an excellent roaming option and a variant using wells does fairly well (hah!) in zergs. Overall a solid core spec for open world farming.

Comments

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