Difference between revisions of "Necromancer - Core Power Curses"

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{{SEO|description=A viable build alternative to scourge in WvW, adds strong boonrip with good damage and valuable AoE spike pressure. Usable by F2P players}}
 
 
{{Build
 
{{Build
 
| profession = Necromancer
 
| profession = Necromancer
| specialization = Core
+
| specialization =  
 
| designed for = wvw zerg
 
| designed for = wvw zerg
 
| focus = Strike Damage, DPS, Burst, Boonrip
 
| focus = Strike Damage, DPS, Burst, Boonrip
| rating = test
+
| rating = good
| xpac = n
+
| xpac = core, hot, eod
| meta = no
 
 
}}
 
}}
 +
  
 
==Overview==
 
==Overview==
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===Equipment Variants===
 
===Equipment Variants===
'''Stats'''
+
;Stats
* Use {{Tooltip|Berserker stats}} if you want more offensive stats
+
* Use {{Tooltip|Berserker stats}} if you want more offensive stats (Keep in mind crit cap with {{Trait|Death Perception}}
'''Sigils'''
+
;Sigils
* {{Sigil|Superior Sigil of Force}} increased damage
+
* Either option is viable on axe/focus (recommended to move energy to Scepter/Dagger set)
'''Runes'''
+
** {{Sigil|Superior Sigil of Vision}}
 +
** {{Sigil|Superior Sigil of Force}}
 +
;Runes
 
* {{Rune|Superior Rune of Durability}} defensive option
 
* {{Rune|Superior Rune of Durability}} defensive option
  
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;Moderate
 
;Moderate
* Shroud
 
 
* Sustained pressure
 
* Sustained pressure
 +
 +
;Low
 
* Single target damage
 
* Single target damage
  
;Low
 
* Lich Form
 
  
 
====Surviving====
 
====Surviving====
* This build has little passive defense, meaning you will have to rely on dedicated supports and your awareness to play it. Prioritize using your '''Dodge'''
+
* This build has moderate passive defense
 +
* This build has low mobility skill access
 +
** Avoid using {{Skill|Dark Pursuit}} unless needed to survive, since it increases the cooldown of {{Skill|Dark Path}}
 
* This builds has low active defenses
 
* This builds has low active defenses
** Be mindful you can use {{Skill|Death Shroud}} to face tank some damage, as the life force replaces your health and, while in shroud, you take less damage.
+
** {{Skill|Death Shroud}} gives an unlisted 50% damage reduction
** {{skill|Death Shroud}} can be used to clear movement impairing conditions thanks to {{trait|Speed of Shadows}}
+
** {{trait|Speed of Shadows}} clears movement impairing conditions when entering {{skill|Death Shroud}}  
** Use your heal skill {{Skill|Signet of Vampirism}} whenever you are in need. There is no need to save it to mark targets for the extra lifesteal damage all the time.
+
 
 +
{{Collapsible
 +
|width=85
 +
|;Active defense priority
 +
|
 +
* {{Skill|Deathly Swarm}} - for {{Tooltip|Immobilize}}
 +
* {{Skill|Death Shroud}} - for {{Tooltip|Immobilize}}
 +
* '''Dodge'''
 +
* {{Skill|Death Shroud}} - general use
 +
* {{Skill|Signet of Vampirism}}
 +
}}
 +
 
  
 
===Detailed Explanations===
 
===Detailed Explanations===
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* Only use your '''Well''' skills at the same time, do not use one early and desync their cooldowns
 
* Only use your '''Well''' skills at the same time, do not use one early and desync their cooldowns
 
* When using ground AoEs like {{Skill|Well of Corruption}} or {{Skill|Well of Suffering}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
 
* When using ground AoEs like {{Skill|Well of Corruption}} or {{Skill|Well of Suffering}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
* Right after both wells are placed, try to go into {{skill|Death Shroud}} to enable traits and use shroud skills that enhance your boonrip and damage spike.
+
* Immediately after placing both wells enter {{skill|Death Shroud}} to activate {{trait|Death Perception}} and remain in shroud for the duration of the wells
** {{trait|Spiteful Spirit}}, {{trait|Death Perception}} and {{trait|Soul Barbs}}
 
** {{skill|Dark Path}} to proc {{trait|Path of Corruption}}, {{skill|Tainted Shackles}} and {{skill|Life Transfer}}
 
 
 
  
  
 
====Boon rip====
 
====Boon rip====
 
* Use {{Skill|Signet of the Locust}} when the enemy group is pushing towards you or your group is in melee
 
* Use {{Skill|Signet of the Locust}} when the enemy group is pushing towards you or your group is in melee
** Overall, prioritize using the utility skill before going into {{skill|Death Shroud}}, as it allows the utility skill cooldown to come back faster due to {{trait|Signets of Suffering}}
+
** Prioritize {{Skill|Signet of the Locust}} before going into {{skill|Death Shroud}}, since {{trait|Signets of Suffering}} lowers the cooldown
* Since {{skill|Death Shroud}} has such short cooldown (10 seconds), use it to proc {{trait|Spiteful Spirit}}, press {{skill|Dark Path}} ({{trait|Path of Corruption}}) and leave.
+
* Use {{Skill|Death Shroud}} as often as possible to activate to cast {{skill|Dark Path}} ({{trait|Path of Corruption}}) and leave
* Rotating between weapon skills maintains the boonrip pressure.
+
** When safe, be within 600 range of enemies when activating {{Skill|Death Shroud}} to proc {{trait|Spiteful Spirit}}
 
 
 
 
====Shroud====
 
*Your shroud spike consists of casting in order:
 
** Enter {{skill|Death Shroud}}
 
** {{Skill|Dark Path}}
 
** {{skill|Tainted Shackles}}
 
** {{Skill|Life Transfer}}
 
* Some of the skills require melee range, so save then for the situations where they are best suited. Don't be afraid to leave shroud with its skills available.
 
* Worth mentioning {{skill|Life Blast}} does a considerable amount of damage and can be used to cleave targets whenever there aren't enemy reflects. 
 
  
  
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* Use {{Skill|Unholy Feast}} and {{Skill|Devouring Darkness}} immediately after {{Tooltip|Weapon Swap}} and use them again immediately before swapping back
 
* Use {{Skill|Unholy Feast}} and {{Skill|Devouring Darkness}} immediately after {{Tooltip|Weapon Swap}} and use them again immediately before swapping back
 
** Delaying your {{Tooltip|Weapon Swap}} slightly for the cooldown is fine
 
** Delaying your {{Tooltip|Weapon Swap}} slightly for the cooldown is fine
 +
* Enter {{Skill|Death Shroud}} frequently to maintain {{trait|Soul Barbs}}
 +
* Save {{Skill|Lich Form}} until {{Skill|Winds of Disenchantment}} and other projectile block is used up.
 +
** Don't be afraid to drop form early if {{Skill|Deathly Claws}} is being projectile blocked.
 +
* Don't commit your {{Skill|Death Shroud}} damage unless you'll be in range long enough to finish {{Skill|Tainted Shackles}} and {{Skill|Life Transfer}}
 +
** Using {{Skill|Dark Path}} and immediately leaving is fine if you're at range
 +
** Leave shroud if your {{Skill|Life Blast}} is being projectile blocked or when {{Skill|Unholy Feast}} and {{Skill|Devouring Darkness}} are ready
  
 
{{Collapsible
 
{{Collapsible
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* {{Skill|Well of Corruption}} + {{Skill|Well of Suffering}} - always together, on commander's call
 
* {{Skill|Well of Corruption}} + {{Skill|Well of Suffering}} - always together, on commander's call
 
* {{Skill|Signet of the Locust}}
 
* {{Skill|Signet of the Locust}}
* {{Skill|Death Shroud}}
+
 
 +
;{{Skill|Lich Form}} - only after projectile block is down
 +
* {{Skill|Grim Specter}}
 +
* {{Skill|Lich's Gaze}}
 +
* {{Skill|Deathly Claws}}
 +
 
 +
;{{Skill|Death Shroud}}
 +
* {{Skill|Dark Path}}
 +
* {{Skill|Tainted Shackles}}
 +
* {{Skill|Life Transfer}}
 +
* {{Skill|Life Blast}}
  
 
;Axe
 
;Axe
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====Single target damage====
 
====Single target damage====
* Use {{Skill|Spinal Shivers}} {{to}} {{Skill|Ghastly Claws}} {{to}} {{Skill|Rending Claws}} pick off isolated players
+
* Use {{Skill|Spinal Shivers}} {{to}} {{Skill|Ghastly Claws}} {{to}} {{Skill|Rending Claws}} to pick off isolated players
 
 
====Lich Form====
 
* Can be replaced with {{skill|Plaguelands}} if you feel the skill isn't being effective
 
* Spam {{skill|Deathly Claws}} and {{skill|Lich's Gaze}} on isolated targets and avoid enemy reflects.
 
* Use {{skill|Grim Specter}} for the extra damage and vitality
 

Revision as of 08:29, 23 August 2022

The community gave this build a rating, making it second-tier: Good

Focused on: Strike damageDpsBurst and Boonrip

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Difficulty:
TBD
This build was last updated on August 23, 2022 and is up to date for the March 19, 2024 patch.


Overview

A build designed to strip boons and lay down high area damage.


Skill Bar

Axe/Focus
Scepter/Dagger
Utility


Template Code

[&DQg1PSc6MicoDwAAgQAAAHYBAABzAQAAegEAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Axe
Marauder
Focus
Marauder
Sigil
Sigil
Scepter
Marauder
Dagger
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Stats
  • Use Berserker stats Berserker stats if you want more offensive stats (Keep in mind crit cap with
Sigils
  • Either option is viable on axe/focus (recommended to move energy to Scepter/Dagger set)
Runes
  • defensive option


Consumables

    • personal food option


Usage

Overall Priorities

High
  • Wells
  • Boon rip
Moderate
  • Sustained pressure
Low
  • Single target damage


Surviving

  • This build has moderate passive defense
  • This build has low mobility skill access
    • Avoid using unless needed to survive, since it increases the cooldown of
  • This builds has low active defenses
    • gives an unlisted 50% damage reduction
    • clears movement impairing conditions when entering
Active defense priority


Detailed Explanations

Wells

  • Try to save your Well skills for the commanders call
    • If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
  • Cast before , due to the longer cooldown
  • Only use your Well skills at the same time, do not use one early and desync their cooldowns
  • When using ground AoEs like or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
  • Immediately after placing both wells enter to activate and remain in shroud for the duration of the wells


Boon rip

  • Use when the enemy group is pushing towards you or your group is in melee
    • Prioritize before going into , since lowers the cooldown
  • Use as often as possible to activate to cast () and leave
    • When safe, be within 600 range of enemies when activating to proc


Sustained pressure

  • Start fights on Scepter/Dagger to maximize ranged uptime
  • Use and immediately after Weapon Swap Weapon Swap and use them again immediately before swapping back
    • Delaying your Weapon Swap Weapon Swap slightly for the cooldown is fine
  • Enter frequently to maintain
  • Save until and other projectile block is used up.
    • Don't be afraid to drop form early if is being projectile blocked.
  • Don't commit your damage unless you'll be in range long enough to finish and
    • Using and immediately leaving is fine if you're at range
    • Leave shroud if your is being projectile blocked or when and are ready
Skill priority
  • + - always together, on commander's call
- only after projectile block is down
Axe
  • + - procs
  • - only on single target
  • - only if low on Life Force
Scepter
  • + - procs


Single target damage

  • Use to pick off isolated players


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Jaukk gave this build 4 stars • March 2022
Very cool and based. Can easily compete with scourge in strips due to Death Shroud/Dark Path/Path of Corruption spam and Signet of the Locust, while also adding shroud skills that are actually useful compared to scourge's shades in WvW currently

Comments

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