Difference between revisions of "Necromancer - Core Power Curses"
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| weapon4 = Dagger | | weapon4 = Dagger | ||
| sigil3 = Superior Sigil of Absorption | | sigil3 = Superior Sigil of Absorption | ||
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Energy |
| infusion1 = Mighty WvW Infusion | | infusion1 = Mighty WvW Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
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* Use {{Tooltip|Berserker stats}} if you want more offensive stats | * Use {{Tooltip|Berserker stats}} if you want more offensive stats | ||
'''Sigils''' | '''Sigils''' | ||
− | * {{Sigil|Superior Sigil of Force}} | + | * {{Sigil|Superior Sigil of Force}} |
+ | * {{Sigil|Superior Sigil of Bloodlust}} | ||
'''Runes''' | '''Runes''' | ||
* {{Rune|Superior Rune of Durability}} defensive option | * {{Rune|Superior Rune of Durability}} defensive option | ||
Line 82: | Line 83: | ||
;Moderate | ;Moderate | ||
− | |||
* Sustained pressure | * Sustained pressure | ||
+ | |||
+ | ;Low | ||
* Single target damage | * Single target damage | ||
− | |||
− | |||
====Surviving==== | ====Surviving==== | ||
− | * This build has | + | * This build has moderate passive defense |
+ | * This build has low mobility skill access | ||
+ | ** Avoid using {{Skill|Dark Pursuit}} unless needed to survive, since it increases the cooldown of {{Skill|Dark Path}} | ||
* This builds has low active defenses | * This builds has low active defenses | ||
− | ** | + | ** {{Skill|Death Shroud}} gives an unlisted 50% damage reduction |
− | ** {{skill|Death Shroud}} | + | ** {{trait|Speed of Shadows}} clears movement impairing conditions when entering {{skill|Death Shroud}} |
− | ** | + | |
+ | {{Collapsible | ||
+ | |width=85 | ||
+ | |;Active defense priority | ||
+ | | | ||
+ | * {{Skill|Deathly Swarm}} - for {{Tooltip|Immobilize}} | ||
+ | * {{Skill|Death Shroud}} - for {{Tooltip|Immobilize}} | ||
+ | * '''Dodge''' | ||
+ | * {{Skill|Death Shroud}} - general use | ||
+ | * {{Skill|Signet of Vampirism}} | ||
+ | }} | ||
+ | |||
===Detailed Explanations=== | ===Detailed Explanations=== | ||
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* Only use your '''Well''' skills at the same time, do not use one early and desync their cooldowns | * Only use your '''Well''' skills at the same time, do not use one early and desync their cooldowns | ||
* When using ground AoEs like {{Skill|Well of Corruption}} or {{Skill|Well of Suffering}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to | * When using ground AoEs like {{Skill|Well of Corruption}} or {{Skill|Well of Suffering}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to | ||
− | * | + | * Immediately after placing both wells enter {{skill|Death Shroud}} to activate {{trait|Death Perception}} and remain in shroud for the duration of the wells |
− | |||
− | |||
− | |||
====Boon rip==== | ====Boon rip==== | ||
* Use {{Skill|Signet of the Locust}} when the enemy group is pushing towards you or your group is in melee | * Use {{Skill|Signet of the Locust}} when the enemy group is pushing towards you or your group is in melee | ||
− | ** | + | ** Prioritize {{Skill|Signet of the Locust}} before going into {{skill|Death Shroud}}, since {{trait|Signets of Suffering}} lowers the cooldown |
− | * | + | * Use {{Skill|Death Shroud}} as often as possible to activate to cast {{skill|Dark Path}} ({{trait|Path of Corruption}}) and leave |
− | * | + | ** When safe, be within 600 range of enemies when activating {{Skill|Death Shroud}} to proc {{trait|Spiteful Spirit}} |
− | |||
− | |||
− | |||
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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* Use {{Skill|Unholy Feast}} and {{Skill|Devouring Darkness}} immediately after {{Tooltip|Weapon Swap}} and use them again immediately before swapping back | * Use {{Skill|Unholy Feast}} and {{Skill|Devouring Darkness}} immediately after {{Tooltip|Weapon Swap}} and use them again immediately before swapping back | ||
** Delaying your {{Tooltip|Weapon Swap}} slightly for the cooldown is fine | ** Delaying your {{Tooltip|Weapon Swap}} slightly for the cooldown is fine | ||
+ | * Enter {{Skill|Death Shroud}} frequently to maintain {{trait|Soul Barbs}} | ||
+ | * Save {{Skill|Lich Form}} until {{Skill|Winds of Disenchantment}} and other projectile block is used up. | ||
+ | ** Don't be afraid to drop form early if {{Skill|Deathly Claws}} is being projectile blocked. | ||
+ | * Don't commit your {{Skill|Death Shroud}} damage unless you'll be in range long enough to finish {{Skill|Tainted Shackles}} and {{Skill|Life Transfer}} | ||
+ | ** Using {{Skill|Dark Path}} and immediately leaving is fine if you're at range | ||
+ | ** Leave shroud if your {{Skill|Life Blast}} is being projectile blocked or when {{Skill|Unholy Feast}} and {{Skill|Devouring Darkness}} are ready | ||
{{Collapsible | {{Collapsible | ||
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* {{Skill|Well of Corruption}} + {{Skill|Well of Suffering}} - always together, on commander's call | * {{Skill|Well of Corruption}} + {{Skill|Well of Suffering}} - always together, on commander's call | ||
* {{Skill|Signet of the Locust}} | * {{Skill|Signet of the Locust}} | ||
− | * {{Skill|Death Shroud}} | + | |
+ | ;{{Skill|Lich Form}} - only after projectile block is down | ||
+ | * {{Skill|Grim Specter}} | ||
+ | * {{Skill|Lich's Gaze}} | ||
+ | * {{Skill|Deathly Claws}} | ||
+ | |||
+ | ;{{Skill|Death Shroud}} | ||
+ | * {{Skill|Dark Path}} | ||
+ | * {{Skill|Tainted Shackles}} | ||
+ | * {{Skill|Life Transfer}} | ||
+ | * {{Skill|Life Blast}} | ||
;Axe | ;Axe | ||
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====Single target damage==== | ====Single target damage==== | ||
− | * Use {{Skill|Spinal Shivers}} {{to}} {{Skill|Ghastly Claws}} {{to}} {{Skill|Rending Claws}} pick off isolated players | + | * Use {{Skill|Spinal Shivers}} {{to}} {{Skill|Ghastly Claws}} {{to}} {{Skill|Rending Claws}} to pick off isolated players |
− | |||
− | |||
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− |
Revision as of 12:59, 20 March 2022
This is a test build. You may comment and rate it.
Focused on: Strike damage, Dps, Burst and Boonrip
Designed for: WvW Zerg
Expansions required:
Difficulty:
TBD
Overview
A build designed to strip boons and lay down high area damage.
Skill Bar
Axe/Focus
Scepter/Dagger
Utility
Template Code
[&DQg1PSc6MicoDwAAgQAAAHYBAABzAQAAegEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Axe
Marauder
Marauder
Focus
Marauder
Marauder
Sigil
Sigil
Scepter
Marauder
Marauder
Dagger
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Equipment Variants
Stats
- Use Berserker stats if you want more offensive stats
Sigils
Runes
- defensive option
Consumables
-
- personal food option
Usage
Overall Priorities
- High
- Wells
- Boon rip
- Moderate
- Sustained pressure
- Low
- Single target damage
Surviving
- This build has moderate passive defense
- This build has low mobility skill access
- Avoid using unless needed to survive, since it increases the cooldown of
- This builds has low active defenses
- gives an unlisted 50% damage reduction
- clears movement impairing conditions when entering
|
Detailed Explanations
Wells
- Try to save your Well skills for the commanders call
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
- Cast before , due to the longer cooldown
- Only use your Well skills at the same time, do not use one early and desync their cooldowns
- When using ground AoEs like or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
- Immediately after placing both wells enter to activate and remain in shroud for the duration of the wells
Boon rip
- Use
- Prioritize before going into , since lowers the cooldown
when the enemy group is pushing towards you or your group is in melee
- Use
- When safe, be within 600 range of enemies when activating to proc
as often as possible to activate to cast ( ) and leave
Sustained pressure
- Start fights on Scepter/Dagger to maximize ranged uptime
- Use Weapon Swap and use them again immediately before swapping back
- Delaying your Weapon Swap slightly for the cooldown is fine
and immediately after - Enter frequently to maintain
- Save
- Don't be afraid to drop form early if is being projectile blocked.
until and other projectile block is used up.
- Don't commit your
- Using and immediately leaving is fine if you're at range
- Leave shroud if your is being projectile blocked or when and are ready
damage unless you'll be in range long enough to finish and
|
Single target damage
- Use ⇒ ⇒ to pick off isolated players
Ratings
Very cool and based. Can easily compete with scourge in strips due to Death Shroud/Dark Path/Path of Corruption spam and Signet of the Locust, while also adding shroud skills that are actually useful compared to scourge's shades in WvW currently
Comments
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