Necromancer - Core Power Curses

This is a test build. You may comment and rate it.

Focused on: Strike damageDpsBurst and Boonrip

Designed for: WvW Zerg

Expansions required:

"Core" is not in the list (Tempest, Chronomancer, Reaper, Druid, Scrapper, Daredevil, Dragonhunter, Berserker, Herald, Weaver, ...) of allowed values for the "Is for elite specialization" property.

Overview

A build designed to strip boons and lay down high area damage.


Skill Bar

Axe/Focus
Scepter/Dagger
Utility


Template Code

[&DQg1PSc6MicoDwAAgQAAAHYBAABzAQAAegEAAAAAAAAAAAAAAAAAAAAAAAA=]
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Specializations


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Axe
Marauder
Focus
Marauder
Sigil
Sigil
Scepter
Marauder
Dagger
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants

Stats

Sigils

  • increased damage

Runes

  • defensive option


Consumables

    • personal food option


Usage

Overall Priorities

High
  • Wells
  • Boon rip
Moderate
  • Shroud
  • Sustained pressure
  • Single target damage
Low
  • Lich Form

Surviving

  • This build has little passive defense, meaning you will have to rely on dedicated supports and your awareness to play it. Prioritize using your Dodge
  • This builds has low active defenses
    • Be mindful you can use to face tank some damage, as the life force replaces your health and, while in shroud, you take less damage.
    • can be used to clear movement impairing conditions thanks to
    • Use your heal skill whenever you are in need. There is no need to save it to mark targets for the extra lifesteal damage all the time.

Detailed Explanations

Wells

  • Try to save your Well skills for the commanders call
    • If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
  • Cast before , due to the longer cooldown
  • Only use your Well skills at the same time, do not use one early and desync their cooldowns
  • When using ground AoEs like or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
  • Right after both wells are placed, try to go into to enable traits and use shroud skills that enhance your boonrip and damage spike.
    • , and
    • to proc , and


Boon rip

  • Use when the enemy group is pushing towards you or your group is in melee
    • Overall, prioritize using the utility skill before going into , as it allows the utility skill cooldown to come back faster due to
  • Since has such short cooldown (10 seconds), use it to proc , press () and leave.
  • Rotating between weapon skills maintains the boonrip pressure.


Shroud

  • Your shroud spike consists of casting in order:
    • Enter
  • Some of the skills require melee range, so save then for the situations where they are best suited. Don't be afraid to leave shroud with its skills available.
  • Worth mentioning does a considerable amount of damage and can be used to cleave targets whenever there aren't enemy reflects.


Sustained pressure

  • Start fights on Scepter/Dagger to maximize ranged uptime
  • Use and immediately after Weapon Swap Weapon Swap and use them again immediately before swapping back
    • Delaying your Weapon Swap Weapon Swap slightly for the cooldown is fine
Skill priority
  • + - always together, on commander's call
Axe
  • + - procs
  • - only on single target
  • - only if low on Life Force
Scepter
  • + - procs


Single target damage

  • Use pick off isolated players

Lich Form

  • Can be replaced with if you feel the skill isn't being effective
  • Spam and on isolated targets and avoid enemy reflects.
  • Use for the extra damage and vitality


Ratings

This build has a rating of 4 stars based on 1 votes.
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4 stars
Jaukk gave this build 4 stars • March 2022
Very cool and based. Can easily compete with scourge in strips due to Death Shroud/Dark Path/Path of Corruption spam and Signet of the Locust, while also adding shroud skills that are actually useful compared to scourge's shades in WvW currently

Comments

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