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Overview
Bunker Druid is easy-to-play, focused on healing and enduring damage version of Druid specialization. It changes the standard 3-point game into simply 2-point game, since it rarely dies to less than 3 enemies.
Skill Bar
Slot Changes
Utility
Signet of the Wild 1
60
Signet of the Wild
Signet Passive: Grants health regeneration to you and your pet.
Signet Active: You and your pet grow larger, dealing more damage and gaining stability.
Signet of the Wild: 62 Heal
Enlarged (8s): You deal 25% more damage and move faster.
5Stability (8s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Damage Increase: 25%
Movement Speed Increase: 50%
Duration: 8 seconds
⇒
Stone Spirit 1½
20
Stone Spirit
for more team protection at cost of regeneration, stability and increased damage for self.
Specializations
Equipment
Superior Sigil of Transference Outgoing healing effectiveness is increased by 10%.
5
Superior Sigil of Water 30% Chance on Hit: Heal nearby allies around your target (360 radius). (Cooldown: 5s)
9
Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
3
Superior Sigil of Air 50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
Superior Rune of the Monk (1): +25 Healing Power (2): +5% Boon Duration (3): +50 Healing Power (4): +10% Boon Duration (5): +100 Healing Power (6): +10% outgoing heal effectiveness to allies, +1% outgoing heal effectiveness for 3 seconds whenever granting a boon to an ally (max 10)
Cleric Amulet +900 Power +900 Toughness +1200 Healing Power
Usage
Build usage goes here.
Counters
Build counters go here.
Comments