Ranger - Shout Axe Beastmaster

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This build has been designed for the following use:

Conquest, Dungeon

About Me:

sHArkY plays constant GW2 PvP as part of different smaller Teams and also forming his own random groups if there is some time for it. His favorite tasks in PvP are to do the secondary objectives in a match and to roam between the points, for stronghold he goes for the defensive lane and if possible he is the runner for supplies. He has over 2000games played with Ranger and there's no sign of him stopping anytime soon. Theorycrafting, commentary of ongoing matches and encouragement of the Players are his most admirable traits in and outside of the game.


A brief summary to explain the build's role, playstyle, effectiveness, etc.

Skill Bar

First Weapon Set

Second Weapon Set

Build rating - 0 stars
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2 Ratings
0 stars
Hanz gave this build 0 stars February 2016

Axe in a power build, Sigil of Accuracy, Warhorn. Beastmastery has 2 amazing traits, you picked the 3rd.

0 stars
CGSN gave this build 0 stars February 2016

I don't know if beastmaster is the right name for this build since pets aren't a big component of the damage compared the old beastmasters that ran cats and birds and the newer ones that run Smokescale and Bristleback, but the Tiger's low cooldown Furious Pounce+Remorseless combo is a really cool idea. I have a few major, major gripes with this build though.

I get that condition removal is kind of a problem for this build, but I am extremely unconvinced by the brown bear. I used it and it's potency in fights is so much worse than Smokescale (consistent DPS, good burst, low CD CC) or Bristleback (consistent ranged DPS, insane burst).

I really don't like the sigils of accuracy on either weapon. You have so many sources of fury for guaranteed crits with Remorseless and a crit rate of 70%+ normally already as it is. Why would you not run Sigil of Air, which is huge guaranteed damage spikes, on a power build with high crit chance? You don't have anything that procs on-crit, so why is that 7% extra crit important? It's a big damage decrease compared to air or even fire. Hydromancy is ok-ish on power builds, but those sigils of accuracy really need to go.

As an aside, Allies's Aid is probably the best team revive trait in the game, and I don't think it's worth giving up for ~3-4% extra damage. Windbourne Notes isn't necessary either, you'll have permanent regen from Resounding Timbre and Fortifying Bonds.