Ranger - Trap Ranger

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Focused on: Condition damage.

Designed for:


Overview

Strong side noder and team fighter for ranger. Prospers in this meta that forces a ranger to watch over a node in addition to getting kills

Skill Bar

Juvenile Jacaranda.png
Juvenile Hawk.png
ShortbowHealingUtilityElite
Axe/Warhorn

Weapon Variants

/Dagger

Offhand dagger works very well for a full offensive 'Beastmastery' build or if you prefer that style

Pets

  • Juvenile Fanged Iboga Juvenile Fanged Iboga is also a very strong condition pet which applies confusion and both hard and soft cc. Some other 'Deadly' pets can work well but are entirely up to personal preference and my not be better.


Slot Changes

For the optional slot basically the only options are(but not limited to):

  • - stun break with a mass cleanse and passive healing. The downside is it could kill your pet.
  • - stun break on a relatively short CD which also breaks Immobilize and provides evasion.
  • - another trap. All around very strong synergy with build, also adds another condition- making cleansing much harder and spiking more effective.

Template Code

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Specializations


Variants

  • If you want more survivability against condition classes take and



Specialization Changes

Beast Mastery over Nature Magic: buffs your pets and trades great sustain for incredible combos with your pet 'beast' ability.



Equipment

Axe.png
Warhorn.png
I.png
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Shortbow.png
II.png
Superior Sigil of Venom
Superior Sigil of Venom.pngSuperior Sigil of Venom
Increase Inflicted Poison Duration: 25%
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
II.png
Superior Rune of the Trapper
Superior Rune of the Trapper.pngSuperior Rune of the Trapper
(1): +25 Condition Damage (2): +10% Condition Duration (3): +50 Condition Damage (4): When you use a trap skill, gain 3 seconds of super speed. (5): +100 Condition Damage (6): Gain 3 seconds of stealth when using a trap skill.
Mercenary's Amulet
Sage's Amulet.pngSage's Amulet
+1000 Power +500 Vitality +500 Healing Power +1000 Condition Damage

Sigils

  • Superior Sigil of Savagery Superior Sigil of Savagery
    Superior Sigil of Savagery.pngSuperior Sigil of Savagery
    +30% Stun Duration, +3% Damage against Stunned Foes.
    - can work very well on shortbow, to increase the duration of your main CC.
  • Superior Sigil of Escape Superior Sigil of Escape
    18Recharge.png
    Superior Sigil of Escape.pngSuperior Sigil of Escape
    Remove movement-impairing effects from yourself when swapping to this weapon while in combat.
    - escape plus cleansing is possibly a must against immob spamming rangers

Amulet

  • Carrion Amulet Carrion Amulet
    Carrion Amulet.pngCarrion Amulet
    +900 Power +900 Vitality +1200 Condition Damage
    /
    Rabid Amulet Rabid Amulet
    Rabid Amulet.pngRabid Amulet
    +900 Precision +900 Toughness +1200 Condition Damage
    - can work very well. Recommended if you choose beast mastery and/or off hand dagger

Usage

General Being reworked, for now-

  • Use traps frequently for stealth, superspeed and damage/cc.
  • In death match do damage while frequently moving around, ccing opponents and even revive teammates when down.
  • In conquest generally you want to look for 1v1s to win, but necros are also very good targets and team fights are possible to contribute to.
  • You can rotate away from side nodes if you want to assist else-where, feel free to leave some traps on the way to slow down opponents while speeding yourself up significantly.

Counters

  • Very high damage
  • Very high condition cleanse
  • Heavy CC.
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Build rating - 4 stars
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3 Ratings
5 stars
Baescons gave this build 5 stars August 2021

On paper this is probably the highest performing ranger build overall by alot, most notably due to sage's and trappers, and as such it maybe a must for many ranger players. In death match it can function as a high dps build that with nature magic also brings great sustain/rez or with beast mastery alot of cc/damage and in that regard can function as a 'meta' dps unlike any other ranger builds, though it functions alittle better with a premade duo than solo q. In conquest it can be used as a hyper efficient duelist and also unlike every single other ranger build it can also team fight and/or commonly counter necros.

It brings it all in a safe manner- absolute must for average ranger especially for deathmatch.

Edit: moderator is just rage posting

2 stars
Hanz gave this build 2 stars August 2021

Maybe it's good in deathmatch but for conquest I wouldn't put it in the top 5 ranger builds. Gets blown up in seconds by a good +1, sustain's extremely low and there are barely any defensive cooldowns in the build. Damage is good but PvP isn't a dps race especially not if you're sidenoding, and against projectile hate you can't really pressure targets with 2 ranged sets.

5 stars
Kaihan gave this build 5 stars July 2021

This Core Ranger build has it all, survivability, sustain, dps, cc and stealth. For me, it works much better than the Poisonbeast version and is also far more potent than the Sic 'Em Sniper power Longbow build I used to main. I was surprised by how effective it was and you will like it if you give it a shot.

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