Difference between revisions of "Reaper - Chill Power Reaper"

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{{SEO|description=This Reaper Necromancer build is focused on durability/survivability and is suitable for Open World, Dungeons, and most tiers of Fractals.}}
 
 
{{Build
 
{{Build
 
| profession = Necromancer
 
| profession = Necromancer

Revision as of 15:45, 14 April 2022

This is a test build. You may comment and rate it.

Focused on: Strike damage and Low intensity

Designed for: Open World and Fractals

Expansions required: Heart of Thorns builds

Difficulty:
TBD

Overview

The Reaper specialization builds on Necromancer's natural survivability with and traits like . Add as essentially a second healing skill - with three targets inside of its generous 600 range, it heals for almost as much as 's active - and you have a build that is extremely good at sustaining itself regardless of group quality while giving up very little in the way of DPS. This build also takes advantage of several easy or passive ways to apply Chilled Chilled in order to get the most out of the budget-friendly and offers a beginner-friendly starting rotation, with the ability to gradually step up complexity and damage as the player becomes more familiar with the content and the build. Like most Power builds, it falls off at extemely high levels of play, but performs well in all story and open world content, as well as Tier 1-3 Fractals.

Build

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Skills

Greatsword
Axe/Warhorn
Utility


Weapon Variants

Axe/warhorn is preferred for the extra life force from and CC from , but is only used at the highest levels of execution. The non-greatword weapon may be swapped out for anything the player prefers in open world or lower-tier fractals.

Skill Variants

Healing

  • offers the highest healing amount, and also heals allies.

Utility

should never be replaced, since it's our best source of Chilled Chilled and Vulnerability Vulnerability thanks to .

  • offers the most DPS.
  • if you need more life force. The revive active also offers additional group utility.
  • if your Chilled Chilled uptime is lacking, or to transfer conditions.
  • for more CC, as well as Chilled Chilled and life force.

Elite

  • / has lots of CC on a shorter cooldown than


Specializations


Specialization Variants
  • is an option, especially when running .
  • for even more survivability, but not doing the stance dance is a significant DPS loss.
  • gives the most DPS if boons are being stripped reliably, but requires a move towards other sources of Vulnerability Vulnerability, such as .


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Greatsword
Berserker
Sigil
Sigil
Axe
Berserker
Warhorn
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18


Equipment Variants
  • Exotic gear is more than sufficient for open world content.
  • offers more DPS if the group is able to maintain HP above 90%.
  • and are budget options.

Consumables

Food
Utility


Usage

Beginner Rotation
  1. Open fights with .
  2. Use and off-cooldown.

Notes:

  • Try not to interupt auto-attack chains, both in and out of shroud
Intermediate Rotation
  1. Use off-cooldown, and also cast whenever you cast it.
  2. Use and off-cooldown.
  3. Use off-cooldown to generate life force.
  4. Use off-cooldown. If the enemy is below 50% HP, spam it.

Notes:

  • In shroud, use to absorb damage.
  • CC enemies with , and
Advanced Rotation
  1. +
  2. -> -> x7
  3. -> -> x2
  4. Go to 1

Notes:

  • This rotation is based around maximizing uptime
  • If target is below 50% HP, replace all out-of-shroud skills with unless life force is needed
Expert Rotation


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Stoneforge gave this build 5 stars • January 2022
I really enjoy playing with this build.
5 stars
Arthelad gave this build 5 stars • October 2021
Very good build, I liked it a lot, and as long you're willing to fight, it will have a lot of self sustain and damage. If you're farming for mats, minion is better as you can fram and move. But this is really good otherwise.

Comments

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