Reaper - Epidemic

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Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories.

Focused on: Condition damageSurvivabilityArea Damage and Boon Corruption.

Designed for:


Overview

Epidemic Reaper brings very high area damage and significant boon corruption. The build does require team support to compensate for its low mobility but also scales extremely well from any conditions its allies apply.

Skill Bar

Scepter/DaggerHealingUtilityElite
Staff

Skill Variants

Utility

  • Corrosive Poison Cloud
    Not usable underwater.png
    ½Activation.png
    30Recharge.png
    Corrosive Poison Cloud
    Corruption. Weaken yourself. The target area is enveloped in a noxious cloud that poisons foes and leaves them weakened.
    Poison.png4Poison (2s): 268 Damage, -33% Healing Effectiveness
    Weakness.pngWeakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Weakness.pngSelf Weakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Targets.pngNumber of Targets: 5
    Book.pngBlocks Missiles
    Duration.pngDuration: 8 seconds
    Combo.pngCombo Field: Poison
    Book.pngUnblockable
    Radius.pngRadius: 240
    Range.pngRange: 900
    Well of Corruption
    ¼Activation.png
    40Recharge.png
    Well of Corruption
    Well. Target area pulses, converting boons on foes into conditions
    Damage.pngDamage (6x): 738
    Book.pngLife Force: 1%
    Targets.pngNumber of Targets: 5
    Book.pngPulse: 1 second
    Duration.pngDuration: 6 seconds
    Combo.pngCombo Field: Dark
    Book.pngUnblockable
    Radius.pngRadius: 240
    Range.pngRange: 900
    Alternative option for downed pressure.

Elite

  • "Chilled to the Bone!"
    Not usable underwater.png
    Activation.png
    90Recharge.png
    "Chilled to the Bone!"
    Shout. Freeze all enemies around. Gain boons for each foe you freeze.
    Damage.pngDamage: 1,034
    Chilled.pngChilled (4s): -66% Skill Recharge Rate, -66% Movement Speed
    Stability.png2Stability (10s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Stun.pngStun: 2 seconds
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 600
    Short CD strong AoE stun
  • Lich Form
    Not usable underwater.png
    180Recharge.png
    Lich Form
    Spectral. Assume the form of a lich for a brief time. Entering this form removes spectral effects. Gain life force when this skill ends.
    Stability.pngStability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Book.pngLife Force When Ending: 15%
    Radius.pngBoon Application Interval: 3 seconds
    Duration.pngDuration: 15 seconds
    Long CD, but very strong AoE boonrip if a defensive option is not needed.

Specializations

Variants

  • Path of Corruption
    Path of Corruption.pngPath of Corruption
    Shroud skill 2 now additionally converts boons into conditions.
    Book.pngBoons Converted to Conditions: 2
    - More frequent boon corruption at the cost of increased CDs.
  • Weakening Shroud
    10Recharge.png
    Weakening Shroud.pngWeakening Shroud
    Cast enfeeble when entering shroud. Critical hits inflict weakness.
    Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    - More frequent boon corruption at the cost of sustain.


Variants

  • Dhuumfire
    Dhuumfire.pngDhuumfire
    Shroud skill 1 inflicts burning on your target.
    Burning.pngBurning (3s): 393 Damage
    - Damage at the cost of CC vulnerability.


Variants

  • Chilling Nova
    8Recharge.png
    Chilling Nova.pngChilling Nova
    Critical hits against chilled foes causes an explosion that chills adjacent foes.
    Damage.pngDamage: 103
    Chilled.pngChilled (1½s): -66% Skill Recharge Rate, -66% Movement Speed
    Targets.pngNumber of Targets: 3
    Radius.pngRadius: 180
    - Damage at the cost of CC vulnerability.

Equipment

First Weapon Set
  • Main Hand
Scepter
Stats: Trailblazer's
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Dagger
Stats: Trailblazer's
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Staff
Stats: Trailblazer's
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Corruption Superior Sigil of Corruption
Superior Sigil of Corruption.pngSuperior Sigil of Corruption
Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.
Armor
  • Head
Stats: Trailblazer's
Superior Rune of Antitoxin Superior Rune of Antitoxin
Superior Rune of Antitoxin.pngSuperior Rune of Antitoxin
(1): +28 Condition Damage (2): -4% Incoming condition duration (3): +55 Condition Damage (4): -8% Incoming condition duration (5): +100 Condition Damage (6): -12% Incoming condition duration; Gain 5 stacks of might for 10 seconds on incoming poison or torment. (Cooldown: 20s)
  • Shoulders
Stats: Trailblazer's
Superior Rune of Antitoxin Superior Rune of Antitoxin
Superior Rune of Antitoxin.pngSuperior Rune of Antitoxin
(1): +28 Condition Damage (2): -4% Incoming condition duration (3): +55 Condition Damage (4): -8% Incoming condition duration (5): +100 Condition Damage (6): -12% Incoming condition duration; Gain 5 stacks of might for 10 seconds on incoming poison or torment. (Cooldown: 20s)
  • Chest
Stats: Trailblazer's
Superior Rune of Antitoxin Superior Rune of Antitoxin
Superior Rune of Antitoxin.pngSuperior Rune of Antitoxin
(1): +28 Condition Damage (2): -4% Incoming condition duration (3): +55 Condition Damage (4): -8% Incoming condition duration (5): +100 Condition Damage (6): -12% Incoming condition duration; Gain 5 stacks of might for 10 seconds on incoming poison or torment. (Cooldown: 20s)
  • Hands
Stats: Trailblazer's
Superior Rune of Antitoxin Superior Rune of Antitoxin
Superior Rune of Antitoxin.pngSuperior Rune of Antitoxin
(1): +28 Condition Damage (2): -4% Incoming condition duration (3): +55 Condition Damage (4): -8% Incoming condition duration (5): +100 Condition Damage (6): -12% Incoming condition duration; Gain 5 stacks of might for 10 seconds on incoming poison or torment. (Cooldown: 20s)
  • Legs
Stats: Trailblazer's
Superior Rune of Antitoxin Superior Rune of Antitoxin
Superior Rune of Antitoxin.pngSuperior Rune of Antitoxin
(1): +28 Condition Damage (2): -4% Incoming condition duration (3): +55 Condition Damage (4): -8% Incoming condition duration (5): +100 Condition Damage (6): -12% Incoming condition duration; Gain 5 stacks of might for 10 seconds on incoming poison or torment. (Cooldown: 20s)
  • Feet
Stats: Trailblazer's
Superior Rune of Antitoxin Superior Rune of Antitoxin
Superior Rune of Antitoxin.pngSuperior Rune of Antitoxin
(1): +28 Condition Damage (2): -4% Incoming condition duration (3): +55 Condition Damage (4): -8% Incoming condition duration (5): +100 Condition Damage (6): -12% Incoming condition duration; Gain 5 stacks of might for 10 seconds on incoming poison or torment. (Cooldown: 20s)


Accessories
  • Amulet
Stats: Trailblazer's
  • Ring 1
Stats: Trailblazer's
  • Ring 2
Stats: Trailblazer's
  • Earring 1
Stats: Trailblazer's
  • Earring 2
Stats: Trailblazer's
  • Back
Stats: Trailblazer's

Infusions

  • 18x
    Malign WvW Infusion Malign WvW Infusion
    Malign WvW Infusion.pngMalign WvW Infusion
    +5 Condition Damage +1% Damage to Guards, Lords, and Supervisors

Variants

Stats

  • Add more Viper's to increase damage, more Trailblazer's to increase survivability.
  • Dire can be a cheaper option, but provides much lower damage potential.

Sigils

  • Superior Sigil of Malice Superior Sigil of Malice
    Superior Sigil of Malice.pngSuperior Sigil of Malice
    +10% condition duration.
  • Superior Sigil of Hydromancy Superior Sigil of Hydromancy
    9Recharge.png
    Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
    Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Geomancy Superior Sigil of Geomancy
    9Recharge.png
    Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
    Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)

Rune

  • Superior Rune of the Undead Superior Rune of the Undead
    Superior Rune of the Undead.pngSuperior Rune of the Undead
    (1): +25 Condition Damage (2): +35 Toughness (3): +50 Condition Damage (4): +65 Toughness (5): +100 Condition Damage (6): 7% of toughness is converted to Condition Damage.

Food & Consumables

Food

  • Sweet Bean Bun Sweet Bean Bun
    Sweet Bean Bun.pngSweet Bean Bun
    Nourishment (30 m):
    Food.png+70 Expertise-20% Condition Duration (Incoming)+25% Magic Find during Lunar New Year
    Consumable
    - Defensive option, recommended.
  • Koi Cake Koi Cake
    Koi Cake.pngKoi Cake
    Nourishment (20 m):
    Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
    Consumable
    - Offensive option.

Utility

  • Toxic Focusing Crystal Toxic Focusing Crystal
    Toxic Focusing Crystal.pngToxic Focusing Crystal
    Nourishment (30 m):
    Potion.pngGain Condition Damage equal to 3% of your PowerGain Condition Damage equal to 3% of your Precision+10% Experience from Kills
    Consumable
  • Tuning Icicle Tuning Icicle
    Tuning Icicle.pngTuning Icicle
    Nourishment (30 m):
    Potion.pngGain Condition Damage equal to 3% of your PrecisionGain Condition Damage equal to 8% of your Expertise+10% Experience from Kills
    Consumable
    - Cheaper Variant.

Usage

Staff

  • Staff auto attacks are low impact and its abilities relatively long cooldowns, so the best use of the weapon is to use its cooldown skills then swap out as soon as possible.
  • Use
    Mark of Blood
    ¾Activation.png
    Recharge.png
    Mark of Blood
    Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
    Damage.pngDamage: 73
    Regeneration.pngRegeneration (6s): 780 Heal
    Bleeding.png2Bleeding (8s): 352 Damage
    Targets.pngNumber of Targets: 5
    Radius.pngBlast Radius: 300
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    and
    Chilblains
    ¾Activation.png
    16Recharge.png
    Chilblains
    Mark. Chill and poison the target area.
    Damage.pngDamage: 185
    Chilled.pngChilled (4s): -66% Skill Recharge Rate, -66% Movement Speed
    Poison.png3Poison (5s): 503 Damage, -33% Healing Effectiveness
    Targets.pngNumber of Targets: 5
    Radius.pngBlast Radius: 300
    Radius.pngRadius: 240
    Combo.pngCombo Field: Poison
    Range.pngRange: 1,200
    to build area condi stacks.
  • Putrid Mark
    ¾Activation.png
    20Recharge.png
    Putrid Mark
    Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.
    Damage.pngDamage: 444
    Book.pngConditions Removed: 3
    Targets.pngNumber of Targets: 5
    Radius.pngBlast Radius: 300
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    and
    Reaper's Mark
    ¾Activation.png
    32Recharge.png
    Reaper's Mark
    Mark. Inscribe a mark that causes fear when foes trigger it.
    Damage.pngDamage: 92
    Fear.pngFear (1s): Involuntary retreat; unable to act; stacks duration.
    Targets.pngNumber of Targets: 5
    Radius.pngBlast Radius: 300
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    usage should be more careful, don't be afraid to leave them off cooldown when swapping back to S/D.
    • Putrid Mark
      ¾Activation.png
      20Recharge.png
      Putrid Mark
      Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.
      Damage.pngDamage: 444
      Book.pngConditions Removed: 3
      Targets.pngNumber of Targets: 5
      Radius.pngBlast Radius: 300
      Radius.pngRadius: 240
      Combo.pngCombo Finisher: Blast
      Range.pngRange: 1,200
      is one of your limited anti-condition skills so use it carefully.
    • Interrupt key skills with the fear of
      Reaper's Mark
      ¾Activation.png
      32Recharge.png
      Reaper's Mark
      Mark. Inscribe a mark that causes fear when foes trigger it.
      Damage.pngDamage: 92
      Fear.pngFear (1s): Involuntary retreat; unable to act; stacks duration.
      Targets.pngNumber of Targets: 5
      Radius.pngBlast Radius: 300
      Radius.pngRadius: 240
      Range.pngRange: 1,200
      .

Scepter/Dagger

  • Putrid Curse
    ½Activation.png
    Putrid Curse
    Poison your foe.
    Damage.pngDamage: 183
    Bleeding.pngBleeding (4½s): 99 Damage
    Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngBoons Converted to Conditions: 1
    Range.pngRange: 900
    is an excellent filler that can be spammed while waiting for your CDs. The final attack corrupts a boon, which can be quite punishing for any opponent especially ones with pulsing Stability like other Reapers in Shroud.
  • Grasping Dead
    ¾Activation.png
    10Recharge.png
    Grasping Dead
    Summon skeletal hands to cripple foes in the target area.
    Damage.pngDamage: 293
    Bleeding.png3Bleeding (10s): 660 Damage
    Crippled.pngCrippled (5s): -50% Movement Speed
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
    and
    Enfeebling Blood
    ¾Activation.png
    25Recharge.png
    Enfeebling Blood
    Inflict weakness and bleeding on foes in the target area.
    Damage.pngDamage: 168
    Bleeding.png2Bleeding (10s): 440 Damage
    Weakness.pngWeakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Book.pngBoons Converted to Conditions: 1
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 240
    Range.pngRange: 900
    both deal significant AoE damage, but can be difficult to land. Consider saving these skills to set up an
    Epidemic
    1Activation.png
    20Recharge.png
    Epidemic
    Corruption. Apply vulnerability on yourself. Spread conditions on a target foe to all nearby foes.
    Vulnerability.png3Self Vulnerability (6s): 3% Incoming Damage, 3% Incoming Condition Damage
    Targets.pngNumber of Targets: 5
    Book.pngUnblockable
    Radius.pngRadius: 600
    Range.pngRange: 1,200
    on a downed player.
  • Feast of Corruption
    ¾Activation.png
    10Recharge.png
    Feast of Corruption
    Strike your target, gain life force, and torment your foe. For each condition on your target up to the condition threshold, get additional life force gain and inflict additional torment stacks.
    Damage.pngDamage: 355
    Torment.png2Torment (4s): 127 Damage, 254 Damage if Moving
    Torment.pngTorment per Conditon (4s): 64 Damage, 127 Damage if Moving
    Book.pngLife Force: 8%
    Book.pngLife Force per Condition: 1%
    Book.pngCondition Threshold: 5
    Range.pngRange: 900
    adds more torment the more conditions your target has, up to 5 extra stacks. Try to get the most you can, but don't hold on to the skill for too long.
  • Deathly Swarm
    ¼Activation.png
    18Recharge.png
    Deathly Swarm
    Unleash an insect swarm, blinding multiple foes. Transfer three conditions to your target on a successful attack.
    Damage.pngDamage: 208
    Blind.pngBlind (6s): Next outgoing attack misses.
    Book.pngNumber of Bounces: 3
    Range.pngRange: 900
    Another of your anti-condition skills, avoid using this for damage in most cases.

General

  • Aim to focus a target with your team, making use of
    Corrupt Boon
    ½Activation.png
    15Recharge.png
    Corrupt Boon
    Corruption. Poison yourself. Transform boons on your foe into negative conditions.
    Poison.pngSelf Poison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngBoons Converted: 3
    Book.pngUnblockable
    Range.pngRange: 1,200
    and
    Putrid Curse
    ½Activation.png
    Putrid Curse
    Poison your foe.
    Damage.pngDamage: 183
    Bleeding.pngBleeding (4½s): 99 Damage
    Poison.pngPoison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngBoons Converted to Conditions: 1
    Range.pngRange: 900
    to remove their boons while building condition pressure. Use
    Epidemic
    1Activation.png
    20Recharge.png
    Epidemic
    Corruption. Apply vulnerability on yourself. Spread conditions on a target foe to all nearby foes.
    Vulnerability.png3Self Vulnerability (6s): 3% Incoming Damage, 3% Incoming Condition Damage
    Targets.pngNumber of Targets: 5
    Book.pngUnblockable
    Radius.pngRadius: 600
    Range.pngRange: 1,200
    when an enemy has a large amount of condition stacks.
  • Try to save your
    Corrupt Boon
    ½Activation.png
    15Recharge.png
    Corrupt Boon
    Corruption. Poison yourself. Transform boons on your foe into negative conditions.
    Poison.pngSelf Poison (6s): 201 Damage, -33% Healing Effectiveness
    Book.pngBoons Converted: 3
    Book.pngUnblockable
    Range.pngRange: 1,200
    to hit critical boons such as Stability Stability and Resistance Resistance.
  • Corrosive Poison Cloud
    Not usable underwater.png
    ½Activation.png
    30Recharge.png
    Corrosive Poison Cloud
    Corruption. Weaken yourself. The target area is enveloped in a noxious cloud that poisons foes and leaves them weakened.
    Poison.png4Poison (2s): 268 Damage, -33% Healing Effectiveness
    Weakness.pngWeakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Weakness.pngSelf Weakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Targets.pngNumber of Targets: 5
    Book.pngBlocks Missiles
    Duration.pngDuration: 8 seconds
    Combo.pngCombo Field: Poison
    Book.pngUnblockable
    Radius.pngRadius: 240
    Range.pngRange: 900
    and
    Well of Corruption
    ¼Activation.png
    40Recharge.png
    Well of Corruption
    Well. Target area pulses, converting boons on foes into conditions
    Damage.pngDamage (6x): 738
    Book.pngLife Force: 1%
    Targets.pngNumber of Targets: 5
    Book.pngPulse: 1 second
    Duration.pngDuration: 6 seconds
    Combo.pngCombo Field: Dark
    Book.pngUnblockable
    Radius.pngRadius: 240
    Range.pngRange: 900
    both provide significant pressure to players trying to rez downed targets. Try to only use these skills in situations where most of their damage can land, such as downed or CCed players.
  • Landing
    Epidemic
    1Activation.png
    20Recharge.png
    Epidemic
    Corruption. Apply vulnerability on yourself. Spread conditions on a target foe to all nearby foes.
    Vulnerability.png3Self Vulnerability (6s): 3% Incoming Damage, 3% Incoming Condition Damage
    Targets.pngNumber of Targets: 5
    Book.pngUnblockable
    Radius.pngRadius: 600
    Range.pngRange: 1,200
    successfully is critical.
    • A Stow Weapon keybind is useful to cancel a cast that would be unsuccessful.
    • Downed players have increased health and are unable to dodge making them excellent targets to set up
      Epidemic
      1Activation.png
      20Recharge.png
      Epidemic
      Corruption. Apply vulnerability on yourself. Spread conditions on a target foe to all nearby foes.
      Vulnerability.png3Self Vulnerability (6s): 3% Incoming Damage, 3% Incoming Condition Damage
      Targets.pngNumber of Targets: 5
      Book.pngUnblockable
      Radius.pngRadius: 600
      Range.pngRange: 1,200
      .
    • Make sure to strip Resistance Resistance,
      Epidemic
      1Activation.png
      20Recharge.png
      Epidemic
      Corruption. Apply vulnerability on yourself. Spread conditions on a target foe to all nearby foes.
      Vulnerability.png3Self Vulnerability (6s): 3% Incoming Damage, 3% Incoming Condition Damage
      Targets.pngNumber of Targets: 5
      Book.pngUnblockable
      Radius.pngRadius: 600
      Range.pngRange: 1,200
      will fizzle when cast on a target with resistance.
  • If you start a rez or stomp before activating
    Plague
    180Recharge.png
    Plague
    Corruption. Become a virulent cloud and inflict multiple conditions on foes you touch. Entering this form removes spectral effects. Inflict bleeding on yourself.
    Damage.pngDamage: 96
    Stability.png3Stability (3s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Poison.pngPoison (2s): 67 Damage, -33% Healing Effectiveness
    Bleeding.pngSelf-Bleeding (10s): 220 Damage
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 20 seconds
    Radius.pngDamaging Pulse: 1 second
    Radius.pngBoon Application Interval: 3 seconds
    Radius.pngRadius: 240
    it will continue while you benefit from the stability and increased defenses of the skill.
  • "Chilled to the Bone!"
    Not usable underwater.png
    Activation.png
    90Recharge.png
    "Chilled to the Bone!"
    Shout. Freeze all enemies around. Gain boons for each foe you freeze.
    Damage.pngDamage: 1,034
    Chilled.pngChilled (4s): -66% Skill Recharge Rate, -66% Movement Speed
    Stability.png2Stability (10s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Stun.pngStun: 2 seconds
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 600
    can be used to bait out dodges by stowing your weapon right after starting to channel the skill in order to cancel it - it'll only go on a ~5s CD but the entire animation will play.

Shroud

  • Soul Spiral
    30Recharge.png
    Soul Spiral
    Spiral and damage nearby foes, dealing high damage. This skill inherits traits from Life Transfer.
    Damage.pngDamage (6x): 1,108
    Poison.png6Poison (4s): 804 Damage, -33% Healing Effectiveness
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 3 seconds
    Combo.pngCombo Finisher: Whirl
    Radius.pngRadius: 300
    along with
    Corrosive Poison Cloud
    Not usable underwater.png
    ½Activation.png
    30Recharge.png
    Corrosive Poison Cloud
    Corruption. Weaken yourself. The target area is enveloped in a noxious cloud that poisons foes and leaves them weakened.
    Poison.png4Poison (2s): 268 Damage, -33% Healing Effectiveness
    Weakness.pngWeakness (3s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Weakness.pngSelf Weakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Targets.pngNumber of Targets: 5
    Book.pngBlocks Missiles
    Duration.pngDuration: 8 seconds
    Combo.pngCombo Field: Poison
    Book.pngUnblockable
    Radius.pngRadius: 240
    Range.pngRange: 900
    are your best on demand sources of poison. Use them to prevent rezzes on downed players.
  • Combo Frost Aura whenever you can by using
    Death's Charge
    1Activation.png
    6Recharge.png
    Death's Charge
    Slide forward and blast an area inflicting blind. This skill inherits traits from Dark Path.
    Damage.pngDamage: 403
    Blind.pngBlind (3s): Next outgoing attack misses.
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Leap
    Radius.pngBlast Radius: 240
    Range.pngRange: 600
    in the Ice Field created by
    Executioner's Scythe
    Activation.png
    30Recharge.png
    Executioner's Scythe
    Deliver a powerful overhand strike to stun a single target. Deals more damage the lower health the target is. Leaves behind a field of ice.
    Damage.pngDamage at 50% or Above: 605
    Damage.pngDamage Below 50%: 806
    Damage.pngDamage Below 25%: 1,008
    Chilled.pngChilled (1½s): -66% Skill Recharge Rate, -66% Movement Speed
    Stun.pngStun: 1½ seconds
    Duration.pngDuration: 4 seconds
    Combo.pngCombo Field: Ice
    Radius.pngRadius: 240
    .
  • Executioner's Scythe
    Activation.png
    30Recharge.png
    Executioner's Scythe
    Deliver a powerful overhand strike to stun a single target. Deals more damage the lower health the target is. Leaves behind a field of ice.
    Damage.pngDamage at 50% or Above: 605
    Damage.pngDamage Below 50%: 806
    Damage.pngDamage Below 25%: 1,008
    Chilled.pngChilled (1½s): -66% Skill Recharge Rate, -66% Movement Speed
    Stun.pngStun: 1½ seconds
    Duration.pngDuration: 4 seconds
    Combo.pngCombo Field: Ice
    Radius.pngRadius: 240
    Soul Spiral
    30Recharge.png
    Soul Spiral
    Spiral and damage nearby foes, dealing high damage. This skill inherits traits from Life Transfer.
    Damage.pngDamage (6x): 1,108
    Poison.png6Poison (4s): 804 Damage, -33% Healing Effectiveness
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 3 seconds
    Combo.pngCombo Finisher: Whirl
    Radius.pngRadius: 300
    this combo gives extremely high burst damage.

Gameplay Videos

YouTube:

[Trex] Cinnamon
Build rating - 5 stars
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1 Ratings
5 stars
Arete gave this build 5 stars October 2016

Compared to other AoE focused builds slightly more difficult to set up bursts but exceptional defensive stats. Epidemic itself has the potential to be the single strongest AoE skill in the game, but requires teamwork to reach its full potential, this makes the build have a higher skill floor but also skill cap compared to other AoE focused builds like Wells Necro/Reaper. Excels in small scale where resistance up time is more limited, but with good team coordination works well even in larger scale fights.