Reaper - Procmancer

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The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage and Control

Designed for: PvP Conquest

Difficulty:
Normal
This build was last updated on January 11, 2024 and is up to date for the March 19, 2024 patch.

Overview

Procmancer is a PvP condition Reaper build that's all about pressuring targets in teamfights with the help of various trait procs, making its burst sudden and unexpected. In this build even a simple Blind Blind could apply 3 other conditions to a target, and no Necromancer build has better Chill Chill uptime than this one.

The build shines at constantly maintaining a wide variety of conditions on enemies while also pressuring them with AoE boon corruption at the start of burst chains. High damage, low sustain.


Skill Bar

Staff
Pistol/Dagger
Utility


Skill Variants

Utility

For the optional slot:

  • - area denial that can save your life and the Fear Fear has great synergy with various traits.
  • - a potentially life-saving positioning tool.
  • - stunbreak, defense against direct damage, and great Life Force generation.
  • - condition cleansing and frequent AoE Chill Chill application.
  • - great skill to use against opponents who rely on blocking skills to survive like Dragonhunters or Virtuosos, but also works well against the many projectile-reflects of Tempests.
  • - low CD stunbreak with damage mitigation through Weakness Weakness.
  • - great burst CD, especially useful against targets that rely on Stability Stability. Can be used both defensively and offensively.
  • - excellent anti-projectile skill which also brings Poison Poison and Weakness Weakness spam to the table, further mitigating damage as well as enemy healing.


Weapons

  • Scepter over Pistol - Scepter remains a viable option especially for people who don't own the Secrets of the Obscure expansion. You lose a CC but gain a boon corrupt, however Scepter is a slower weapon and the damage requires some setup which makes it less ideal under pressure.
  • Torch over Dagger - while Torch is a strong weapon, it comes with several tradeoffs in this build. Torch increases your condition diversity, improves Life Force generation and adds a CC (single target), however it's going to cost you a condition transfer, Blind Blind synergy (several traits in the build are centered around this condition) and AoE Weakness Weakness. Torch offers more damage but lowers your survivability and trades AoE soft-CC (Blind Blind, Chill Chill, Weakness Weakness) for single target hard-CC (a knockdown).
  • Focus over Dagger - adds more boon removal and Life Force management tools to the build while retaining the Chill Chill synergy, but lowers your sustain.


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Specializations

Variants

  • improves your survivability and could even translate into more damage sometimes, but you have to give up some valuable Chill Chill-related trait synergy for it. This becomes a more attractive option when NOT playing with off-hand Dagger as you'd lose both a Blind Blind and a condition transfer with a different off-hand, and this trait could compensate for that without much of a cost.

Variants

  • makes it a bit harder to build Life Force but increases your burst damage, especially in shroud.
  • adds a bit of life stealing to the build for slightly higher sustain.


Equipment

Staff
Sigil
Sigil
Pistol
Dagger
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Amulets

  • - better defense against Power-based burst damage.

Sigils

  • over - improves your condition cleansing. Getting rid of several non-damaging conditions on weapon swap also increases your chances of transferring damaging conditions with .

Runes

  • - offers more damage if you don't need the passive movement speed boost from Lynx.

Relics

  • - creates an AoE field beneath the target of your elite. Compared to Cerus it has the benefit of always spawning the pool under an enemy so you don't have to worry too much about positioning. The best thing about this relic isn't even the conditions but rather the strike damage it deals over just a few seconds. Fury Fury can make this proc stronger.
  • - adds a strong offensive proc whenever you use an elite skill. Enemies under the eye can get hit multiple times, so the value of this relic goes up significantly if you can stun them right under the eye with .
  • - adds a Chill Chill proc to every shout. Worth considering due to trait synergy especially when playing with at least one utility shout.
  • - restores half a dodge roll's worth of endurance whenever you heal, improving your survivability. It's like a second Energy sigil.


Usage

General

  • Chill Chill is the most important condition in the build. Not only because it gets your condi procs rolling but also because of the sustain tied to .
  • Use as often as possible, even out of combat. This is crucial for building Life Force (LF).
  • On top of the Stability Stability and AoE stun also applies Quickness Quickness when it strikes an enemy target in melee range. Using this right before entering creates the perfect setup for your hard hitting shroud skills.
  • has a very distinct animation which makes it easy to avoid, if you feel like that's going to happen then stow your weapon to cancel the channeling. This is also great for fake casting - you can use the skill, cancel it immediately with weapon stow (the whole animation's still going to finish, potentially baiting out dodges or other defensive CDs), and send it only on a CD of 5 seconds.
  • Entering shroud procs and , these are both defensive and offensive by nature. Being able to rip boons and apply Weakness Weakness even when you're sitting in a CC could save your life, and these are great instant offensive procs as well which could kickstart your burst chain.
    • Quickly following up with to apply Blind and corrupt more boons through is basically a 2 button burst combo that puts heavy pressure on every enemy around you.
    • Entering shroud counts as a weapon swap and as such could proc and while on Pistol/Dagger (if the sigils aren't on CD) which are instantly applied to the enemy target via for increased burst and condition variety.
  • Ideally try to use inside the field left behind by to combo .
  • Cleansing on this build is rather limited and often tied to offensive skills such as and , skill #4 on both weapons. Other than that you've got but depending on what 3rd utility you took this may or may not be the only stunbreak in the build so use it wisely.
  • There's more to (SW) than just being a stun breaker with a bit of LF management, this skill allows for quite a bit of creativity. For example:
    • Activate SW jump off a cliff while being chased when your enemies jump after you.
    • Activate SW break line of sight cast teleport back at the very end of the channeling (this makes it harder to avoid and reduces the chance of getting interrupted, although the outcome is going to be a bit luck based).
    • Activate SW (if using Flesh Wurm) when they catch up to you. This works for stomping downed enemies as well, the channeling isn't interrupted by either of these teleports!
  • When playing with Scepter, is best used on targets that already have several conditions on them to maximize damage and LF generation.
    • is a great setup for this skill, allowing you to deliver burst damage in an instant.
  • is one of the strongest skills in the build due to its synergy with various traits. It's valuable in any situation from surviving enemy focus to pressuring multiple targets.
  • For mobility use the following sequence:
  1. just before Death's Charge finishes (the ending of DC brings your character to a halt, which can be cancelled by dropping out of shroud early)
  • is a great skill for quickly setting up other skills like , or a shroud burst.
  • On Staff try to use AFTER for a free AoE Weakness Weakness combo.
  • and are the best skills to use with .


Shroud burst rotation example

  1. to your target


Top Streamers


Ratings

This build has a rating of 5 stars based on 12 votes.
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5 stars
Ethan gave this build 5 stars • May 2023
Broken, stupid damage, cc, aoe fear, stability access, blinds, boon corrupts...it really does everything necessary to be a broken dps
5 stars
Goon gave this build 5 stars • May 2023
Fantastic build in the current meta. Tankier then most reaper build due to the high vitality and low reliance on shroud autos for damage. Your damage comes packed in with debilitating conditions like blind and chill enabling you to lock down enemies and lower their ability to pressure your team. Very easy to learn though will require good positioning to survive at higher levels. I don't think it's necessary overpowered as the damage takes a long time to ramp up and being killed by this build means you have tanked multiple key skills from the reaper. However, the near permanenet chill is extremely unfun to play against.
5 stars
Vex gave this build 5 stars • May 2023
Completely busted build that makes it nearly impossible to play support because of how hard it's spamming multiple condis at once. No build can keep up with condi removal. I'm surprised it wasn't nerfed witb the may 2 patch, I hope it gets the nerfhammer in the next one. "PlzAnetBuffNecro" is full of bs, at least hide your agenda behind a better name dude.
3 stars
PlzAnetBuffNecro gave this build 3 stars • April 2023
I dont think this build should be 5 stars. It might work in lower tier pvp, but most classes being played in the higher ranks have the instant burst to negate shroud and make you useless as well as enough condi cleanse (which has always been the case) to negate your condis as well as enough cc to interrupt your main dmg (reaper). Giving it a star. Power Reaper or Condi Harbinger still outperform this.
5 stars
Hanz gave this build 5 stars • March 2023
I think people are sleeping on this. The damage if insanely good, so is the condition variety and how quickly it can put 5+ different conditions on a target. Great chill uptime, lots of AoE boon corruption (many of them are tied to instant cast skills and procs too) and easily stacks 25 vuln in no time to help your team pressure targets. It's really squishy but with proper kiting, CD management, and positioning it's manageable even if you don't have a support. The boon corruption and Weakness in the build also adds to the sustain in a way. This is a very solid build for rank climbing at the very least.
5 stars
Trini565 gave this build 5 stars • December 2016
I think this build is great. You have to honestly out smart your opponent with positioning and picking the right utilities base off your opponent. IMO you can make this build work without support. I personally play this build and I have no problems.
5 stars
Qubusify gave this build 5 stars • December 2016
Do not use this when soloing or without support. You will only handicap your team.
5 stars
VolkS7X gave this build 5 stars • December 2016
This build is amazing. "Rise!" is just great at countering Mesmers and their pesky clones. Warriors and Guardians cannot out-sustain me due to the constant flow of conditions and condition transfers. Elementalists and Thieves cannot burst me down faster than I can burst them down due to the major difference in sustainability. Only class I've really had problems with were rangers, and that's due to their also great sustain, damage and tankiness combined. This build can easily fill all three engagement distances, with Reaper form as a frontliner / tank / pure DPS. Scepter is great at mid range, makes up for the lack of mobility by taking away the enemy's mobility. Staff is fun when both other engagement distances are filled and you can comfortably sit at the back and spam heals for your team and conditions for the enemy. While this build can hold its own in most 1v1 scenarios, it does have its counters. However, the enemy must be geared in such way to counter every aspect of this build, which would sacrifice their overall potential. However, this build shines in teamfights.
5 stars
Jericho D gave this build 5 stars • November 2016
I was skeptical about switching to this build because of the success (albeit squishy) of more condition-heavy builds. But I decided to give it a try. Glad I did. This build is absolutely SICK. The sustain is unreal and the damage is sufficient to 1v2 and sometimes 1v3. It takes down DHs and rangers with ease, totally slaughters thieves, engineers, and eles, and out-sustains most mesmers and warriors. In the last 5 matches I've played (consecutively) I have not died once---compared to dying 3 or 4 times with previous condi-heavy builds that relied on team support. This is a solo-ready build for pugging @ season and will be murderous in an organized team setting. I opted for "Rise!" to split incoming damage (since I solo-Q and can't rely on a team healer) and it works beautifully. I can see why this is the new meta reaper build. Excellent!
5 stars
Exciton gave this build 5 stars • November 2016
Absolutely fall in love with the amount of damage this build can deal. The survivability is also good by necro standard.
5 stars
Antonioxd gave this build 5 stars • November 2016
So Spiteful talisman or Bitter chill? That 5% damage extra doesn't appeal to me at all in comparison to the vulnerability stack. Good build regardless. Not too sure if this is a meta build though. Condi pressure from all out necro has much more presence in team fight compare to this one (and obviously they die much faster). When macebow warrior hasn't been categorized as meta in sPvP I don't really see this belongs to the meta.
5 stars
Sulewi gave this build 5 stars • November 2016
Love it! It's insanely strong but IMO requires even more attention to good positioning compared to the old builds. Briefly said, it kills faster than the old builds at the cost of being more vulnerable.

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