Difference between revisions of "Reaper - Shout Reaper"

m (Equipment)
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* {{skill tooltip|"Rise!"}} defensive option.
 
* {{skill tooltip|"Rise!"}} defensive option.
 
* {{skill tooltip|"You Are All Weaklings!"}} shorter cd, stun break defensive option.
 
* {{skill tooltip|"You Are All Weaklings!"}} shorter cd, stun break defensive option.
 +
* {{skill tooltip|Well of Corruption}}
  
 
==Specializations==
 
==Specializations==

Revision as of 00:49, 20 April 2017

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Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Condition damageSurvivabilityArea Damage and Boon Corruption.

Designed for:


Overview

Epidemic Reaper brings very high area damage and significant boon corruption. The build does require team support to compensate for its low mobility but also scales extremely well from any conditions its allies apply.

Skill Bar

Axe/DaggerHealingUtilityElite
Staff

Weapon Variants

x/Focus
Reaper's Touch
¾Activation.png
18Recharge.png
Reaper's Touch
Send out a scythe that bounces between foes and allies. Causes vulnerability on foes and regeneration on allies.
Damage.pngDamage: 199
Regeneration.pngRegen (5s): 650 Heal
Vulnerability.png4Vulnerability (10s): 4% Incoming Damage
Death Shroud.pngLife Force: 3%
Book.pngNumber of Bounces: 4
Range.pngRange: 1,200
Spinal Shivers
Activation.png
20Recharge.png
Spinal Shivers
Chill your target and remove up to three boons, dealing extra damage based on the number of boons removed.
Damage.pngDamage - Three Boons: 322
Damage.pngDamage - Two Boons: 266
Damage.pngDamage - One Boon: 199
Damage.pngDamage - No Boons: 133
Chill.pngChilled (5s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngBoons Removed: 3
Range.pngRange: 1,200
  • Use Focus in GvGs for
    Spinal Shivers
    Activation.png
    20Recharge.png
    Spinal Shivers
    Chill your target and remove up to three boons, dealing extra damage based on the number of boons removed.
    Damage.pngDamage—Three Boons: 382
    Damage.pngDamage—Two Boons: 306
    Damage.pngDamage—One Boon: 229
    Damage.pngDamage—No Boons: 153
    Chilled.pngChilled (5s): -66% Skill Recharge Rate, -66% Movement Speed
    Book.pngBoons Removed: 3
    Range.pngRange: 1,200
    on the focus target.
Greatsword
Dusk Strike
¾Activation.png
Dusk Strike
Cleave foes in front of you.
Damage.pngDamage: 304
Book.pngNumber of targets: 3
Range.pngDuration: 130
Gravedigger
Activation.png
8Recharge.png
Gravedigger
Perform a huge swing that deals heavy damage. Recharges faster if it hits a downed or low health foe.
Damage.pngDamage: 806
Radius.pngHealth treshold: 50%
Book.pngNumber of Targets: 5
Book.pngRecharge Reduced: 100%
Combo.pngCombo Finisher: Whirl
Range.pngRange: 170
Death Spiral
1Activation.png
12Recharge.png
Death Spiral
Conjure a drill of dark energy on your blade and rend the armor of foes in front of you.
Damage.png6Damage: 363
Vulnerability.png12Vulnerability (10s): 12% Incoming Damage, 12% Incoming Condition Damage
Book.pngLife Force: 2%
Book.pngNumber of Targets: 3
Range.pngRange: 220
Nightfall
½Activation.png
25Recharge.png
Nightfall
Call down a growing column of shadows that damages and applies conditions on foes per pulse.
Damage.pngDamage: 282
Blind.pngBlind (2s): Next outgoing attack misses.
Cripple.pngCrippled (2s): -50% Movement Speed
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Radius.pngInterval: 2s
Radius.pngRadius: 300
Combo.pngCombo Field: Dark
Grasping Darkness
¾Activation.png
30Recharge.png
Grasping Darkness
Toss spectral scythes at foes in front of you, applying chill to them and pulling them to you. Gain life force for each struck foe.
Damage.pngDamage: 403
Chill.pngChilled (4s): -66% Skill Recharge Rate, -66% Movement Speed
Book.pngLife Force: 4%
Book.pngNumber of targets: 5
Range.pngRange: 600
  • Greatsword is a strong option when staying in melee range is viable, particularly in a GvG setting where
    Nightfall
    ½Activation.png
    25Recharge.png
    Nightfall
    Call down a growing column of shadows that damages and applies conditions on foes per pulse.
    Damage.pngDamage: 282
    Blind.pngBlind (2s): Next outgoing attack misses.
    Crippled.pngCrippled (2s): -50% Movement Speed
    Targets.pngNumber of Targets: 5
    Book.pngPulses: 4
    Book.pngBoons Converted to Conditions: 4
    Radius.pngInterval: 2 seconds
    Combo.pngCombo Field: Dark
    Radius.pngRadius: 300
    can shine.

Skill Variants

Utility

  • "Rise!"
    40Recharge.png
    "Rise!"
    Shout. Damage foes around you. Summon a shambling horror plus additional horrors near each enemy struck. Shambling horrors absorb damage for their master as long as they are attacking.
    Damage.pngDamage: 259
    Damage.pngDamage Reduced: 33%
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 25 seconds
    Book.pngUnblockable
    Radius.pngRadius: 600
    defensive option.
  • "You Are All Weaklings!"
    30Recharge.png
    "You Are All Weaklings!"
    Shout. Damage foes around you inflicting conditions on them and giving you boons. Gain additional might per foe struck.
    Damage.pngDamage: 259
    Weakness.pngWeakness (8s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    Might.png5Might (10s): +150 Power, +150 Condition Damage
    Might.pngMight per target hit (10s): +30 Power, +30 Condition Damage
    Targets.pngNumber of Targets: 5
    Breaks Stun.pngBreaks Stun
    Radius.pngRadius: 600
    shorter cd, stun break defensive option.
  • Well of Corruption
    ¼Activation.png
    40Recharge.png
    Well of Corruption
    Well. Target area pulses, converting boons on foes into conditions
    Damage.pngDamage (6x): 738
    Book.pngLife Force: 1%
    Targets.pngNumber of Targets: 5
    Book.pngPulse: 1 second
    Duration.pngDuration: 6 seconds
    Combo.pngCombo Field: Dark
    Book.pngUnblockable
    Radius.pngRadius: 240
    Range.pngRange: 900

Specializations

Variants

  • Chilling Darkness
    3Recharge.png
    Chilling Darkness.pngChilling Darkness
    Blinding a target will also apply chill.
    Chilled.pngChilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
    - Higher damage output at the cost of condition removal.
  • Path of Corruption
    Path of Corruption.pngPath of Corruption
    Shroud skill 2 now additionally converts boons into conditions.
    Book.pngBoons Converted to Conditions: 2
    - More frequent boon corruption at the cost of increased CDs.
  • Weakening Shroud
    10Recharge.png
    Weakening Shroud.pngWeakening Shroud
    Cast enfeeble when entering shroud. Critical hits inflict weakness.
    Weakness.pngWeakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
    - More frequent boon corruption at the cost of sustain.




Equipment

First Weapon Set
  • Main Hand
Axe
Stats: Celestial
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Dagger
Stats: Celestial
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Staff
Stats: Celestial
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Corruption Superior Sigil of Corruption
Superior Sigil of Corruption.pngSuperior Sigil of Corruption
Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.
Armor
  • Head
Stats: Celestial
Superior Rune of the Reaper Superior Rune of the Reaper
Superior Rune of the Reaper.pngSuperior Rune of the Reaper
(1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When executing a shout skill, chill nearby enemies for 1 second (360 radius).
  • Shoulders
Stats: Celestial
Superior Rune of the Reaper Superior Rune of the Reaper
Superior Rune of the Reaper.pngSuperior Rune of the Reaper
(1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When executing a shout skill, chill nearby enemies for 1 second (360 radius).
  • Chest
Stats: Celestial
Superior Rune of the Reaper Superior Rune of the Reaper
Superior Rune of the Reaper.pngSuperior Rune of the Reaper
(1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When executing a shout skill, chill nearby enemies for 1 second (360 radius).
  • Hands
Stats: Celestial
Superior Rune of the Reaper Superior Rune of the Reaper
Superior Rune of the Reaper.pngSuperior Rune of the Reaper
(1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When executing a shout skill, chill nearby enemies for 1 second (360 radius).
  • Legs
Stats: Celestial
Superior Rune of the Reaper Superior Rune of the Reaper
Superior Rune of the Reaper.pngSuperior Rune of the Reaper
(1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When executing a shout skill, chill nearby enemies for 1 second (360 radius).
  • Feet
Stats: Celestial
Superior Rune of the Reaper Superior Rune of the Reaper
Superior Rune of the Reaper.pngSuperior Rune of the Reaper
(1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When executing a shout skill, chill nearby enemies for 1 second (360 radius).


Accessories
  • Amulet
Stats: Celestial
  • Ring 1
Stats: Celestial
  • Ring 2
Stats: Celestial
  • Earring 1
Stats: Celestial
  • Earring 2
Stats: Celestial
  • Back
Stats: Celestial

Infusions

  • 18x
    Malign WvW Infusion Malign WvW Infusion
    Malign WvW Infusion.pngMalign WvW Infusion
    +5 Condition Damage +1% Damage to Guards, Lords, and Supervisors

Variants

Stats

  • Trailblazer's stats trades damage for survivability.
  • Dire can be a cheaper option, but provides much lower damage potential.

Sigils

  • Superior Sigil of Malice Superior Sigil of Malice
    Superior Sigil of Malice.pngSuperior Sigil of Malice
    +10% condition duration.
  • Superior Sigil of Hydromancy Superior Sigil of Hydromancy
    9Recharge.png
    Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
    Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Geomancy Superior Sigil of Geomancy
    9Recharge.png
    Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
    Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Torment Superior Sigil of Torment
    5Recharge.png
    Superior Sigil of Torment.pngSuperior Sigil of Torment
    50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
    provides an extra condition to cover more important conditions from cleanse

Staff

  • Superior Sigil of Corruption Superior Sigil of Corruption
    Superior Sigil of Corruption.pngSuperior Sigil of Corruption
    Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.
    Superior Sigil of Hydromancy Superior Sigil of Hydromancy
    9Recharge.png
    Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
    Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)

Food & Consumables

Food

  • Sweet Bean Bun Sweet Bean Bun
    Sweet Bean Bun.pngSweet Bean Bun
    Nourishment (30 m):
    Food.png+70 Expertise-20% Condition Duration (Incoming)+25% Magic Find during Lunar New Year
    Consumable
    - Defensive option, recommended.
  • Koi Cake Koi Cake
    Koi Cake.pngKoi Cake
    Nourishment (20 m):
    Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
    Consumable
    - Offensive option.

Utility

  • Toxic Focusing Crystal Toxic Focusing Crystal
    Toxic Focusing Crystal.pngToxic Focusing Crystal
    Nourishment (30 m):
    Potion.pngGain Condition Damage equal to 3% of your PowerGain Condition Damage equal to 3% of your Precision+10% Experience from Kills
    Consumable
  • Tuning Icicle Tuning Icicle
    Tuning Icicle.pngTuning Icicle
    Nourishment (30 m):
    Potion.pngGain Condition Damage equal to 3% of your PrecisionGain Condition Damage equal to 8% of your Expertise+10% Experience from Kills
    Consumable
    - Cheaper Variant.

Usage

General

  • Rotate around
    Unholy Feast
    1Activation.png
    12Recharge.png
    Unholy Feast
    Cripple nearby foes and convert their boons into conditions. Gain retaliation for each foe you strike.
    Damage.pngDamage: 272
    Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
    Cripple.pngError: Invalid format. Refer the template manual.
    Book.pngBoons Coverted to Conditions: 2
    Targets.pngNumber of Targets: 5
    Range.pngRange: 600
    and
    Spiteful Spirit
    Spiteful Spirit.pngSpiteful Spirit
    Cast unholy feast when entering shroud.
    to maximize AoE boon corruption.
  • Use your shouts offensively to proc
    Deathly Chill
    Deathly Chill.pngDeathly Chill
    Chill deals damage over time.
    Bleeding.pngBleeding (8s): 176 Damage
    with
    Superior Rune of the Reaper Superior Rune of the Reaper
    Superior Rune of the Reaper.pngSuperior Rune of the Reaper
    (1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When executing a shout skill, chill nearby enemies for 1 second (360 radius).
    .
    • Keep in mind that reaper runes have a range of 360 compared to the shouts 600.
  • "Your Soul Is Mine!"
    ¾Activation.png
    20Recharge.png
    "Your Soul Is Mine!"
    Shout. Heal yourself and strike foes around you, absorbing life force for each foe struck.
    Damage.pngDamage: 259
    Healing.pngHealing: 4,555
    Book.pngLife Force: 4%
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 600
    is your primary life force generator, make sure to use it aggressively.
  • Landing
    Epidemic
    1Activation.png
    20Recharge.png
    Epidemic
    Corruption. Apply vulnerability on yourself. Spread conditions on a target foe to all nearby foes.
    Vulnerability.png3Self Vulnerability (6s): 3% Incoming Damage, 3% Incoming Condition Damage
    Targets.pngNumber of Targets: 5
    Book.pngUnblockable
    Radius.pngRadius: 600
    Range.pngRange: 1,200
    successfully is critical.
    • A Stow Weapon keybind is useful to cancel a cast that would be unsuccessful.
    • Make sure to strip Resistance Resistance,
      Epidemic
      1Activation.png
      20Recharge.png
      Epidemic
      Corruption. Apply vulnerability on yourself. Spread conditions on a target foe to all nearby foes.
      Vulnerability.png3Self Vulnerability (6s): 3% Incoming Damage, 3% Incoming Condition Damage
      Targets.pngNumber of Targets: 5
      Book.pngUnblockable
      Radius.pngRadius: 600
      Range.pngRange: 1,200
      will fizzle when cast on a target with resistance.
    • Downed players have increased health and are unable to dodge making them excellent targets to set up
      Epidemic
      1Activation.png
      20Recharge.png
      Epidemic
      Corruption. Apply vulnerability on yourself. Spread conditions on a target foe to all nearby foes.
      Vulnerability.png3Self Vulnerability (6s): 3% Incoming Damage, 3% Incoming Condition Damage
      Targets.pngNumber of Targets: 5
      Book.pngUnblockable
      Radius.pngRadius: 600
      Range.pngRange: 1,200
      .
  • "Chilled to the Bone!"
    Not usable underwater.png
    Activation.png
    90Recharge.png
    "Chilled to the Bone!"
    Shout. Freeze all enemies around. Gain boons for each foe you freeze.
    Damage.pngDamage: 1,034
    Chilled.pngChilled (4s): -66% Skill Recharge Rate, -66% Movement Speed
    Stability.png2Stability (10s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    Stun.pngStun: 2 seconds
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 600
    can be used to bait out dodges by stowing your weapon right after starting to channel the skill in order to cancel it - it'll only go on a ~5s CD but the entire animation will play.
  • Whirl Finishers (such as
    Soul Spiral
    30Recharge.png
    Soul Spiral
    Spiral and damage nearby foes, dealing high damage. This skill inherits traits from Life Transfer.
    Damage.pngDamage (6x): 1,108
    Poison.png6Poison (4s): 804 Damage, -33% Healing Effectiveness
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 3 seconds
    Combo.pngCombo Finisher: Whirl
    Radius.pngRadius: 300
    and
    Gravedigger
    Activation.png
    8Recharge.png
    Gravedigger
    Perform a huge swing that deals heavy damage. Recharges faster if it hits a downed or low health foe.
    Damage.pngDamage: 806
    Radius.pngHealth Threshold: 50%
    Targets.pngNumber of Targets: 5
    Book.pngRecharge Reduced: 100%
    Combo.pngCombo Finisher: Whirl
    Range.pngRange: 170
    ) use the combo field the cast was started in to determine the finisher. As long as the cast finishes in the original field, the Whirl will be of that field, regardless of other fields covering it.
    • Soul Spiral
      30Recharge.png
      Soul Spiral
      Spiral and damage nearby foes, dealing high damage. This skill inherits traits from Life Transfer.
      Damage.pngDamage (6x): 1,108
      Poison.png6Poison (4s): 804 Damage, -33% Healing Effectiveness
      Targets.pngNumber of Targets: 5
      Duration.pngDuration: 3 seconds
      Combo.pngCombo Finisher: Whirl
      Radius.pngRadius: 300
      procs 6 whirl finishers while
      Gravedigger
      Activation.png
      8Recharge.png
      Gravedigger
      Perform a huge swing that deals heavy damage. Recharges faster if it hits a downed or low health foe.
      Damage.pngDamage: 806
      Radius.pngHealth Threshold: 50%
      Targets.pngNumber of Targets: 5
      Book.pngRecharge Reduced: 100%
      Combo.pngCombo Finisher: Whirl
      Range.pngRange: 170
      procs 3.
    • The highest damage fields for whirl finishers are, in descending order; Frost, Fire, Ethereal.
    • Whirl finishers on Light fields create cleansing bolts which cleanse 1 condition each in a 150 AoE around the first friendly target hit by the bolt.

Axe/x

  • Ghastly Claws
    Activation.png
    8Recharge.png
    Ghastly Claws
    Summon spectral claws to slash your foe in a quick flurry of strikes, gaining life force per strike.
    Damage.pngDamage (8x): 1,072
    Book.pngLife Force: 12%
    Range.pngRange: 900
    is your secondary life force generator and a strong single target focus skill.
  • Deathly Swarm
    ¼Activation.png
    18Recharge.png
    Deathly Swarm
    Unleash an insect swarm, blinding multiple foes. Transfer three conditions to your target on a successful attack.
    Damage.pngDamage: 208
    Blind.pngBlind (6s): Next outgoing attack misses.
    Book.pngNumber of Bounces: 3
    Range.pngRange: 900
    Another of your anti-condition skills, avoid using this for damage in most cases.

Staff

  • Staff auto attacks are low impact and its abilities relatively long cooldowns, so the best use of the weapon is to use its cooldown skills then swap out as soon as possible.
  • Use
    Mark of Blood
    ¾Activation.png
    Recharge.png
    Mark of Blood
    Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
    Damage.pngDamage: 73
    Regeneration.pngRegeneration (6s): 780 Heal
    Bleeding.png2Bleeding (8s): 352 Damage
    Targets.pngNumber of Targets: 5
    Radius.pngBlast Radius: 300
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    and
    Chilblains
    ¾Activation.png
    16Recharge.png
    Chilblains
    Mark. Chill and poison the target area.
    Damage.pngDamage: 185
    Chilled.pngChilled (4s): -66% Skill Recharge Rate, -66% Movement Speed
    Poison.png3Poison (5s): 503 Damage, -33% Healing Effectiveness
    Targets.pngNumber of Targets: 5
    Radius.pngBlast Radius: 300
    Radius.pngRadius: 240
    Combo.pngCombo Field: Poison
    Range.pngRange: 1,200
    to build area condi stacks.
  • Putrid Mark
    ¾Activation.png
    20Recharge.png
    Putrid Mark
    Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.
    Damage.pngDamage: 444
    Book.pngConditions Removed: 3
    Targets.pngNumber of Targets: 5
    Radius.pngBlast Radius: 300
    Radius.pngRadius: 240
    Combo.pngCombo Finisher: Blast
    Range.pngRange: 1,200
    and
    Reaper's Mark
    ¾Activation.png
    32Recharge.png
    Reaper's Mark
    Mark. Inscribe a mark that causes fear when foes trigger it.
    Damage.pngDamage: 92
    Fear.pngFear (1s): Involuntary retreat; unable to act; stacks duration.
    Targets.pngNumber of Targets: 5
    Radius.pngBlast Radius: 300
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    usage should be more careful, don't be afraid to leave them off cooldown when swapping back to S/D.
    • Putrid Mark
      ¾Activation.png
      20Recharge.png
      Putrid Mark
      Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.
      Damage.pngDamage: 444
      Book.pngConditions Removed: 3
      Targets.pngNumber of Targets: 5
      Radius.pngBlast Radius: 300
      Radius.pngRadius: 240
      Combo.pngCombo Finisher: Blast
      Range.pngRange: 1,200
      is one of your limited anti-condition skills so use it carefully.
    • Interrupt key skills with the fear of
      Reaper's Mark
      ¾Activation.png
      32Recharge.png
      Reaper's Mark
      Mark. Inscribe a mark that causes fear when foes trigger it.
      Damage.pngDamage: 92
      Fear.pngFear (1s): Involuntary retreat; unable to act; stacks duration.
      Targets.pngNumber of Targets: 5
      Radius.pngBlast Radius: 300
      Radius.pngRadius: 240
      Range.pngRange: 1,200
      .

Shroud

  • Soul Spiral
    30Recharge.png
    Soul Spiral
    Spiral and damage nearby foes, dealing high damage. This skill inherits traits from Life Transfer.
    Damage.pngDamage (6x): 1,108
    Poison.png6Poison (4s): 804 Damage, -33% Healing Effectiveness
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 3 seconds
    Combo.pngCombo Finisher: Whirl
    Radius.pngRadius: 300
    is your best on demand source of poison. Use it to prevent rezzes on downed players.
  • Combo Frost Aura whenever you can by using
    Death's Charge
    1Activation.png
    6Recharge.png
    Death's Charge
    Slide forward and blast an area inflicting blind. This skill inherits traits from Dark Path.
    Damage.pngDamage: 403
    Blind.pngBlind (3s): Next outgoing attack misses.
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Finisher: Leap
    Radius.pngBlast Radius: 240
    Range.pngRange: 600
    in the Ice Field created by
    Executioner's Scythe
    Activation.png
    30Recharge.png
    Executioner's Scythe
    Deliver a powerful overhand strike to stun a single target. Deals more damage the lower health the target is. Leaves behind a field of ice.
    Damage.pngDamage at 50% or Above: 605
    Damage.pngDamage Below 50%: 806
    Damage.pngDamage Below 25%: 1,008
    Chilled.pngChilled (1½s): -66% Skill Recharge Rate, -66% Movement Speed
    Stun.pngStun: 1½ seconds
    Duration.pngDuration: 4 seconds
    Combo.pngCombo Field: Ice
    Radius.pngRadius: 240
    .
  • Executioner's Scythe
    Activation.png
    30Recharge.png
    Executioner's Scythe
    Deliver a powerful overhand strike to stun a single target. Deals more damage the lower health the target is. Leaves behind a field of ice.
    Damage.pngDamage at 50% or Above: 605
    Damage.pngDamage Below 50%: 806
    Damage.pngDamage Below 25%: 1,008
    Chilled.pngChilled (1½s): -66% Skill Recharge Rate, -66% Movement Speed
    Stun.pngStun: 1½ seconds
    Duration.pngDuration: 4 seconds
    Combo.pngCombo Field: Ice
    Radius.pngRadius: 240
    Soul Spiral
    30Recharge.png
    Soul Spiral
    Spiral and damage nearby foes, dealing high damage. This skill inherits traits from Life Transfer.
    Damage.pngDamage (6x): 1,108
    Poison.png6Poison (4s): 804 Damage, -33% Healing Effectiveness
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 3 seconds
    Combo.pngCombo Finisher: Whirl
    Radius.pngRadius: 300
    this combo gives extremely high burst damage.

Greatsword

  • Stow or swap your weapon after casting
    Grasping Darkness
    ¾Activation.png
    30Recharge.png
    Grasping Darkness
    Toss spectral scythes at foes in front of you, applying chill to them and pulling them to you. Gain life force for each struck foe.
    Damage.pngDamage: 403
    Chilled.pngChilled (4s): -66% Skill Recharge Rate, -66% Movement Speed
    Book.pngLife Force: 4%
    Targets.pngNumber of Targets: 5
    Range.pngRange: 750
    to cancel a significant portion of the animation.

Videos

  • YouTube:
    [BoRP] Arete
Build rating - 5 stars
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3 Ratings
5 stars
Ackroyd gave this build 5 stars June 2017

This build provides high AoE damage and corrupt pressure while still allowing for strong single target focus. Running celestial gives an approximately 50:50 split between condi and physical damage, this is highly beneficial when fighting more organised groups.

5 stars
Xivor gave this build 5 stars March 2017

Solid sustain, and excellent damage. Not as much higher damage potential as a traditional Epidemic build, but a strong replacement post epidemic-nerf. Arguably provides more reliable sustained AoE condition capabilities than the original Epidemic build with excellent boon corruption.

5 stars
Arete gave this build 5 stars February 2017

Exceedingly easy to use and powerful build. Standard amazing condi necro defenses but with even more added by shout effects and extremely high AoE condition output via Deathly Chill on shouts.