The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.
Note: Please note that builds will default to plain icons, these may not be as accurate. We apologize for the inconvenience.
Overview
Shout Reaper brings very high area damage and significant boon corruption. The build requires team support to compensate for its low mobility but puts out massive condition pressure.
Skill Bar
Axe/DaggerHealingUtilityElite
Weapon Variants
¾
18
Reaper's Touch
1¼
20
Spinal Shivers
- Use Focus in GvGs for on the focus target.
¾
Dusk Strike
1¼
8
Gravedigger
1
12
Death Spiral
½
25
Nightfall
¾
30
Grasping Darkness
- Greatsword is a strong option when staying in melee range is viable, particularly in a GvG setting where can shine.
Skill Variants
Utility
- highest potential damage option.
- single target focus.
- defensive option.
- shorter cd, stun break defensive option.
Elite
Specializations
Variants
- - Higher damage output at the cost of condition removal.
- - More frequent boon corruption at the cost of sustain.
Equipment
First Weapon Set
- Axe
- Stats: Celestial
Superior Sigil of Geomancy 9 Superior Sigil of Geomancy Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
- Dagger
- Stats: Celestial
Superior Sigil of Hydromancy 9 Superior Sigil of Hydromancy Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
|
Second Weapon Set
- Staff
- Stats: Celestial
Superior Sigil of Energy 9 Superior Sigil of Energy Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Corruption Superior Sigil of Corruption Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.
-
|
Armor
- Stats: Celestial
Superior Rune of the Reaper Superior Rune of the Reaper (1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When executing a shout skill, chill nearby enemies for 1 second (360 radius).
- Stats: Celestial
Superior Rune of the Reaper Superior Rune of the Reaper (1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When executing a shout skill, chill nearby enemies for 1 second (360 radius).
- Stats: Celestial
Superior Rune of the Reaper Superior Rune of the Reaper (1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When executing a shout skill, chill nearby enemies for 1 second (360 radius).
- Stats: Celestial
Superior Rune of the Reaper Superior Rune of the Reaper (1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When executing a shout skill, chill nearby enemies for 1 second (360 radius).
- Stats: Celestial
Superior Rune of the Reaper Superior Rune of the Reaper (1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When executing a shout skill, chill nearby enemies for 1 second (360 radius).
- Stats: Celestial
Superior Rune of the Reaper Superior Rune of the Reaper (1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When executing a shout skill, chill nearby enemies for 1 second (360 radius).
|
Accessories
- Stats: Celestial
- Stats: Celestial
- Stats: Celestial
- Stats: Celestial
- Stats: Celestial
- Stats: Celestial
|
Infusions
- 18x
Malign WvW Infusion
Malign WvW Infusion +5 Condition Damage +1% Damage to Guards, Lords, and Supervisors
Variants
Stats
- Trailblazer's stats trades damage for survivability.
- Dire can be a cheaper option, but provides much lower damage potential.
Sigils
Superior Sigil of Mischief 9
Superior Sigil of Mischief Launch up to 4 blinding snowballs at foes in front of you when you swap to this weapon in combat. (Cooldown: 9s)
for builds
Superior Sigil of Absorption
Superior Sigil of Absorption Steal a boon when interrupting an enemy.
Superior Sigil of Hydromancy 9
Superior Sigil of Hydromancy Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Geomancy 9
Superior Sigil of Geomancy Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Torment 5
Superior Sigil of Torment 50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
provides an extra condition to cover more important conditions from cleanse
Food & Consumables
Food
Sweet Bean Bun
Sweet Bean Bun Nourishment (30 m):
+70 Expertise-20% Condition Duration (Incoming)+25% Magic Find during Lunar New Year Consumable
- Defensive option, recommended.
Koi Cake
Koi Cake Nourishment (20 m):
+100 Expertise+70 Condition Damage+10 Experience from kills Consumable
- Offensive option.
Utility
Toxic Focusing Crystal
Toxic Focusing Crystal Nourishment (30 m):
Gain Condition Damage equal to 3% of your PowerGain Condition Damage equal to 3% of your Precision+10% Experience from Kills Consumable
Tuning Icicle
Tuning Icicle Nourishment (30 m):
Gain Condition Damage equal to 3% of your PrecisionGain Condition Damage equal to 8% of your Expertise+10% Experience from Kills Consumable
- Cheaper Variant.
Usage
General
- Rotate around and to maximize AoE boon corruption.
- Use your shouts offensively to proc with
Superior Rune of the Reaper
Superior Rune of the Reaper (1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When executing a shout skill, chill nearby enemies for 1 second (360 radius).
.
- Keep in mind that reaper runes have a range of 360 compared to the shouts 600.
- is your primary life force generator, make sure to use it aggressively.
- can be used to bait out dodges by stowing your weapon right after starting to channel the skill in order to cancel it - it'll only go on a ~5s CD but the entire animation will play.
- Whirl Finishers (such as and ) use the combo field the cast was started in to determine the finisher. As long as the cast finishes in the original field, the Whirl will be of that field, regardless of other fields covering it.
- procs 6 whirl finishers while procs 3.
- The highest damage fields for whirl finishers are, in descending order; Frost, Fire, Ethereal.
- Whirl finishers on Light fields create cleansing bolts which cleanse 1 condition each in a 150 AoE around the first friendly target hit by the bolt.
Axe/x
- is your secondary life force generator and a strong single target focus skill.
- Another of your anti-condition skills, avoid using this for damage in most cases.
Staff
- Staff auto attacks are low impact and its abilities relatively long cooldowns, so the best use of the weapon is to use its cooldown skills then swap out as soon as possible.
- Use and to build area condi stacks.
- and usage should be more careful, don't be afraid to leave them off cooldown when swapping back to S/D.
- is one of your limited anti-condition skills so use it carefully.
- Interrupt key skills with the fear of .
Shroud
- is your best on demand source of poison. Use it to prevent rezzes on downed players.
- Combo Frost Aura whenever you can by using in the Ice Field created by .
- ⇒ this combo gives extremely high burst damage.
Greatsword
- Stow or swap your weapon after casting to cancel a significant portion of the animation.
Videos
This build provides high AoE damage and corrupt pressure while still allowing for strong single target focus. Running celestial gives an approximately 50:50 split between condi and physical damage, this is highly beneficial when fighting more organised groups.