Reaper - Shout Reaper

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Legendary.png

Part of the current metagame.

Our curator decided this build is in the current metagame regardless of rating. The community gave this build a rating, making it top-tier: Great.

Focused on: Condition damageSurvivabilityArea Damage and Boon Corruption.

Designed for:


Overview

Shout Reaper brings very high area damage and significant boon corruption. The build requires team support to compensate for its low mobility but puts out massive condition pressure.

Skill Bar

Axe/DaggerHealingUtilityElite
Staff

Weapon Variants

x/Focus
Reaper's Touch
¾Activation.png
18Recharge.png
Reaper's Touch
Send out a scythe that bounces between foes and allies. Causes vulnerability on foes and regeneration on allies.
Damage.pngDamage: 199
Regeneration.pngRegen (5s): 650 Heal
Vulnerability.png4Vulnerability (10s): 4% Incoming Damage
Death Shroud.pngLife Force: 3%
Book.pngNumber of Bounces: 4
Range.pngRange: 1,200
Spinal Shivers
Activation.png
20Recharge.png
Spinal Shivers
Chill your target and remove up to three boons, dealing extra damage based on the number of boons removed.
Damage.pngDamage - Three Boons: 322
Damage.pngDamage - Two Boons: 266
Damage.pngDamage - One Boon: 199
Damage.pngDamage - No Boons: 133
Chill.pngChilled (5s): -66% Movement Speed, -66% Skill Recharge Rate
Book.pngBoons Removed: 3
Range.pngRange: 1,200
  • Use Focus in GvGs for on the focus target.
Greatsword
Dusk Strike
¾Activation.png
Dusk Strike
Cleave foes in front of you.
Damage.pngDamage: 304
Book.pngNumber of targets: 3
Range.pngDuration: 130
Gravedigger
Activation.png
8Recharge.png
Gravedigger
Perform a huge swing that deals heavy damage. Recharges faster if it hits a downed or low health foe.
Damage.pngDamage: 806
Radius.pngHealth treshold: 50%
Book.pngNumber of Targets: 5
Book.pngRecharge Reduced: 100%
Combo.pngCombo Finisher: Whirl
Range.pngRange: 170
Death Spiral
1Activation.png
12Recharge.png
Death Spiral
Conjure a drill of dark energy on your blade and rend the armor of foes in front of you.
Damage.png6Damage: 363
Vulnerability.png12Vulnerability (10s): 12% Incoming Damage, 12% Incoming Condition Damage
Book.pngLife Force: 2%
Book.pngNumber of Targets: 3
Range.pngRange: 220
Nightfall
½Activation.png
25Recharge.png
Nightfall
Call down a growing column of shadows that damages and applies conditions on foes per pulse.
Damage.pngDamage: 282
Blind.pngBlind (2s): Next outgoing attack misses.
Cripple.pngCrippled (2s): -50% Movement Speed
Book.pngNumber of Targets: 5
Book.pngPulses: 4
Radius.pngInterval: 2s
Radius.pngRadius: 300
Combo.pngCombo Field: Dark
Grasping Darkness
¾Activation.png
30Recharge.png
Grasping Darkness
Toss spectral scythes at foes in front of you, applying chill to them and pulling them to you. Gain life force for each struck foe.
Damage.pngDamage: 403
Chill.pngChilled (4s): -66% Skill Recharge Rate, -66% Movement Speed
Book.pngLife Force: 4%
Book.pngNumber of targets: 5
Range.pngRange: 600
  • Greatsword is a strong option when staying in melee range is viable, particularly in a GvG setting where can shine.

Skill Variants

Utility

  • highest potential damage option.
  • single target focus.
  • defensive option.
  • shorter cd, stun break defensive option.

Elite

Specializations

Variants

  • - Higher damage output at the cost of condition removal.
  • - More frequent boon corruption at the cost of sustain.



Variants

  • - Higher damage option when might is already supplied by the group.

Equipment

First Weapon Set
  • Main Hand
Axe
Stats: Celestial
Superior Sigil of Geomancy Superior Sigil of Geomancy
9Recharge.png
Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Off Hand
Dagger
Stats: Celestial
Superior Sigil of Hydromancy Superior Sigil of Hydromancy
9Recharge.png
Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Second Weapon Set
  • Main Hand
Staff
Stats: Celestial
Superior Sigil of Energy Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Corruption Superior Sigil of Corruption
Superior Sigil of Corruption.pngSuperior Sigil of Corruption
Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player.
Armor
  • Head
Stats: Celestial
Superior Rune of the Reaper Superior Rune of the Reaper
Superior Rune of the Reaper.pngSuperior Rune of the Reaper
(1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When executing a shout skill, chill nearby enemies for 1 second (360 radius).
  • Shoulders
Stats: Celestial
Superior Rune of the Reaper Superior Rune of the Reaper
Superior Rune of the Reaper.pngSuperior Rune of the Reaper
(1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When executing a shout skill, chill nearby enemies for 1 second (360 radius).
  • Chest
Stats: Celestial
Superior Rune of the Reaper Superior Rune of the Reaper
Superior Rune of the Reaper.pngSuperior Rune of the Reaper
(1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When executing a shout skill, chill nearby enemies for 1 second (360 radius).
  • Hands
Stats: Celestial
Superior Rune of the Reaper Superior Rune of the Reaper
Superior Rune of the Reaper.pngSuperior Rune of the Reaper
(1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When executing a shout skill, chill nearby enemies for 1 second (360 radius).
  • Legs
Stats: Celestial
Superior Rune of the Reaper Superior Rune of the Reaper
Superior Rune of the Reaper.pngSuperior Rune of the Reaper
(1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When executing a shout skill, chill nearby enemies for 1 second (360 radius).
  • Feet
Stats: Celestial
Superior Rune of the Reaper Superior Rune of the Reaper
Superior Rune of the Reaper.pngSuperior Rune of the Reaper
(1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When executing a shout skill, chill nearby enemies for 1 second (360 radius).


Accessories
  • Amulet
Stats: Celestial
  • Ring 1
Stats: Celestial
  • Ring 2
Stats: Celestial
  • Earring 1
Stats: Celestial
  • Earring 2
Stats: Celestial
  • Back
Stats: Celestial

Infusions

  • 18x
    Malign WvW Infusion Malign WvW Infusion
    Malign WvW Infusion.pngMalign WvW Infusion
    +5 Condition Damage +1% Damage to Guards, Lords, and Supervisors

Variants

Stats

  • Trailblazer's stats trades damage for survivability.
  • Dire can be a cheaper option, but provides much lower damage potential.

Sigils

  • Superior Sigil of Mischief Superior Sigil of Mischief
    9Recharge.png
    Superior Sigil of Mischief.pngSuperior Sigil of Mischief
    Launch up to 4 blinding snowballs at foes in front of you when you swap to this weapon in combat. (Cooldown: 9s)
    for builds
  • Superior Sigil of Absorption Superior Sigil of Absorption
    Superior Sigil of Absorption.pngSuperior Sigil of Absorption
    Steal a boon when interrupting an enemy.
  • Superior Sigil of Hydromancy Superior Sigil of Hydromancy
    9Recharge.png
    Superior Sigil of Hydromancy.pngSuperior Sigil of Hydromancy
    Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Geomancy Superior Sigil of Geomancy
    9Recharge.png
    Superior Sigil of Geomancy.pngSuperior Sigil of Geomancy
    Inflict bleeding on nearby foes for 10 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Torment Superior Sigil of Torment
    5Recharge.png
    Superior Sigil of Torment.pngSuperior Sigil of Torment
    50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)
    provides an extra condition to cover more important conditions from cleanse

Food & Consumables

Food

  • Sweet Bean Bun Sweet Bean Bun
    Sweet Bean Bun.pngSweet Bean Bun
    Nourishment (30 m):
    Food.png+70 Expertise-20% Condition Duration (Incoming)+25% Magic Find during Lunar New Year
    Consumable
    - Defensive option, recommended.
  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Consumable
    - Alternate defensive option.
  • Koi Cake Koi Cake
    Koi Cake.pngKoi Cake
    Nourishment (20 m):
    Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
    Consumable
    - Offensive option.
  • Saffron Stuffed Mushroom Saffron Stuffed Mushroom
    Saffron Stuffed Mushroom.pngSaffron Stuffed Mushroom
    Nourishment (30 m):
    Food.pngGain +200 condition damage for 30 seconds when you kill a foe. (This effect does not stack)+70 Precision+10% Experience from kill[sic]
    Consumable
    - Alternate offensive option.

Utility

  • Magnanimous Tuning Crystal Magnanimous Tuning Crystal
    Magnanimous Tuning Crystal.pngMagnanimous Tuning Crystal
    Nourishment (30 m):
    Potion.pngGain Condition Damage equal to 3% of your VitalityGain Condition Damage equal to 3% of your Toughness+10% Experience from Kills
    Consumable

Usage

General

  • Rotate around and to maximize AoE boon corruption.
  • Use your shouts offensively to proc with
    Superior Rune of the Reaper Superior Rune of the Reaper
    Superior Rune of the Reaper.pngSuperior Rune of the Reaper
    (1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): When executing a shout skill, chill nearby enemies for 1 second (360 radius).
    .
    • Keep in mind that reaper runes have a range of 360 compared to the shouts 600.
  • is your primary life force generator, make sure to use it aggressively.
  • can be used to bait out dodges by stowing your weapon right after starting to channel the skill in order to cancel it - it'll only go on a ~5s CD but the entire animation will play.
  • Whirl Finishers (such as and ) use the combo field the cast was started in to determine the finisher. As long as the cast finishes in the original field, the Whirl will be of that field, regardless of other fields covering it.
    • procs 6 whirl finishers while procs 3.
    • The highest damage fields for whirl finishers are, in descending order; Frost, Fire, Ethereal.
    • Whirl finishers on Light fields create cleansing bolts which cleanse 1 condition each in a 150 AoE around the first friendly target hit by the bolt.

Axe/x

  • is your secondary life force generator and a strong single target focus skill.
  • Another of your anti-condition skills, avoid using this for damage in most cases.

Staff

  • Staff auto attacks are low impact and its abilities relatively long cooldowns, so the best use of the weapon is to use its cooldown skills then swap out as soon as possible.
  • Use and to build area condi stacks.
  • and usage should be more careful, don't be afraid to leave them off cooldown when swapping back to S/D.
    • is one of your limited anti-condition skills so use it carefully.
    • Interrupt key skills with the fear of .

Shroud

  • is your best on demand source of poison. Use it to prevent rezzes on downed players.
  • Combo Frost Aura whenever you can by using in the Ice Field created by .
  • this combo gives extremely high burst damage.

Greatsword

  • Stow or swap your weapon after casting to cancel a significant portion of the animation.

Videos

  • YouTube:
    [Ash] Shakki
  • YouTube:
    [BoRP] Arete
Build rating - 5 stars
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3 Ratings
5 stars
Ackroyd gave this build 5 stars June 2017

This build provides high AoE damage and corrupt pressure while still allowing for strong single target focus. Running celestial gives an approximately 50:50 split between condi and physical damage, this is highly beneficial when fighting more organised groups.

5 stars
Xivor gave this build 5 stars March 2017

Solid sustain, and excellent damage. Not as much higher damage potential as a traditional Epidemic build, but a strong replacement post epidemic-nerf. Arguably provides more reliable sustained AoE condition capabilities than the original Epidemic build with excellent boon corruption.

5 stars
Arete gave this build 5 stars February 2017

Exceedingly easy to use and powerful build. Standard amazing condi necro defenses but with even more added by shout effects and extremely high AoE condition output via Deathly Chill on shouts.