Renegade - Alacrity Support Condi DPS

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage and Support

Designed for: Raids and Fractals

Expansions required: Path of Fire Builds

Difficulty:
TBD
This build was last updated on March 06, 2023 and is up to date for the March 19, 2024 patch.

Overview

The condition alacrity Renegade build for raids and fractals. The basic rotation is similar to the DPS build, but made slightly trickier by the need to adjust each section depending on whether Orders from Above will come off cooldown during it. It trades the CC of Power Alacrity Renegade for slightly more DPS on long phases, as well as higher ranged damage. It excels against large stationary bosses where it can hit with every missile of Citadel Bombardment.

In fractals, this build can also provide Might Might with Heroic Command.


Skill Bar

Mace/Axe
Shortbow
Utility
Utility


Template Code

[&DQkOHQMmPzrcEdwRBhLUESsSKxLUEQYSyhHKEQUEAgQrEgYS1BHUESsSBhI=]
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Specializations


Trait Variants

  • Taking All for One is a ~5% DPS loss, but provides your subgroup with a good amount of Protection Protection.


Equipment

Head
Ritualist
Shoulders
Ritualist
Chest
Ritualist
Hands
Ritualist
Legs
Ritualist
Feet
Ritualist
Backpiece
Ritualist
Accessory
Ritualist
Accessory
Ritualist
Amulet
Ritualist
Ring
Ritualist
Ring
Ritualist
Mace
Ritualist
Axe
Ritualist
Sigil
Sigil
Shortbow
Ritualist
Sigil
Sigil
Rune
x6
Infusion
x18
  • This setup provides ~42% boon duration.
  • In fractals you will gain extra boon duration from potions, so you can swap your food and utility to dps options, then replace Ritualist stats Ritualist stats gear with Viper stats Viper stats - make sure to keep yourself above 34% boon duration or you will not be able to maintain Alacrity Alacrity solo!


Consumables

Food

    • are very cheap and the second highest DPS option
    • or the other ascended versions are also very close


Utility


Usage

Rotation

Below is the Invocation DPS rotation. These sections are those you follow when Orders from Above will not come off cooldown during that section.


Opening

Start in Legendary Renegade Stance and on Mace/Axe. If you are fast, you will find that you don't quite have enough energy to use Orders from Above before you want to swap. To resolve this, cast Razorclaw's Rage just before you enter combat - less than a second is needed to regain the energy needed for the rest of the opener.

  1. Razorclaw's Rage
  2. Temporal Rift
  3. Echoing Eruption
  4. Orders from Above
  5. Legendary Demon Stance


Mallyx

  1. Embrace the Darkness
  2. Searing Fissure
  3. Weapon swap Weapon swap
  4. Bloodbane Path, Shattershot
  5. Spiritcrush, Shattershot
  6. Sevenshot, Shattershot
  7. Bloodbane Path
  8. Shattershot until Bloodbane Path is available
  9. Bloodbane Path
  10. Sevenshot
  11. Spiritcrush
  12. Legendary Renegade Stance


Kalla

  1. Bloodbane Path
  2. Weapon swap Weapon swap
  3. Searing Fissure
  4. Echoing Eruption
  5. Citadel Bombardment
  6. Temporal Rift
  7. Misery Swipe - If you're fast there is time to sneak in a single auto before Searing Fissure comes off cooldown
  8. Searing Fissure
  9. Auto-attack chain twice
  10. Searing Fissure
  11. Razorclaw's Rage
  12. Icerazor's Ire
  13. Echoing Eruption
  14. Legendary Demon Stance - Don't delay this step or you might allow your energy to creep above 10
  15. Repeat from Mallyx


Video example


Providing Alacrity

Each of the sections above (excluding the opener) will change if Orders from Above comes off cooldown during that section:

  • On Kalla, skip Icerazor's Ire at step 12 and replace with a single Misery Swipe. If Echoing Eruption is already off cooldown, use that immediately instead as you don't want to delay your rotation and allow energy to build up.
  • On Mallyx, you Resist the Darkness after the pulse from step 7, then reactivate it again just before step 10 (essentially as soon as you are able to).


In all rotations, you should be using Orders from Above as soon as it comes off cooldown.


Providing Might

Thanks to the combo of Searing Fissure and Echoing Eruption, you generate ~11 Might Might for your subgroup. If you want to provide more, you will need to replace some skills with Heroic Command:

  • On Mace/Axe replace either Temporal Rift or one use of Echoing Eruption.
    • Replacing Echoing Eruption is a smaller DPS loss, but also generates less extra might as you will miss out on the blasts.
  • On Shortbow replace one use of either Spiritcrush or Sevenshot.
    • Replacing Spiritcrush is a smaller DPS loss, but also means that you spent two less energy per loop - if you find this is making it more difficult to trigger Charged Mists without delaying your swap, then replace Sevenshot instead.


General Tips

  • You will want to delay Orders from Above slightly if the group is not stacked together (for example, if it comes off cooldown near the end of the split phase at Vale Guardian, you should save it for when everyone is back together).
  • Charged Mists is the reason we run Invocation, and it requires you to be under 10 energy when you switch legends. If you reach the point when you need to switch, and are above 10 energy for whatever reason, you can use Heroic Command to quickly expend some.
  • While in Mace/Axe, always try to let your Auto Attack chain finish, as the last hits are very strong.
  • On most fights, there are going to be moments when you can't hit the boss, but you'll still gain energy. During these phases, use Heroic Command and Orders from Above to help keep boons up.
  • Try to avoid canceling Bloodbane Path during its cast.
  • As Razorclaw's Rage does not stack, more than two Kalla renegades in one subgroup will result in lost damage (unless one adjusts their rotation). Any additional renegades can take Shiro instead of Kalla.
    • If taking Shiro, activate Impossible Odds during the cast of Temporal Rift and otherwise keep the rotation the same (minus the Kalla skills, obviously).


Breakbars

  • Temporal Rift
  • Scorchrazor
  • Darkrazor's Daring
  • Call to Anguish (costs a lot of energy for comparatively little CC, so only as a last resort)
  • Frigid Blitz deals ~300 soft CC (assuming the target doesn't already have Chill Chill and Slow Slow)


Ratings

This build has a rating of 3 stars based on 1 votes.
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3 stars
OfficerAndyGentleman gave this build 3 stars • May 2023
A good alacrity source for condi-favoured fractals, and able to bring good ranged DPS with some utility from Kalla. Struggles more in raids though as it only really offers alacrity, which restricts your options for quickness supports.

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