Difference between revisions of "Renegade - Cele Renegade"

Line 4: Line 4:
 
| designed for = wvw zerg
 
| designed for = wvw zerg
 
| focus = direct damage, utility
 
| focus = direct damage, utility
| rating = good
+
| rating = archived
 
| xpac = hot, pof
 
| xpac = hot, pof
 
}}
 
}}

Revision as of 13:59, 28 October 2022

Under construction.webp Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.

Focused on: Direct damage and Utility

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire Builds

Difficulty:
TBD


Overview

A power based Renegade build for WvW, centered around alacrity share, group support and direct damage. Offers permanent access to Alacrity Alacrity and great group utility through Jalis and Mallyx.


Skillbar

Shortbow
Staff
Utility
Utility


Weapon Variants

Hammer is an option over Staff for larger scale fights


Template Code

[&DQkDJg8WPzncEQAAKxIAAAYSAADUEQAAyhEAAAMEAAArEtQRBhIAAAAAAAA=]
Copy Template Code


Specializations


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Shortbow
Celestial
Sigil
Sigil
Staff
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18


Variants

Stats

  • Diviner stats Diviner stats can be used to add boon duration and damage in exchange for survivability
    • Keep in mind only 78% Boon Duration is needed for permanent Alacrity Alacrity uptime as long as you press Orders from Above off cooldown, assuming the boon doesn't get stripped/removed.


Sigils

  • Sigil of Superior Sigil of Concentration trades some boon rip for more Alacrity Alacrity uptime


Consumables


Usage

General

  • Always try to swap legends when off cooldown to refresh energy
    • Make sure to be under 10 energy when swapping legends to activate Charged Mists
    • Vengeful Hammers and Heroic Command are both useful for dumping energy quickly


Priorities

High
  • Boon rip
  • Alacrity
Moderate
  • CC
  • Support
Low
  • Damage


Surviving

  • This build has high passive defense
  • This build has moderate mobility skill access
    • Don't cast Surge of the Mists into Line of Warding or similar effects if you don't have Stability Stability
    • Use Call to Anguish only when desperate for mobility, the energy is better spent on other things
  • This builds has moderate active defenses
    • Toggle Vengeful Hammers on whenever you expect significant pressure, its upkeep is cheap
    • Rite of the Great Dwarf and Pain Absorption break stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
Active defense priority
  • Rite of the Great Dwarf/Pain Absorption - for stunbreaking
  • Vengeful Hammers
  • Soothing Stone - for Immobilize Immobilize
  • Dodge
  • Warding Rift
  • Surge of the Mists
  • Rite of the Great Dwarf - general use
  • Soothing Stone/Empowering Misery - general use


Detailed Explanations

Boon rip

  • Banish Enchantment is your highest priority in Legendary Demon Stance, only prioritize other skills once your target is out of boons
  • Try to target players behind or inside their group, to maximize hits with Banish Enchantment


Alacrity

  • Try to cast Orders from Above off cooldown, you may need to delay it in Legendary Demon Stance to boonrip instead


CC

  • Use CC when:
    • Your group calls a spike:
      • Winds - Winds of Disenchantment
      • Wells - Well of Corruption+Well of Suffering
      • Shades - Desert Shroud
      • Traps - Procession of Blades+Test of Faith
    • On top of enemy downs (while alive players are on top of them)
    • Enemy groups moving defensively while your group is pushing
  • Only prioritize CC against enemies lacking Stability Stability, make sure to watch enemy buff bars
  • Don't cast Forced Engagement into projectile block or reflect
CC priority
  • Scorchrazor
  • Forced Engagement
  • Surge of the Mists
  • Call to Anguish


Support

  • Use Heroic Command on spikes if your group doesn't have 25 stacks of Might Might
  • Try to land Inspiring Reinforcement over your groups path
  • Cast Rite of the Great Dwarf just before engaging or while engaged in melee


Damage

  • Don't cast Sevenshot into projectile block or reflect
  • Never use Citadel Bombardment for damage, the cost is too high and the damage too low
Skill priority
  • Sevenshot - single target
  • Spiritcrush
  • Inspiring Reinforcement
  • Sevenshot - general use
  • Mender's Rebuke
  • Vengeful Hammers


Ratings

This build has a rating of 4 stars based on 1 votes.
Log in or register to rate this build.
4 stars
Arete gave this build 4 stars • April 2024
Incredibly strong at smaller scales. Brings the rare and powerful alacrity boon, has boonrip potential similar to chronomancer along with some of the best CC in the game and access to pulsing stability.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium