Difference between revisions of "Renegade - Condition Renegade"

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| specialization = renegade
 
| specialization = renegade
 
| designed for = wvw
 
| designed for = wvw
| rating = test
+
| rating = good
 
| meta =  
 
| meta =  
 
| focus = condition damage, boon rip
 
| focus = condition damage, boon rip

Revision as of 14:07, 21 October 2017

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Condition damageBoon rip.

Designed for:


Overview

Midline condition build with high AoE damage and boon corrupt.

Skill Bar

 
 
Mace/AxeHealingUtilityElite
ShortbowHealingUtilityElite

Weapon Variants

Weapon
Healing
Utility
Elite
Duelist's Preparation
Activation.png
15Recharge.png
10Energy.png
Duelist's Preparation
Assume a defensive stance, blocking incoming attacks.
Duration.pngDuration: 2 seconds
Grasping Shadow
½Activation.png
15Recharge.png
15Energy.png
Grasping Shadow
Stab your foe, connecting them to you. Shadowstep backward and pull them towards you.
Damage.pngDamage: 275
Fury.pngFury (6s): 20% Critical Chance
Chilled.pngChilled (3s): -66% Skill Recharge Rate, -66% Movement Speed
Radius.pngPull: 600
Book.pngAttack Range: 130
Book.pngShadowstep Range: 600
Pain Absorption
½Activation.png
35Energy.png
Pain Absorption
Legendary Demon Stance. Grant resistance to yourself and nearby allies. Absorb conditions from those allies, gaining additional resistance per condition.
Book.pngConditions Transferred: 1
Resistance.pngResistance (2s): Conditions currently on you are ineffective; stacks duration.
Resistance.pngSelf-Resistance Per Condition (1s): Conditions currently on you are ineffective; stacks duration.
Targets.pngNumber of Targets: 5
Breaks Stun.pngBreaks Stun
Range.pngRange: 600
Banish Enchantment
½Activation.png
20Energy.png
Banish Enchantment
Legendary Demon Stance. Deal damage, apply confusion, and remove boons from your foe.
Damage.pngDamage: 66
Confusion.png3Confusion (3s): 149 Damage On Skill Use, 90 Damage
Book.pngBoons Removed: 2
Targets.pngNumber of Targets: 5
Range.pngRange: 600
Book.pngUnblockable
Unyielding Anguish
¾Activation.png
30Energy.png
Unyielding Anguish
Legendary Demon Stance. Leap toward the targeted area, creating a demonic area that torments and chills foes.
Damage.pngDamage: 133
Chilled.pngChilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
Targets.pngNumber of Targets: 5
Book.pngPulses: 5
Duration.pngDuration: 4 seconds
Radius.pngRadius: 240
Combo.pngCombo Field: Dark
Range.pngRange: 600
Embrace the Darkness
¾Activation.png
5Energy.png
7Upkeep.png
Embrace the Darkness
Legendary Demon Stance. Summon the power of the legendary demon to transform into a powerful avatar. Increase all attributes and pulse torment to nearby foes.
Embrace the Darkness.pngEmbrace the Darkness: 10% All Stats
Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
Targets.pngNumber of Targets: 5
Radius.pngInterval: 1 second
Radius.pngRadius: 240
No skill with such title exists.Expression error: Unexpected < operator.
  • Swap axe for an offhand sword for a defensive option.

Legend Variants

Mace/Axe
Healing
Utility
Elite
Misery Swipe
¼Activation.png
Misery Swipe
Swing your mace at your foe.
Damage.pngDamage: 89
Torment.pngTorment (4s): 64 Damage, 127 Damage if Moving
Targets.pngNumber of Targets: 3
Range.pngRange: 130
Searing Fissure
¾Activation.png
3Recharge.png
5Energy.png
Searing Fissure
Smash your mace into the ground, causing flame to erupt from the Mists.
Damage.pngDamage: 66
Burning.pngBurning (4s): 524 Damage
Targets.pngNumber of Targets: 5
Book.pngPulses: 4
Duration.pngDuration: 3 seconds
Combo.pngCombo Field: Fire
Range.pngRange: 480
Echoing Eruption
¾Activation.png
8Recharge.png
5Energy.png
Echoing Eruption
Leap at your foe and deliver a massive attack that cascades outwards. Each attack area is a blast finisher and applies torment.
Damage.pngDamage: 132
Torment.pngTorment (6s): 95 Damage, 191 Damage if Moving
Book.pngNumber of Impacts: 3
Targets.pngNumber of Targets: 3
Radius.pngRadius: 180
Combo.pngCombo Finisher: Blast
Range.pngRange: 410
Frigid Blitz
½Activation.png
12Recharge.png
10Energy.png
Frigid Blitz
Hurl your axe at your target, damaging and chilling the foes the axe passes through. When the axe reaches the target, shadowstep to it and deliver a large blow.
Damage.pngPass-through damage: 81
Damage.pngFinal damage: 813
Chilled.pngChilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
Targets.pngNumber of Targets: 3
Book.pngUnblockable
Range.pngRange: 900
Temporal Rift
½Activation.png
15Recharge.png
10Energy.png
Temporal Rift
Slice into the Mists, creating an unstable rift. After a short duration, this rift will collapse in on itself, pulling in enemies.
Damage.pngDamage: 382
Torment.png4Torment (8s): 509 Damage, 1,018 Damage if Moving
Targets.pngNumber of Targets: 5
Duration.pngDuration: 1 second
Radius.pngWidth: 300
Range.pngRange: 900
Soothing Stone
1Activation.png
30Recharge.png
5Energy.png
Soothing Stone
Legendary Dwarf Stance. Heal yourself and remove conditions. Gain retaliation for each condition removed.
Healing.pngHealing: 5,501
Retaliation.pngRetaliation (2s): Reflect incoming damage back to its source.
Book.pngConditions Removed: 3
Inspiring Reinforcement
¼Activation.png
10Recharge.png
35Energy.png
Inspiring Reinforcement
Legendary Dwarf Stance. Create a stone road that damages and weakens foes as it's created. Once it's created it will pulse, granting stability to allies.
Damage.pngDamage: 266
Stability.pngStability (1½s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
Weakness.pngWeakness (6s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
Book.pngCascading Attacks: 6
Targets.pngNumber of Targets: 5
Book.pngPulses: 5
Duration.pngDuration: 5 seconds
Combo.pngCombo Field: Lightning
Range.pngRange: 600
Forced Engagement
½Activation.png
10Recharge.png
25Energy.png
Forced Engagement
Legendary Dwarf Stance. Launch a chain at your target. When the chain connects with a foe, it slows and taunts them.
Damage.pngDamage: 133
Taunt.pngTaunt (2s): Involuntarily attack foes.
Slow.pngSlow (2s): Skills and actions are slower.
Range.pngRange: 1,200
Vengeful Hammers
5Energy.png
7Upkeep.png
Vengeful Hammers
Legendary Dwarf Stance. Invoke hammers to circle around you, damaging foes.
Damage.pngDamage: 40
Healing.pngHealing: 56
Vengeful Hammers.pngVengeful Hammers: -20% Incoming Damage, -20% Incoming Condition Damage
Book.pngNumber of Hammers: 2
Radius.pngRadius: 120
Book.pngUnblockable
No skill with such title exists.Expression error: Unexpected < operator.

Kalla (Renegade) can be swapped to Jalis (Dwarf) for defensive utility.

Specializations

Variants




Variants

Variants

Swap Invocation to Retribution for Dwarf variants.

Equipment

Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Viper stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Trailblazer stat icon.png
Viper stat icon.png
PvE weapon swap.png
Viper stat icon.png
Viper stat icon.png
6x
Superior Rune of Durability
18x
Malign WvW Infusion

Variants

Stats

  • Add as much Trailblazer's as needed for survivability then fill out with Viper's.
  • Dire is a good alternative to Trailblazer's, Sinister likewise for Viper's.
  • Use Celestial gear for high overall stats at the cost of condition duration.

Sigil

  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
  • Superior Sigil of Torment Superior Sigil of Torment
    5Recharge.png
    Superior Sigil of Torment.pngSuperior Sigil of Torment
    50% Chance on critical: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5s)

Rune

  • Superior Rune of Grenth Superior Rune of Grenth
    Superior Rune of Grenth.pngSuperior Rune of Grenth
    (1): +25 Condition Damage (2): +10% Chill Duration (3): +50 Condition Damage (4): 25% chance when struck to cause chill for 3 seconds. (Cooldown: 30s) (5): +100 Condition Damage (6): +20% Chill Duration; When you use a healing skill, nearby foes are chilled for 3 seconds. (Cooldown: 10s)

Food & Consumables

Food

  • Sweet Bean Bun Sweet Bean Bun
    Sweet Bean Bun.pngSweet Bean Bun
    Nourishment (30 m):
    Food.png+70 Expertise-20% Condition Duration (Incoming)+25% Magic Find during Lunar New Year
    Consumable
    - Defensive option, recommended.
  • Oysters with Spicy Sauce Oysters with Spicy Sauce
    Oysters with Spicy Sauce.pngOysters with Spicy Sauce
    Nourishment (30 m):
    Food.png+10% Damage Reduction+70 Condition Damage+10 Experience from kills
    Consumable
    - Alternate defensive option.
  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Consumable
    - Alternate defensive option.
  • Koi Cake Koi Cake
    Koi Cake.pngKoi Cake
    Nourishment (20 m):
    Food.png+100 Expertise+70 Condition Damage+10 Experience from kills
    Consumable
    - Offensive option.
  • Saffron Stuffed Mushroom Saffron Stuffed Mushroom
    Saffron Stuffed Mushroom.pngSaffron Stuffed Mushroom
    Nourishment (30 m):
    Food.pngGain +200 condition damage for 30 seconds when you kill a foe. (This effect does not stack)+70 Precision+10% Experience from kill[sic]
    Consumable
    - Alternate offensive option.

Utility

  • Magnanimous Tuning Crystal Magnanimous Tuning Crystal
    Magnanimous Tuning Crystal.pngMagnanimous Tuning Crystal
    Nourishment (30 m):
    Potion.pngGain Condition Damage equal to 3% of your VitalityGain Condition Damage equal to 3% of your Toughness+10% Experience from Kills
    Consumable

Usage

Mace/Axe

  • Mace/Axe is your primary weapon set, providing consistent damage output.
  • Use to disrupt enemies after removing Stability Stability with .

Shortbow

  • Other than and shortbow skills are vulnerable to projectile reflect/block. Make use of your utility skills to fill downtime when projectile skills are not an option.
  • Use to disrupt enemies after removing Stability Stability with .

Mallyx (Legendary Demon Stance)

  • and deal a significant amount of damage for condition builds, don't be afraid to prioritize over weapon skills.
  • hits up to five targets in a line, try to save it to remove critical boons such as Stability Stability and Resistance Resistance.
  • Use to absorb conditions from your team and give resistance.
    • Keep an eye on your parties conditions using Party View as opposed to Squad View. Save your energy until allies have conditions that need removal, rather than casting preemptively.
    • breaks stuns and pays the energy cost at the start of the cast but only gives Resistance Resistance and pulls conditions at the end of the cast. Be careful to avoid interrupts.
    • Avoid using if your allies don't need Resistance Resistance, can cover personal resistance.
  • Increase the healing of by first using to pull conditions to yourself.

Kalla (Legendary Renegade Stance)

  • Be careful with the placement of your stance skills, the NPC they summon at the center of the targeting circle is vulnerable to cleave and should be placed out of direct damage.

Jalis (Legendary Dwarf Stance)

  • Try to time to mitigate damage, don't simply use it as soon as you enter Dwarf stance.
    • Try to have the buff up as engages begin, when an enemy player is being cleaved or a friendly player is being rezzed.
  • does solid damage and gives pulsing Stability Stability, try to place it in areas where allies and enemies will be clashing.
  • is a lightning field, blast it to stack swiftness before moving out.
Build rating - 3 stars
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3 Ratings
3 stars
Xivor gave this build 3 stars September 2018

A moderate increase in DPS for the loss of a huge amount of support. Swapping out staff for the shortbow does give a range option, but the utility of the staff in the form of a heal, cleanse, block, and huge knockback is lost. The stance skills are weak in the fact that they die fast and are not very useable in open-field fighting unless playing in a pick role from the sidelines.

I cannot feasibly rate this higher even though DPS is higher. Glint is a huge loss. Fury, might, perma swiftness between battles, etc. The renegade stance does not shine enough to warrant the glint loss. I would almost rather run Dwarf than Renegade.

The use of bleeding is a nice addition, however, as it can now cover the torment and burning, allowing them the potential to be more damaging and less cleansed.

UPDATE - 20180522

Changed this build to GREAT (Rating as tested with Dwarf Stance and using Retribution traits). After much testing, I have found that a combination of Dwarf Stance + Versed in Stone is an excellent counter to the SB Bubble meta. Strong damage mitigation capabilities, alternate stab support for parties with Dwarf Stance, very good durability for a push comp. Mallyx provides strong AoE boon rip, and good Resistance access. Damage on this build can be very strong if part of a push comp that can maximize usage of Searing Fissure. Very decent CC with Temporal Rift.

0 stars
Garfried gave this build 0 stars June 2018

Currently this build is not great.

- Shortbow skills are in general not very strong, and it is very difficult to apply effective range pressure. The corruption traitline was nerfed with the condition damage rework and with this the torment spike that it used to put out is severely weakened.

- Considering its melee role, this build has a very hard time in dealing with spellbreaker WoD as it relies on resistance to deal with conditions, and lacks reliable stunbreaks, blocks or cleanses to mitigate this problem. The jalis elite is easily interrupted in WoD.

- As for boon removal, it is useful but not great, and it's not like there is a lack of boonrip in the current meta with scourge and spellbreaker.

- In terms of this build serving as a melee supporter, the power renegade is definitively superior in all regards as it has access to staff for blocks and mobility, and hammer to assist in ranged pressure that is actually effective.

To conclude, for every role that this build aims to perform, there is a different build or class that performs significantly better, making condi renegade effectively useless.

5 stars
Starblast gave this build 5 stars September 2017

The previous Glint/Mallyx build, as strong as it is, has three main drawbacks: 1) No range; 2) Lack of a proper secondary condi weapon: Staff is mostly used to run away, stack Corruption and some CC; 3) No stability;

Renegade seemed like the perfect solution for the first two issues but it unfortunately it has some big drawbacks, all at the cost of the support from Glint:

- Renegade utilities/elite spawn NPCs, these have too little health and toughness and will die within 2 seconds of being spawned on most 20+ men zerg fights. This can effectively render Renegade skills borderline useless in several situations;

- Careful positioning of the Renegade skills is hard and doesn't often work due to their small 360 radius, short 600 range and long cast times;

- Shortbow skills can feel clunky and slow with long cast times that can be interrupted. Even worse, 3 out of 5 skills are projectiles that can be and are often blocked or reflected. This also applies to the otherwise incredibly strong F3 skill Citadel Bombardment;

This build offers a considerably higher potential damage than the already strong Glint/Mallyx one but it comes at the cost of Glint's utility/support and its drawbacks are more often than not too frustrating to cope with outside of PvE.