Difference between revisions of "Revenant - Core Power"

(Created page with "{{#seo: |title=Revenant - Core Power |description=A Revenant build that deals high power burst damage, potent group CC and can provide utility to the team. }} {{Build | profes...")
 
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{{Specialization|invocation|top|mid|top}}
 
{{Specialization|invocation|top|mid|top}}
 
'''Variants'''
 
'''Variants'''
* {{Skill|Rite of the Great Dwarf}} is a stun break with a cast time. While the skill breaks stun at the start, you could lose out on all the energy without getting the second part of the skill off if you get CC'd while channeling the skill. {{gw2wiki|Stability}} from {{Trait|Glaring Resolve}} could help you get the channel off after breaking a stun, but you'll lose out on some minor cleansing on weapon swap.
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* {{Skill|Rite of the Great Dwarf}} is a stun break with a cast time. While the skill breaks stun at the start, you could lose out on all the energy without getting the second part of the skill off if you get CC'd while channeling the skill. {{Tooltip|Stability}} from {{Trait|Glaring Resolve}} could help you get the channel off after breaking a stun, but you'll lose out on some minor cleansing on weapon swap.
  
  
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# {{skill|Soothing Stone}} is the solve it all skill, it should only be used absolutely if you have less than it can heal. {{gw2skill|Quickness}} can help casting the skill faster.
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# {{skill|Soothing Stone}} is the solve it all skill, it should only be used absolutely if you have less than it can heal. {{Tooltip|Quickness}} can help casting the skill faster.
# {{skill|Inspiring Reinforcement}} to be used offensively or defensively, it deals high damage and provide {{gw2skill|Weakness}} along {{gw2wiki|Stability}}.
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# {{skill|Inspiring Reinforcement}} to be used offensively or defensively, it deals high damage and provide {{Tooltip|Weakness}} along {{Tooltip|Stability}}.
 
# {{skill|Forced Engagement}} is the main burst setup, can possibly distract an entire fight in the favor of your team.
 
# {{skill|Forced Engagement}} is the main burst setup, can possibly distract an entire fight in the favor of your team.
# {{skill|Vengeful Hammers}} should be used in regards to not having enough energy for {{skill|Rite of the Great Dwarf}} and foes being in range. Great skill to use up {{skill|Enchanted Daggers}} as they are {{gw2skill|Unblockable}} and also heals.
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# {{skill|Vengeful Hammers}} should be used in regards to not having enough energy for {{skill|Rite of the Great Dwarf}} and foes being in range. Great skill to use up {{skill|Enchanted Daggers}} as they are {{Tooltip|Unblockable}} and also heals.
 
# {{skill|Rite of the Great Dwarf}} is the main aspect of the legend, should always be used if {{trait|Song of the Mists}} has been effectively used to mitigate massive damage. {{skill|Phase Traversal}} has great synergy with this skill for team support or initiating dangerous engagements.
 
# {{skill|Rite of the Great Dwarf}} is the main aspect of the legend, should always be used if {{trait|Song of the Mists}} has been effectively used to mitigate massive damage. {{skill|Phase Traversal}} has great synergy with this skill for team support or initiating dangerous engagements.
  
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# {{skill|Enchanted Daggers}} has many uses as a Life Steal which can go through many utilities that aren't blocks/invulnerabilities, however {{gw2wiki|Poison}} can drastically reduce it's effectiveness.
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# {{skill|Enchanted Daggers}} has many uses as a Life Steal which can go through many utilities that aren't blocks/invulnerabilities, however {{Tooltip|Poison}} can drastically reduce it's effectiveness.
# {{skill|Riposting Shadows}} is great for kitting, restoring endurance, {{gw2skill|Fury}} and clearing benefits. It's predictable timing however can be detrimental and so shouldn't be carelessly used unless energy is to spare and legend swapping is available.
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# {{skill|Riposting Shadows}} is great for kitting, restoring endurance, {{Tooltip|Fury}} and clearing benefits. It's predictable timing however can be detrimental and so shouldn't be carelessly used unless energy is to spare and legend swapping is available.
# {{skill|Phase Traversal}} great mobility skill that can open unusual opportunities with it's 2 {{gw2skill|Unblockable}} hits and {{gw2skill|Quickness}}. The final hit of this skill can be useful to remove {{gw2skill|Blind}} and setup a burst.
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# {{skill|Phase Traversal}} great mobility skill that can open unusual opportunities with it's 2 {{Tooltip|Unblockable}} hits and {{Tooltip|Quickness}}. The final hit of this skill can be useful to remove {{Tooltip|Blind}} and setup a burst.
 
# {{skill|Impossible Odds}} is a risky DPS buff that should be used only knowing there is options to fall back to.
 
# {{skill|Impossible Odds}} is a risky DPS buff that should be used only knowing there is options to fall back to.
 
# {{skill|Jade Winds}} great for turning long lasting fights around, best used while legend swap is available.
 
# {{skill|Jade Winds}} great for turning long lasting fights around, best used while legend swap is available.
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''The main set, this is where most of your damage comes from.''
 
''The main set, this is where most of your damage comes from.''
  
# {{skill|Preparation Thrust}} combined {{gw2skill|Quickness}} with {{skill|Impossible Odds}} can result in a lot of damage.
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# {{skill|Preparation Thrust}} combined {{Tooltip|Quickness}} with {{skill|Impossible Odds}} can result in a lot of damage.
 
# {{Skill|Precision Strike}} does great damage on a short CD without any setup.
 
# {{Skill|Precision Strike}} does great damage on a short CD without any setup.
 
# {{skill|Unrelenting Assault}} can be used for evading attack or dealing great damage for single targets, {{skill|Impossible Odds}} doubles damage at a higher energy cost.
 
# {{skill|Unrelenting Assault}} can be used for evading attack or dealing great damage for single targets, {{skill|Impossible Odds}} doubles damage at a higher energy cost.
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# {{skill|Rapid Swipe}} is still a decent cleave with {{skill|Impossible Odds}} and {{gw2skill|Quickness}}, using it faster also spawn more orbs that can heal.
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# {{skill|Rapid Swipe}} is still a decent cleave with {{skill|Impossible Odds}} and {{Tooltip|Quickness}}, using it faster also spawn more orbs that can heal.
# {{skill|Mender's Rebuke}} fairly good damage dealer while also mitigating damage on top of all the other {{gw2skill|Weakness}}.
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# {{skill|Mender's Rebuke}} fairly good damage dealer while also mitigating damage on top of all the other {{Tooltip|Weakness}}.
 
# {{skill|Warding Rift}} is the main way to nullify predictable incoming bursts and should always be used as such for anything but Daredevil/Thieves as they have all the means to interrupt it and put the user in a very bad spot.
 
# {{skill|Warding Rift}} is the main way to nullify predictable incoming bursts and should always be used as such for anything but Daredevil/Thieves as they have all the means to interrupt it and put the user in a very bad spot.
# {{skill|Renewing Wave}} is the fallback skill in case of extreme condition pressure before having to rely on {{skill|Soothing Stone}}, it can be secured more easily with {{gw2wiki|Stability}} or {{gw2skill|Quickness}}, sigils also put a great contribution at increasing the chances of removing important conditions.
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# {{skill|Renewing Wave}} is the fallback skill in case of extreme condition pressure before having to rely on {{skill|Soothing Stone}}, it can be secured more easily with {{Tooltip|Stability}} or {{Tooltip|Quickness}}, sigils also put a great contribution at increasing the chances of removing important conditions.
# {{skill|Surge of the Mists}} is a great interrupt on resurrects or kitting tool to avoid damage, however it's pattern is predictable like {{skill|Riposting Shadows}} therefor having legend swap available is recommended. As it is a multi-cc, it can go through single stacks of {{gw2wiki|Stability}} with ease, making those that pulse only once per second vulnerable, skill such as {{skill|Inspiring Reinforcement}} or {{skill|Lich Form}}.
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# {{skill|Surge of the Mists}} is a great interrupt on resurrects or kitting tool to avoid damage, however it's pattern is predictable like {{skill|Riposting Shadows}} therefor having legend swap available is recommended. As it is a multi-cc, it can go through single stacks of {{Tooltip|Stability}} with ease, making those that pulse only once per second vulnerable, skill such as {{skill|Inspiring Reinforcement}} or {{skill|Lich Form}}.
  
  

Revision as of 09:28, 13 February 2022

This is a test build. You may comment and rate it.

Focused on: Direct damage and Support

Designed for: PvP Conquest

Difficulty:
TBD

Overview

A Revenant build that deals high power burst damage, potent group CC and can provide utility to the team.


Skill Bar

Sword/Sword
Staff
Utility
Utility


Template Code

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Specializations

Variants

  • adds extra healing to the build but makes your RotGD worse against conditions and sacrifices a useful defensive proc too.

Variants

  • is a stun break with a cast time. While the skill breaks stun at the start, you could lose out on all the energy without getting the second part of the skill off if you get CC'd while channeling the skill. Stability Stability from could help you get the channel off after breaking a stun, but you'll lose out on some minor cleansing on weapon swap.


Equipment

Sword
Sword
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet


Equipment Variants

Amulet

  • - More sustain against Power at a loss of damage.


Note: Legend swap can trigger on weapon swap sigils, changing weapons is not required.


Usage

Important Mechanics

  1. provide sustain and assistance to achieve skills faster, use legend swap in range of foes as often possible to fully benefit.
  2. is mandatory to survive condition pressure, therefor use if a burst is predictable.
  3. Sigil of Intelligence is extremely powerful as a Revenant since it activates on legend swap, allowing for flexibility in bursts.
  4. Sigil of Purging rewards camping Staff assuming a defensive stance as most skills could require proper timing to see their worth. Sigil of Cleansing can also see use in a more predictable way but requires legend swap.



  1. is the solve it all skill, it should only be used absolutely if you have less than it can heal. Quickness Quickness can help casting the skill faster.
  2. to be used offensively or defensively, it deals high damage and provide Weakness Weakness along Stability Stability.
  3. is the main burst setup, can possibly distract an entire fight in the favor of your team.
  4. should be used in regards to not having enough energy for and foes being in range. Great skill to use up as they are Unblockable Unblockable and also heals.
  5. is the main aspect of the legend, should always be used if has been effectively used to mitigate massive damage. has great synergy with this skill for team support or initiating dangerous engagements.



  1. has many uses as a Life Steal which can go through many utilities that aren't blocks/invulnerabilities, however Poison Poison can drastically reduce it's effectiveness.
  2. is great for kitting, restoring endurance, Fury Fury and clearing benefits. It's predictable timing however can be detrimental and so shouldn't be carelessly used unless energy is to spare and legend swapping is available.
  3. great mobility skill that can open unusual opportunities with it's 2 Unblockable Unblockable hits and Quickness Quickness. The final hit of this skill can be useful to remove Blind Blind and setup a burst.
  4. is a risky DPS buff that should be used only knowing there is options to fall back to.
  5. great for turning long lasting fights around, best used while legend swap is available.


Sword/Sword

The main set, this is where most of your damage comes from.

  1. combined Quickness Quickness with can result in a lot of damage.
  2. does great damage on a short CD without any setup.
  3. can be used for evading attack or dealing great damage for single targets, doubles damage at a higher energy cost.
  4. and are your two main burst skills.


Staff

Defensive/utility set. Should only be used under pressure to sustain or if you need to CC, it will not add into damage and in most cases use up a valuable weapon swap.


  1. is still a decent cleave with and Quickness Quickness, using it faster also spawn more orbs that can heal.
  2. fairly good damage dealer while also mitigating damage on top of all the other Weakness Weakness.
  3. is the main way to nullify predictable incoming bursts and should always be used as such for anything but Daredevil/Thieves as they have all the means to interrupt it and put the user in a very bad spot.
  4. is the fallback skill in case of extreme condition pressure before having to rely on , it can be secured more easily with Stability Stability or Quickness Quickness, sigils also put a great contribution at increasing the chances of removing important conditions.
  5. is a great interrupt on resurrects or kitting tool to avoid damage, however it's pattern is predictable like therefor having legend swap available is recommended. As it is a multi-cc, it can go through single stacks of Stability Stability with ease, making those that pulse only once per second vulnerable, skill such as or .


Counters

  • Heavy use of conditions.


Top Streamers


Ratings

This build has a rating of 4 stars based on 4 votes.
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4 stars
Hanz gave this build 4 stars • February 2022
The build isn't bad but it's always been in a weird spot. It's like a middleground between power Herald and Renegade, or more like a worse Renegade. Which means every Renegade nerf makes this a little more attractive. Right now it's still worse than the elite specs however and there's little reason to play it over them, but if you want something different for fun then it's an option.
4 stars
ShaoAZ gave this build 4 stars • June 2021
Been having at it for 2 years now, this build has a little something for everything, just like it can be countered in about everyway. As a high risk, high reward. Easy to kill on, easy to die on. The skill ceiling is pretty high with a lot of the flow requiring proper timing to maximize it's survivability or damage at viable levels. Taunt as of right now is extremely jank in some cases and should be expected to change in the future. Initiating fights and +1 works just like Herald but with more utility that can actually get entire teamfights in your favor. I'd say that even extensive knowledge of other professions is required to play this since most of what makes it work relies on outplaying opponents the further the fights go on. It can absolutely 1v1 anything and fill multiple roles at a lesser degree, a true jack of all trades as it was designed for most likely. Even on Berserker stats. Traited RotGD with Weakness on top, it's possible to tank "ridiculous" pressure.
3 stars
Katzenfutter gave this build 3 stars • May 2021
This is more of a niche build, but does a lot of damage with the right team and matchup. Choose Spiritual Reckoning and the life steal traits (devostation 2-3-3) paired up with demolisher amulet for a more sustainable version (and one more rating star)
3 stars
Trîkuna gave this build 3 stars • April 2021
far from meta, but decent duelist build and decent at roaming, it weakness is definetly condi builds. but it's still playable into them. very fun when you're looking to play a niche build on revenant :) does alright into certain matchups, wins alot of matchups that has a lot of CC like Lightning rod. would still recommend to give this build a try! (ps. try demolisher + earth rune to tilt people harder)

Comments

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