Error
One revision of this difference (77211) was not found.
This is usually caused by following an outdated diff link to a page that has been deleted. Details can be found in the deletion log.
Ratings
After several weeks of testing, and arm twisting other necros into testing with me. It seems that about 1 for every 10 players in the squad seems to be the right mix without over capping the healing. The 600 range AOE pulse healing that is uninterruptible and will overflow on to other players once it caps off initial targets seems to provide constant healing where it is needed without much attention from the Necromancer. Ideally this build will move back towards more damage, once it is more widely used. For now there is plenty of health bars that need as much healing as you can throw at them.
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium