Difference between revisions of "Scourge - Condi Scourge"

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{{SEO
 
|title=Scourge - Condi Scourge
 
|description=A standard condition Scourge build which is capable of soloing almost all open world content and even some dungeons and fractals. This build focuses on very high sustain and condition removal and typically has a more attrition-based playstyle.
 
}}
 
 
{{Build
 
{{Build
 
| profession = necromancer
 
| profession = necromancer
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==Overview==
 
==Overview==
A standard condition Scourge build which is capable of soloing almost all open world content and even some dungeons and fractals. This build focuses on very high sustain and condition removal and typically has a more attrition-based playstyle.
+
Condition Scourge is a slow and steady build that deals damage mainly through {{Tooltip|Torment}} and {{Tooltip|Bleeding}}. It is very sturdy thanks to its barriers and condition cleanses, and is extremely easy to play. The build can also have high sustain.
 +
 
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQgnNjI1PCZ+FgAAgAAAAG8BAAByFgAAkgAAAAAAAAAAAAAAAAAAAAAAAAA=]
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code = [&DQgnNjI1PCZ+FqIAgACZAXIWvQFvAYAAkgCSAAAAAAAAAAAAAAAAAAAAAAA=]}}
}}
 
  
  
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|elite = Plaguelands
 
|elite = Plaguelands
 
}}
 
}}
 
  
 
===Weapon Variants===
 
===Weapon Variants===
* Dagger (mainhand) - helps generate life force, but has extremely low dps
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* Staff - low damage but can be taken instead of Warhorn to sacrifice CC for its utility.
* Staff - useful for ranging in a zerg
 
  
  
 
===Skill Variants===
 
===Skill Variants===
 
====Healing Skills====
 
====Healing Skills====
* {{Skill|Summon Blood Fiend}} - sustained healing.
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* {{Skill|Well of Blood}} - strong group support if running Blood Magic, but less barriers.
* {{Skill|Well of Blood}} - strong group support if running Blood Magic.
 
 
 
  
 
====Utility Skills====
 
====Utility Skills====
* {{Skill|Epidemic}} - for area damage
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* {{Skill|Epidemic}} - even after several nerfs, it remains a really good option to do AoE damage.
* {{Skill|Summon Shadow Fiend}} - a friendly pet that deals good DPS
 
 
* {{Skill|Corrosive Poison Cloud}} - destroys projectiles.
 
* {{Skill|Corrosive Poison Cloud}} - destroys projectiles.
* {{Skill|Spectral Armor}} - can replace Trail as a good stunbreak, but with more defense
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* {{Skill|Spectral Armor}} - can replace Trail of Anguish to give up the Stability for life force generation.
 
* {{Skill|Desiccate}} - boonstrip and damage
 
* {{Skill|Desiccate}} - boonstrip and damage
* {{Skill|Plague Signet}} - absurd condition clear
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* {{Skill|Plague Signet}} - amazing condi transfer but beware of its passive when playing in groups.
* {{Skill|Signet of Spite}} - high burst
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* {{Skill|Spectral Grasp}} - great CC or pull to cleave trash mobs.
 
 
  
 
====Elite Skills====
 
====Elite Skills====
* {{Skill|Summon Flesh Golem}} - tanky CC buddy
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* {{Skill|Summon Flesh Golem}} - tanky CC buddy.
  
  
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{{Specialization|Curses|mid|top|bot}}
 
{{Specialization|Curses|mid|top|bot}}
 
{{Specialization|Scourge|mid|top|mid}}
 
{{Specialization|Scourge|mid|top|mid}}
* {{Trait|Nourishing Ashes}} - extra life force
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* {{Trait|Eternal Life}} - trades a bit of damage for superb life force generation.
* {{Trait|Parasitic Contagion}} - more sustain
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* {{Trait|Parasitic Contagion}} - greatly nerfed with End of Dragons, but still provides decent sustain.
 
 
  
 
===Death Magic===
 
===Death Magic===
Death Magic can be taken if using the minion variant for an increase to minion EHP and personal defense.
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Death Magic can be taken if using the minion variant to trade a large amount of damage for an increase to minion health and personal defense.
 
{{Specialization|Death Magic|top|top|mid|variant=y}}
 
{{Specialization|Death Magic|top|top|mid|variant=y}}
  
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| sigil1 = Superior Sigil of Torment
 
| sigil1 = Superior Sigil of Torment
 
| sigil2 = Superior Sigil of Bursting
 
| sigil2 = Superior Sigil of Bursting
| weapon3 = x
 
 
| weapon4 = Warhorn
 
| weapon4 = Warhorn
| sigil3 = Superior Sigil of x
 
 
| sigil4 = Superior Sigil of Paralyzation
 
| sigil4 = Superior Sigil of Paralyzation
 
}}
 
}}
 
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* Superior Rune of the Nightmare offers the highest dps but has to be paired with {{food|Meaty Asparagus Skewer}}, or you can use a {{Sigil|Superior Sigil of Demons}} instead of Torment.
  
 
===Variant Equipment===
 
===Variant Equipment===
 +
* If you can afford the luxury of a gear set tailored for open world, use full {{Tooltip|Trailblazer}}. This trades 10-15% DPS for a massive increase to health and defense. You can also consider {{Rune|Superior Rune of the Undead}} for even more defense at a slight damage loss.
 
'''Gear'''
 
'''Gear'''
* {{Tooltip|Trailblazer}} - trades 10-15% DPS for a massive increase to EHP; this is a luxury set and not useful for content other than solo play
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* {{Tooltip|Celestial}} - lower damage than Viper's and Trailblazer's, less defense than Trailblazer's, but in exchange the healing power makes your barriers bigger. Generally not recommended as the points into ferocity are completely wasted, and the points into boon duration won't be doing much either since this build has very little access to boons, only a bit of fury and might. This set is also not useful for most content outside of open world.
* {{Tooltip|Celestial}} - trades 15-20% DPS for an increase to EHP, boon duration, and barrier output; this is a luxury set and not useful for most content outside of open world  
 
  
 
'''Runes'''
 
'''Runes'''
* {{Rune|Superior Rune of the Trapper}} - use 5 of these + 1 black diamond to very closely mimic {{Rune|Superior Rune of the Nightmare}}
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* {{Rune|Superior Rune of the Trapper}} - use 5 of these + 1 black diamond to very closely mimic {{Rune|Superior Rune of the Nightmare}} while you work on getting Nightmare runes.
* {{Rune|Superior Rune of the Lich}} - easy/budget DPS
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* {{Rune|Superior Rune of the Lich}} - less damage but more defense plus a pet.
* {{Rune|Superior Rune of Tormenting}} - these runes lose less than 2% DPS off any given variant but provide unparalleled sustain.
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* {{Rune|Superior Rune of Tormenting}} - slightly less DPS than Nighmare runes but permanent {{Tooltip|Regeneration}}.
* {{Rune|Superior Rune of the Renegade}} - cheap alternatives that increase the power of {{Skill|Epidemic}} due to the higher condition damage
 
  
 
'''Sigils'''
 
'''Sigils'''
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* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
 
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
 
* {{food|Peppermint Omnomberry Bar}} - farming
 
* {{food|Peppermint Omnomberry Bar}} - farming
* {{food|Koi Cake}} - DPS
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* {{food|Meaty Asparagus Skewer}} DPS
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* {{food|Koi Cake}} - budget DPS
 
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
 
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
  
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==Usage==
 
==Usage==
 
===Damage===
 
===Damage===
This build is extremely easy to deal damage with and follows a very simple list of rules for its rotation:
+
This build is extremely easy to deal damage with. Simply follow this priority list.
* The single most important thing for DPS is never interrupting AA chains without delaying skills.
+
# Maintain 3 Sand Shades. They deal damage when cast with F1, and that same damage anytime you cast any F2-F5. Try to spread them around. You also gain
* Ensure you always maintain 3 shades for the concentration from {{Trait|Sand Sage}}
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concentration and expertise from {{Trait|Sand Sage}} and defense from {{Trait|Blood as Sand}}. F1 doesn't reset your auto attack chain.
* Use {{Skill|Desert Shroud}} combo'd with {{Skill|Blood Is Power}} as often as possible
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# Use {{Skill|Blood Is Power}} anytime you can transfer the self-inflicted conditions. The easiest way to do this is to cast Blood is Power and {{Skill|Desert Shroud}} during its cast, to trigger {{Trait|Plague Sending}}, but any condi transfer will work.
* Use {{Skill|Grasping Dead}} and {{Skill|Devouring Darkness}} off cooldown; try to use them together as they have the same cooldown.
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# Use {{Skill|Grasping Dead}} and {{Skill|Devouring Darkness}} off cooldown; try to use them together as they have the same cooldown. Interrupt your auto attack chain to cast them.
* Every other {{Skill|Devouring Darkness}}, also use {{Skill|Oppressive Collapse}}
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# Cast {{Skill|Oppressive Collapse}} and {{Skill|Harrowing Wave}} any time they're off CD. Preferably, use Harrowing Wave when not at full life force for more value.
* Use {{Skill|Harrowing Wave}} any time it's off CD and your life force isn't full
+
* Cast {{Skill|Plaguelands}} off-cooldown. This is your highest damage skill, so position it carefully. Don't overlap it with the Blood is Power and Desert Shroud combo, because Plague Sending only transfers 2 conditions.
* Use {{Skill|Blood Is Power}} off cooldown; try to time it with {{Skill|Deathly Swarm}} or {{Skill|Desert Shroud}}.  
 
  
 
A simple opener is as follows:
 
A simple opener is as follows:
 +
# {{Skill|Manifest Sand Shade}}
 +
# {{Skill|Blood Is Power}}
 +
# {{Skill|Manifest Sand Shade}}
 
# {{Skill|Blood Is Power}}
 
# {{Skill|Blood Is Power}}
 +
# {{Skill|Desert Shroud}} (triggers {{Trait|Plague Sending}} to transfer the self-inflicted conditions from the 2 Blood is Power.)
 
# {{Skill|Plaguelands}}
 
# {{Skill|Plaguelands}}
# {{Skill|Blood Is Power}}
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# {{Skill|Grasping Dead}} + {{Skill|Devouring Darkness}}
# {{Skill|Desert Shroud}}
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# {{Skill|Oppressive Collapse}} + {{Skill|Harrowing Wave}}
# {{Skill|Oppressive Collapse}} + {{Skill|Grasping Dead}} + {{Skill|Devouring Darkness}}
 
# {{Skill|Harrowing Wave}}
 
  
From there, just rotate skills off cooldown and try to line up your {{Skill|Blood Is Power}} and {{Skill|Plaguelands}} with either {{Skill|Desert Shroud}} or {{Skill|Deathly Swarm}}. Be sure to use your Shade Skills as often as possible to proc {{Trait|Dhuumfire}}.
+
From there, just use all your skills off cooldown following the priority. When using {{Trait|Dhuumfire}}, liberally cast your F1-F5 skills for more damage (1 second cooldown).
  
 
===Sustain===
 
===Sustain===
* {{Skill|Nefarious Favor}}, {{Skill|Deathly Swarm}}, and {{Skill|Desert Shroud}} can be used to cleanse conditions.
+
* {{Skill|Nefarious Favor}} cleanses conditions, and {{Skill|Desert Shroud}} can be used to transfer them in emergencies.
 
* If you have trouble surviving, you can trait {{Trait|Parasitic Contagion}}.
 
* If you have trouble surviving, you can trait {{Trait|Parasitic Contagion}}.
 
* If you go down just use {{Skill|Life Leech}} to get back up.
 
* If you go down just use {{Skill|Life Leech}} to get back up.
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===Crowd Control===
 
===Crowd Control===
* {{Skill|Garish Pillar}}
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* {{Skill|Garish Pillar}} - 1 second of Fear
* {{Skill|Oppressive Collapse}}
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* {{Skill|Oppressive Collapse}} - 2 seconds of knockdown
* {{Skill|Charge (necromancer)}}
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* {{Skill|Charge (necromancer)}} - 1 second of knockdown, but hits multiple times against big enemies.
  
  
 
==Video Examples==
 
==Video Examples==
[https://youtu.be/ADlnpvC2XGU Bounty Solo: Tazula Mindclouder]
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* [https://youtu.be/-BT-w1nDki4 vs. Champion Avatar of Balthazar.]
* This demonstrates some of the power of the Celestial Variant. Tormenting Runes were used here for additional sustain.
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* [https://youtu.be/FlWZdbqx2fk vs. Champion Mushroom Queen Newborn Mushrooms hero challenge in Rata Novus.]

Revision as of 16:30, 7 July 2022

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Open WorldOpen World General and [[|]]

Expansions required: Path of Fire Builds

Difficulty:
TBD
This build was last updated on July 07, 2022 and is up to date for the November 28, 2023 patch.

Overview

Condition Scourge is a slow and steady build that deals damage mainly through Torment Torment and Bleeding Bleeding. It is very sturdy thanks to its barriers and condition cleanses, and is extremely easy to play. The build can also have high sustain.


Template Code

[&DQgnNjI1PCZ+FqIAgACZAXIWvQFvAYAAkgCSAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Skill Bar

Scourge-skillbar-bg.png
Scepter/Torch
X/Warhorn
Utility

Weapon Variants

  • Staff - low damage but can be taken instead of Warhorn to sacrifice CC for its utility.


Skill Variants

Healing Skills

  • - strong group support if running Blood Magic, but less barriers.

Utility Skills

  • - even after several nerfs, it remains a really good option to do AoE damage.
  • - destroys projectiles.
  • - can replace Trail of Anguish to give up the Stability for life force generation.
  • - boonstrip and damage
  • - amazing condi transfer but beware of its passive when playing in groups.
  • - great CC or pull to cleave trash mobs.

Elite Skills

  • - tanky CC buddy.


Minions

Minions provide extra bodies for defense but will drastically lower DPS. If taking minions, it is advised to keep and .

This still provides 3 minions, one of which has extremely high health and is good for CC.


Specializations

  • - trades a bit of damage for superb life force generation.
  • - greatly nerfed with End of Dragons, but still provides decent sustain.

Death Magic

Death Magic can be taken if using the minion variant to trade a large amount of damage for an increase to minion health and personal defense.


Equipment

Ascended gear is not required. You can use Exotic gear with the same stats.
This set uses gear that is similar to Build:Scourge_-_Utility_Condi_DPS, which makes it a great option for general PVE

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Scepter
Viper
Torch
Viper
Sigil
Sigil
Warhorn
Viper
Sigil
Rune
x6


  • Superior Rune of the Nightmare offers the highest dps but has to be paired with , or you can use a instead of Torment.

Variant Equipment

  • If you can afford the luxury of a gear set tailored for open world, use full Trailblazer Trailblazer. This trades 10-15% DPS for a massive increase to health and defense. You can also consider for even more defense at a slight damage loss.

Gear

  • Celestial Celestial - lower damage than Viper's and Trailblazer's, less defense than Trailblazer's, but in exchange the healing power makes your barriers bigger. Generally not recommended as the points into ferocity are completely wasted, and the points into boon duration won't be doing much either since this build has very little access to boons, only a bit of fury and might. This set is also not useful for most content outside of open world.

Runes

  • - use 5 of these + 1 black diamond to very closely mimic while you work on getting Nightmare runes.
  • - less damage but more defense plus a pet.
  • - slightly less DPS than Nighmare runes but permanent Regeneration Regeneration.

Sigils

  • - defense


Consumables

Food
  • Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
  • - farming
  • DPS
  • - budget DPS
  • - defense
Utility
  • (and variants) - farming
  • , - dps
  • - dps if using gear with high toughness


Usage

Damage

This build is extremely easy to deal damage with. Simply follow this priority list.

  1. Maintain 3 Sand Shades. They deal damage when cast with F1, and that same damage anytime you cast any F2-F5. Try to spread them around. You also gain

concentration and expertise from and defense from . F1 doesn't reset your auto attack chain.

  1. Use anytime you can transfer the self-inflicted conditions. The easiest way to do this is to cast Blood is Power and during its cast, to trigger , but any condi transfer will work.
  2. Use and off cooldown; try to use them together as they have the same cooldown. Interrupt your auto attack chain to cast them.
  3. Cast and any time they're off CD. Preferably, use Harrowing Wave when not at full life force for more value.
  • Cast off-cooldown. This is your highest damage skill, so position it carefully. Don't overlap it with the Blood is Power and Desert Shroud combo, because Plague Sending only transfers 2 conditions.

A simple opener is as follows:

  1. (triggers to transfer the self-inflicted conditions from the 2 Blood is Power.)
  2. +
  3. +

From there, just use all your skills off cooldown following the priority. When using , liberally cast your F1-F5 skills for more damage (1 second cooldown).

Sustain

  • cleanses conditions, and can be used to transfer them in emergencies.
  • If you have trouble surviving, you can trait .
  • If you go down just use to get back up.


Crowd Control

  • - 1 second of Fear
  • - 2 seconds of knockdown
  • - 1 second of knockdown, but hits multiple times against big enemies.


Video Examples


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Kirzan gave this build 5 stars • September 2023
Very, very strong currently (SotO release patch). For OW, I particularly enjoy going full Viper's, Parasitic Contagion and 2-3 minions. The DPS loss, while visible, isn't too bad, but the survivability is real good. You'll still instantly obliterate packs in the blink of an eye. Then you can fine tune defensive options for rougher champs. The barriers from the spec work real well with pets since they, by nature, hug your target, which is your shade. Of course, all subject to change when it gets nerfed :)
5 stars
Warming Hearth gave this build 5 stars • August 2023
Stronger than ever. The ability to wield a pistol thanks to Secrets of the Obscure provides even more damage. Together with its really good survivability, condi scourge is one of the best classes in the game right now.
5 stars
Starlitjupiter gave this build 5 stars • July 2023
The 7/18 update patch fixed the mistakes of the 6/27 patch and now scourge is in a better state than it has ever been in. This is probably one of the strongest condition options in the game right now.

Comments

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