Scourge - Power Scourge

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The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageArea Damage and Boon Corruption.

Designed for:


Power Scourge brings extremely high power damage with good spikes and sustained damage potential, along with the usual Scourge boon corrupts.

Skill Bar


Skill Variants


  • Ranged boon corrupt and barrier.
  • For extra lifeforce and stunbreak.
  • Defensive mobility and situational utility.



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Superior Rune of the Scholar
Mighty WvW Infusion




  • More Berserker's pieces will give higher effective power at the cost of health and armour.
  • Add Marauder's for bigger life force pool and health.


    • higher effective Power than Bloodlust but vulnerable to Weakness Weakness.
  • On Staff


  • Reasonable damage and high self sustain if kills are frequent.
  • High damage and might uptime


  • Higher damage if you can guarantee 25 might stacks.



  • Use your shroud skills frequently, but remember that since they have no cast time you can also cast other skills while using them - avoid downtime.


  • a strong life force generator and high single target damage skill.
  • is one of your most powerful skills, try to use it as often as possible for AoE boon corruption.


  • Staff auto attacks are low impact and its abilities relatively long cooldowns, so the best use of the weapon is to use its cooldown skills then swap out as soon as possible.
  • Use and to build area condi stacks.
  • and usage should be more careful, don't be afraid to leave them off cooldown when swapping back to Axe.
    • is one of your limited anti-condition skills so use it carefully.
    • Interrupt key skills with the fear of .


  • Your shade skills activate around you as well as all active shades.
  • All of your shade skills will proc the strike of
  • will continue pulsing if a new shade is summoned at the location of the new shade so there should be no worry about re-positioning shades when needed.
    • Use both wells during to activate the 33% crit chance and 300 Ferocity bonus from .


Build rating - 4 stars
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12 Ratings
5 stars
Kurnian gave this build 5 stars March 2019

UPDATE 2019 20 03

With Scrapper+Antitoxin being part of the meta game, condis are basically non existant, increasing the potential of power spike oriented builds like this. Defenitely a must.

Amazing build. It is able to provide crazy spikes of damage and has a great cleave potential. Shines at open field fights, but not as good as Celestial variant for smaller spaces and GvGs.

5 stars
Princ152 gave this build 5 stars March 2019

Really like this build, have been having great success in WvW, not great at roaming or 1v1s but that is not its job anyway.

3 stars
TiredofMeta gave this build 3 stars March 2019

Been running the Original Trailblazer build except with undead runes instead of nightmare. I don't understand the point of power scourge. You might as well run another class that is straight dps like backline Rev? Still killing other scourges fairly easily despite it not being meta. Which tells me some of these other comments are correct that it's just autopilot zerg build. The original build was about boon stripping but now we are just going straight damage? What's the point?

9 More Ratings
3 stars
Demonpuppy gave this build 3 stars February 2019

A decent build. But I would say Celestial/Grieving outshines it if your group is organized. This build is really only good for pugmanading with a Tag who only pirate ships. I also believe Staff really encourages laziness and most people never even swap to Axe. You rely way too much on high CD's. Corrupts/strips are also incredibly low compared to the Celestial build due to no Scepter or Curses line.

3 stars
Pope of Dope gave this build 3 stars February 2019

A decent build that could be more optimal. Scepter is really strong atm. Replace spite with curses and run a scepter. Ring and backpack should also be cavalier, otherwise you waste too much precision.

Only use a staff if you can't engage into 900 range.

4 stars
Tyroxin gave this build 4 stars January 2019

Lacking a bit in sustained damage against Celestial builds, and yes now lacking considerably in the boonrip department due to not using scepter. But still probably the highest available spike which isn't that hard to pull off.

4 stars
Nimuil gave this build 4 stars January 2019

Almost no corrupts, which is necros Purpose in WvW. Damage is only second Job for necros in wvw.

best would be a hybrid build, that focusses more on boon corrupts with curses line missing.

thought About only giving it 3 stars

5 stars
Pleasebean gave this build 5 stars November 2018

A very solid build for easy zergling mode while able to survive very well but struggle quite a lot in 1v1 situations. Overall

this is a good build.

5 stars
Bluezone76 gave this build 5 stars October 2018

if you want to play with the necromancer in wvw this build is the best solution, for direct damage, aoe and boon corruption

4 stars
Freya gave this build 4 stars September 2018

It's a great build, but i would still rank it bellow celestial variant. I know that celestial has less damage burst and ussualy also overall, but it has better sustain (self and group) and even in 15 man guild groups damage from 5-6 scourges is enough to down all the people that are caught, also curse/scepter buffs recently.

5 stars
Xivor gave this build 5 stars February 2018

Powerful build, and long overdue on this website. The recent, much-needed nerfs to condi DPS on the Scourge has paved the way for power to shine once again. Not as high DPS as Reaper, but the amount of corruption and barrier support makes this build shine, especially as the meta shifts to more balanced between melee push comps and pirate ship ranged comp.

5 stars
The Blue Rangerr gave this build 5 stars February 2018

A powerful power build that deals exceptional damage at mid to close range. Drops off at long distance fights.