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Difference between revisions of "Scourge - Support Healer"

(Reworked default traits, skills, and weapon - sceptre is ranged, more damage, more boonrip, and scales much better with the hybrid DPS variant.)
m (Changed rating to good as this is tagged as a fractal build)
 
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| designed for = fractals, raid
 
| designed for = fractals, raid
 
| focus = healing, support, utility
 
| focus = healing, support, utility
| rating = great
+
| rating = good
 
| xpac = pof
 
| xpac = pof
 
}}
 
}}
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'''Utility Skills'''
 
'''Utility Skills'''
  
NEVER replace {{skill|Signet of Undeath}}.
+
NEVER replace {{skill|Signet of Undeath}}. If running the '''Hybrid DPS''' variant, never replace {{Skill|Blood Is Power}} either.
 
* {{Skill|Corrosive Poison Cloud}} - destroys projectiles.
 
* {{Skill|Corrosive Poison Cloud}} - destroys projectiles.
 
* {{Skill|Corrupt Boon}} - for extra boon rip if {{skill|Feast of Corruption}} is not enough.
 
* {{Skill|Corrupt Boon}} - for extra boon rip if {{skill|Feast of Corruption}} is not enough.
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'''Elite Skills'''
 
'''Elite Skills'''
* {{Skill|Ghastly Breach}} - if heavy AoE boonstrip is needed or for a little more {{gw2wiki|might}}.
+
* {{Skill|Ghastly Breach}} - if heavy AoE boonstrip is needed or for a little more {{gw2wiki|Might}}.
 
* {{Skill|Lich Form}} - for soloing Thaumanova heat room with your massive health pool.
 
* {{Skill|Lich Form}} - for soloing Thaumanova heat room with your massive health pool.
 +
 +
'''Hybrid DPS only'''
 +
* {{Skill|Plaguelands}} - more damage if none of the other options are needed.
  
 
==Specializations==
 
==Specializations==
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* {{Trait|Life from Death}} - delayed burst heal.
 
* {{Trait|Life from Death}} - delayed burst heal.
 
* {{Trait|Unyielding Blast}} - if not running staff.
 
* {{Trait|Unyielding Blast}} - if not running staff.
* {{trait|Death Perception}} - could be used to try and get the most out of {{Sigil|Superior Sigil of Water}}. If running this you will need to use a mainhand dagger.
+
* {{Trait|Vital Persistence}} - if you need more personal survivability.
 +
* {{trait|Death Perception}} - could be used to try and get the most out of {{Sigil|Water}}. If running this you will need to use a mainhand dagger.
 
* {{Trait|Herald of Sorrow}} - higher burst and more average barrier than {{trait|Desert Empowerment}}, but lower uptime.
 
* {{Trait|Herald of Sorrow}} - higher burst and more average barrier than {{trait|Desert Empowerment}}, but lower uptime.
 +
 +
'''Hybrid DPS only'''
 +
* {{Trait|Fell Beacon}} - more damage if {{gw2wiki|Might}} and condition cleanse are covered.
  
 
===Curses Variant===
 
===Curses Variant===
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| accessory2 = Ascended, Shaman
 
| accessory2 = Ascended, Shaman
 
}}
 
}}
 +
 +
'''Variants'''
 +
* {{Sigil|Water}} and {{Sigil|Transference}} only provide around 100 healing per second each, so you could replace them with {{Sigil|Earth}} and {{Sigil|Malice}} for more damage. {{Sigil|Agony}} may be used as a budget replacement for {{Sigil|Malice}} in this case.
  
 
==Consumables==
 
==Consumables==
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===Healing===
 
===Healing===
 
* Your healing is divided between refreshing barriers on your allies and slow healing over time.
 
* Your healing is divided between refreshing barriers on your allies and slow healing over time.
* Switch to staff whenever {{gw2wiki|regeneration}} runs out and use {{Skill|Mark of Blood}} three times before swapping back. You can also dodge to trigger {{trait|Mark of Evasion}}.
+
* Switch to staff whenever {{gw2wiki|Regeneration}} runs out and use {{Skill|Mark of Blood}} three times before swapping back. You can also dodge to trigger {{trait|Mark of Evasion}}.
 
* You can stack multiple barriers to preempt heavy damage, but keep in mind that barriers are capped at 50% of your ally's maximum health.
 
* You can stack multiple barriers to preempt heavy damage, but keep in mind that barriers are capped at 50% of your ally's maximum health.
 
* Use {{Skill|Garish Pillar}} off cooldown for AoE pulsing heals. Delay it if you anticipate that you might need to vacuum up downed allies.
 
* Use {{Skill|Garish Pillar}} off cooldown for AoE pulsing heals. Delay it if you anticipate that you might need to vacuum up downed allies.
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===General===
 
===General===
* In encounters with a lot of movement, it may be better not to drop a shade so as to have shade skills centred on you. Note that this will reduce your boon duration significantly.
+
* In encounters with a lot of movement, it may be better not to drop a shade so as to have shade skills centred on you. Note that this will reduce your boon and condition duration significantly.
* If running the Marshal/Shaman variant, feel free to spam F1-F5 for DPS whenever you have the life force to do so.
+
* If running the '''Hybrid DPS''' variant, feel free to spam F1-F5 for DPS whenever you have the life force to do so.
 
* If lots of boonstrip is needed, remember that {{Skill|Dark Pact}} and {{Skill|Unholy Feast}} strip boons as well.
 
* If lots of boonstrip is needed, remember that {{Skill|Dark Pact}} and {{Skill|Unholy Feast}} strip boons as well.
 
* {{Skill|Necrotic Grasp}} pierces; if there are multiple enemies, hit as many targets as possible to keep your life force up.
 
* {{Skill|Necrotic Grasp}} pierces; if there are multiple enemies, hit as many targets as possible to keep your life force up.

Latest revision as of 23:16, 15 June 2020

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: HealingSupportUtility.

Designed for:

 

Expansions required:

GW2 Path of Fire logo.png

Information

A Scourge build that brings heavy support in raids and fractals. This build provides sustained healing and extreme resurrecting ability. In addition, it can provide some Might Might to its subgroup, or deal respectable damage if using the Hybrid DPS variant.

It should be noted that most of the healing is in the form of barrier, which isn't reduced by Agony Agony (in fractals) and makes it easier to maintain uptime. This makes it an excellent healer in a fractal group that already has Fury Fury covered by a Firebrand, or in a raid squad that already has a Druid.

Skill Bar

StaffHealingUtilityElite
Scepter/Torch

Weapon Variants

and generate enough life force to use any mainhand weapon.

Axe/x
Rending Claws
1Activation.png
Rending Claws
Slash your foe twice with ghostly claws to make them vulnerable.
Damage.png2Damage: 170
Vulnerability.png2Vulnerability (7s): 2% Incoming Damage
Range.pngRange: 900
Ghastly Claws
Activation.png
8Recharge.png
Ghastly Claws
Summon spectral claws to slash your foe in a quick flurry of strikes gaining life force per strike.
Damage.png8Damage: 776
Death Shroud.pngLife Force: 12%
Range.pngRange: 900
Unholy Feast
1Activation.png
12Recharge.png
Unholy Feast
Cripple nearby foes and convert their boons into conditons. Gain retaliation for each foe you strike.
Damage.pngDamage: 213
Retaliation.pngRetaliation (3s): Reflect incoming damage back to its source.
Cripple.pngCripple (5s): -50% Movement Speed
Book.pngBoons converted: 1
Book.pngNumber of Targets: 5
Range.pngRange: 600

Use Axe if vulnerability is lacking.

Dagger/x
Necrotic Slash
Necrotic Slash
Chain. Slash your foe twice.
Damage.png2Damage: 220
Book.pngNumber of Targets: 2
Range.pngRange: 130
Life Siphon
Activation.png
12Recharge.png
Life Siphon
Siphon health from your foe.
Damage.png9Damage: 657
Heal.pngHealing Per Pulse: 238
Range.pngRange: 600
Dark Pact
1Activation.png
25Recharge.png
Dark Pact
Immobilize your foe.
Damage.pngDamage: 183
Immobilize.pngImmobilize (3s): Unable to move.
Range.pngRange: 600

Use Dagger for extra survivability from .


x/Warhorn
Wail of Doom
½Activation.png
30Recharge.png
Wail of Doom
Screech a wail of doom in a cone pattern, dazing foes.
Daze.pngDaze (2s): Unable to use skills.
Book.pngNumber of Targets: 5
Range.pngRange: 600
Unblockable.pngUnblockable
Locust Swarm
½Activation.png
30Recharge.png
Locust Swarm
Gain swiftness and summon a swarm of locusts that cripple nearby foes.
Damage.pngDamage: 49
Swiftness.pngSwiftness (15s): 33% Movement Speed
Cripple.pngCripple (2s): -50% Movement Speed
Death Shroud.pngLife Force: 2%
Book.pngNumber of Impacts: 10
Book.pngNumber of Targets: 5
Duration.pngDuration: 10 seconds
Radius.pngRadius: 210

Use Warhorn if you find yourself starved for life force.

Skill Variants

Healing Skills

  • - if sustained healing or additional res power is more important than barrier.


Utility Skills

NEVER replace . If running the Hybrid DPS variant, never replace either.

  • - destroys projectiles.
  • - for extra boon rip if is not enough.
  • - 900 range portal, useful for mobility and skips.
  • - 1200 range teleport. Can also bodyblock certain projectiles (e.g. Old Tom's poison whirl).
  • - AoE swiftness and stability.
  • - if stability and condition cleanse are needed.
  • - excellent cleave damage if using the Hybrid DPS variant, and can be useful even in magi gear.
  • - AoE pull.


Elite Skills

  • - if heavy AoE boonstrip is needed or for a little more Might Might.
  • - for soloing Thaumanova heat room with your massive health pool.

Hybrid DPS only

  • - more damage if none of the other options are needed.

Specializations

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Variants

  • - delayed burst heal.
  • - if not running staff.
  • - if you need more personal survivability.
  • - could be used to try and get the most out of . If running this you will need to use a mainhand dagger.
  • - higher burst and more average barrier than , but lower uptime.

Hybrid DPS only

  • - more damage if Might Might and condition cleanse are covered.

Curses Variant

Run Curses instead of Soul Reaping for more damage and reduced cooldown on , , or .



Equipment

Magi Variant (Heal Bot)

Use this for maximum healing and life force.

Magi stat icon.png
Magi stat icon.png
Magi stat icon.png
Magi stat icon.png
Magi stat icon.png
Magi stat icon.png
Magi stat icon.png
Magi stat icon.png
Magi stat icon.png
Magi stat icon.png
Magi stat icon.png
Magi stat icon.png
Magi stat icon.png
PvE weapon swap.png
Magi stat icon.png
Magi stat icon.png
6x
Superior Rune of the Monk
18x
Healing +5 Agony Infusion

Variants

  • if you find yourself often reviving - it will proc off and .
  • can allow you to survive otherwise lethal mechanics and revive your entire squad, saving them from a wipe.

Marshal/Shaman Variant (Hybrid DPS)

This setup provides 10-12k DPS while only sacrificing about 15% of your effective healing.

Marshal stat icon.png
Shaman stat icon.png
Marshal stat icon.png
Shaman stat icon.png
Marshal stat icon.png
Shaman stat icon.png
Marshal stat icon.png
Marshal stat icon.png
Shaman stat icon.png
Shaman stat icon.png
Marshal stat icon.png
Shaman stat icon.png
Marshal stat icon.png
PvE weapon swap.png
Marshal stat icon.png
Marshal stat icon.png
6x
Superior Rune of the Flock
18x
Healing +5 Agony Infusion

Variants

  • and only provide around 100 healing per second each, so you could replace them with and for more damage. may be used as a budget replacement for in this case.

Consumables

Food

  • Delicious Rice Ball Delicious Rice Ball
    Delicious Rice Ball.pngDelicious Rice Ball
    Nourishment (30m):
    Food.png100 Healing Power+10% Healing Effectiveness (Outgoing)+25% Magic Find during Lunar New Year
    Consumable

Utility

  • Bountiful Maintenance Oil Bountiful Maintenance Oil
    Bountiful Maintenance Oil.pngBountiful Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain 0.6% Outgoing Healing Increase for Every 100 Healing PowerGain 0.8% Outgoing Healing Increase for Every 100 Concentration+10% Experience from Kills
    Consumable
  • Sharpening Skull Sharpening Skull can be used if you find yourself often reviving. Note that this does grant 75 toughness, which may interfere with boss aggro in rare cases - eat different food if this is going to be an issue.

Usage

Healing

  • Your healing is divided between refreshing barriers on your allies and slow healing over time.
  • Switch to staff whenever Regeneration Regeneration runs out and use three times before swapping back. You can also dodge to trigger .
  • You can stack multiple barriers to preempt heavy damage, but keep in mind that barriers are capped at 50% of your ally's maximum health.
  • Use off cooldown for AoE pulsing heals. Delay it if you anticipate that you might need to vacuum up downed allies.

Might

  • Use , , , , and off cooldown to provide might as required.
  • Always have your Sand Shade up to get the 225 bonus concentration from .

CC

  • - note that this is also your primary sustained heal

General

  • In encounters with a lot of movement, it may be better not to drop a shade so as to have shade skills centred on you. Note that this will reduce your boon and condition duration significantly.
  • If running the Hybrid DPS variant, feel free to spam F1-F5 for DPS whenever you have the life force to do so.
  • If lots of boonstrip is needed, remember that and strip boons as well.
  • pierces; if there are multiple enemies, hit as many targets as possible to keep your life force up.
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Build rating - 4 stars
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7 Ratings
5 stars
Shoober gave this build 5 stars March 2020

This is perhaps one of the best support builds right now in-game as of March 2020! I was skeptical when I first tried the build but it was all for nothing in the end. This build can easily carry struggling fractal groups! It has very strong barriers and very strong heals making it REALLY hard for anyone to die even if they face tank the fights. Your allies died anyway? Worry not, with this build you can teleport your downed ally and revive them REALLY fast. Basically this expands the "safety margin" in which dictates how many times the party can mess up without a wipe. Disclaimer: I've only tried it on Fractals as I have not done any raids.

Also, I changed a bit of the build mixing in a bit of Nomad gear for a lot of extra Toughness at the cost of Precision and SLIGHT decrease of healing power, Vitality stays the same. Making this change allowed me to not feel any danger most of the time as my character has been really really tanky. Note: Don't expect to kill things fast though, the dps of this build is definitely bad even at the support standard.

4 stars
You Are The Greatest gave this build 4 stars March 2020

Very powerful build that can bring some respectable numbers for a support if you build for it. Barrier can often save an inexperienced person from a death to agony, and brings quite a bit of boon strip for "No Pain No Gain" instabilities, and lots of CC. Unquestionably powerful for this game type.

0 stars
WienerDog gave this build 0 stars March 2020

Scourge shouldn't be played in fractals as it doesn't offer boons or damage that other classes offer. The only thing that is of value on a condi scourge is the epidemic, but it doesn't help too much unless you are fighting fights with multiple mobs and you have a team filled with condition DPSes. The healing of this build is also very low and doesn't substitute a healer in comps that would call for a healer anyway.

4 More Ratings
5 stars
MerDesNoms gave this build 5 stars October 2019

==Skill Bar==

{{Skillbar

| profession = necromancer

| specialization = scourge

| set1 = staff

| set2 = axe, warhorn

| healing = well of blood

| utility1 = well of power

| utility2 = well of suffering

| utility3 = well of corruption

| elite = Ghastly Breach

}}

===traits===

Soul reaping: soul marks, fear of death and dhummfire.

Blood magic: ritual of life, vampiric presence and vampiric rituals

Scourge: abrasive grit, herald of sorrow (harbinger shroud) and feed from corruption

======runes, amulet and sigils

dolyak runes, sage amulet annulment and revocation

or

(Necromancer runes and carrion amulet)

grant allies protection from wells. use barriers and wells to stay alive. use shades on downed enemies. lay down Aoe with staff. Use axe to finish off downed

5 stars
Chinkeeyong gave this build 5 stars September 2018

One of the best healers for fractals, and an extremely strong healer in training raids. Thanks to the constant broken resurrects, it's almost impossible for your group to wipe with a healing Scourge.

5 stars
Magicmoopeeps gave this build 5 stars July 2018

For those who enjoy playing support this provides a very good alternative to Druid. You trade in some group damage for better sustain through higher healing and rez potential and some unique utilities. You also bring a ton of condition cleansing for allies on top of constant boon stripping. Great at generating and maintaining 25 might (harrier variant) as well as perma regen and near constant ticking heals via transfusion. The constant barrier application also provides a unique and consistent way to maintain scholar uptime for the group. I've found this build works really well in pugs filling the role of a druid and performs great in more coordinated groups where other professions can reliably cover the lack of group fury generation. As previously mentioned what really prevents it from being meta is outside of might and life leech it does lack some arguably needed offensive group support.

5 stars
Screaming gave this build 5 stars July 2018

Incredibly underrated for what it is capable of, no doubt due to the moderate stigma attached to Necro outside of Epidemic Bouncing. Not meta, but a very good and incredibly safe replacement for a Druid between barrier, condi conversion, boonstrip, transfusion, and Necro's other underrated utility like Corrosive Poison Cloud (projectile destruction) . A few buffs and this has the potential to be a seriously respected support spec - it already manages to do well with generating might.

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