Scourge - Condi DPS
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage and Utility
Designed for: Raids and Fractals
Overview
A condition DPS and utility build for Scourge. While not the highest DPS build, this build provides decent sustained DPS and bonus AoE cleave with . It also provides incidental support for its subgroup by generating Might, cleansing conditions, and overhealing allies with barrier.
Scourge is mainly a utility class and excels in encounters where it can play to its strengths, namely and defensive support. It also deals relatively high ranged damage and isn't reliant on Might or healing, which makes it good for roles such as flak kiting at Sabetha.
Skill Bar
Skill Variants
Healing Skills
- is lower healing, but higher DPS than . Be aware that it will hit the closest enemy rather than your target, so in some encounters it might end up being unreliable.
- can be taken for a minor personal DPS increase, but significantly lower sustain. The Blood Fiend can also be killed, leaving you without either.
- is the largest personal heal if you'd rather have safety than damage, and can heal allies without needing a target.
Utility Skills
- if you need cleave. Even post-nerf it is a strong skill.
- If you need Stability.
- if projectile absorb is needed.
- - 900 range portal, useful for mobility on certain fights.
- is a 1200 range 5-target pull.
Never swap out .
Elite Skills
- for more CC. It's a fairly large DPS loss to bring, but can be helpful in particular on encounters where the boss is unlikely to stand still long enough for all your pulses of to hit.
Template Code
Specializations
Specialization Variants
- Use for self heal at a ~15% DPS loss.
- Take if you are running any Punishment skills.
Blood Magic Variant
- Taking Blood Magic instead of Soul Reaping is a major DPS loss, but provides more support through minor healing and . Should only be considered in training runs or struggling groups where you're desperate for the sustain.
Variants
- is higher DPS and offers a tiny bit of group sustain, but if you need Blood Magic you probably need .
- If taking , consider using as your healing skill.
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
Equipment Variants
- If you want to save gold, a can be used on the warhorn. This is a minor DPS loss provided you swap back to torch as soon as you can.
- gains extra damage in cases where there are additional sources of life force, thanks to the extra vitality. This allows you to spam shade skills more frequently, and it is also easier to obtain that .
- If using infusions, you should also switch 5 Malign infusions to Spiteful when using .
Consumables
Food:
Utility:
- or
Usage
Opener
DPS Priority
After the opener, just use skills as they become available, with the following priority:
- (if using ) and off cooldown
- Scepter autoattack chain
General Tips
- Use ⇒ wherever possible to transfer the self-condis to your target via .
- Don't let reach maximum charges.
- Try to finish your autoattack chains.
- If using , use it whenever there are enemies near the main target.
- Feel free to use , , or if life force is over capping, or to support your teammates with cleanses, barriers, and CC.
- Be aware that in very low-pressure encounters, too much barrier can actually end up robbing the druid of CA generation, which in turn lowers group might uptime.
- The cast time on is pretty long, so it is efficient to "precast" the skill just before the boss becomes vulnerable.
- On encounters where the boss becomes Exposed, you can do a huge amount of damage by lining this up with .
- Ideally you want to be finishing its 10th pulse as the boss becomes broken, which usually means casting it at the start of the phase, or as soon as you see the defiance bar appears.
- For some reason the presence of changes which condis are transferred via . If you don't have this buff, use after in the opener so that you transfer Bleeding instead of Poison. Alternatively, will transfer one extra condition, allowing you to do your opening as normal.
Breakbar
- Your best option without losing DPS are soft CCs such as cripple, blindness, and fear from .
- is one of the strongest crowd control skills the necromancer has, but you give up by taking it.
- In emergencies, you can swap to warhorn for .
Ratings
Comments
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