Scrapper - Explosive Hammer Roamer

The revision #109564 of the page named "Build:Scrapper - Explosive Hammer Roamer" does not exist.

This is usually caused by following an outdated history link to a page that has been deleted. Details can be found in the deletion log.


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
Gkhougaz gave this build 5 stars • July 2023
Hear me out: I'm addicted to the Firearms trait line. Firearms has crazy synergy with Explosions' Shrapnel trait. Celestial stats allow you to abandon Alchemy and don't sleep on cele condi dmg. I run full Celestial except a Berserker hammer + Rune of Fireworks for zoomies, instant might ramping and bonkers boon uptime. Replace alchemy with firearms 2-3-2, explosions 1-2-2, scrapper 3-3-3. Your grenade crits cripple and bleed, and every bleed gives might so you'll have ~15 might 1v1 or 25 might in 2+. Applied Force gives stability when you touch 10 might and Mass Momentum pulses might when you have stability. Nade tosses quickly ramp to 3k+ dmg with an additional 1.5k/s bleed. The cripple causes players to panic and pop defensives but it just keeps coming. Tossing toolbelt nade is mega 6-7k blast. Swap elite to Mortar for range pressure in group play, otherwise Sneak gyro. Gigabrains will dunk me but I bring Sigil of Air + Fire on my primary roaming hammer. Air+ Fire pair immaculately with nades. You always get a crit per toss and roamers don't typically freecast so these sigils add 2k burst on your first toss every 3-5secs. According to ARCdps selfskills menu, air+fire each do about 10% of my total dps in 1v1 combat for a total of a 20% boost.
5 stars
Hanz gave this build 5 stars • March 2023
I knew it was strong but I was never really a fan of Scrapper in WvW, trying the Celestial version however changed that. The added sustain and boon duration elevate the build quite a lot and the sacrifice in burst damage can barely be felt, mostly because of the better Might stacking that comes with Cele. Overall very strong build with high damage and sustain, but the lack of condi cleansing can be awkward if the fight drags on, which is a real threat especially against Harbingers and their Weakness spam.

Comments

Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium