Scrapper - Frontline Scrapper

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageUtility.

Designed for:


Overview

This build is designed to deal high damage and group CC in a frontline group. It can also play an excellent role as 'counter periph' eliminating enemy ranged classes.

Skill Bar

HammerHealingUtilityElite

Kits

Tool Kit
Smack
½Activation.png
Smack
Chain. Smack your foe. Repair turrets.
Damage.pngDamage: 260
Heal.pngTurret Heal Percent: 5%
Vulnerability.png2Vulnerability (6s): 2% Incoming Damage
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngNumber of Targets: 3
Range.pngRange: 130
Box of Nails
¾Activation.png
10Recharge.png
Box of Nails
Scatter nails that bleed and cripple foes.
Bleed.pngBleeding (2s): 85 Damage
Cripple.pngCripple (2s): -50% Movement Speed
Book.pngNumber of Targets: 5
Duration.pngBox of Nails Duration: 4 seconds
Radius.pngRadius: 240
Unblockable.pngUnblockable
Pry Bar
½Activation.png
15Recharge.png
Pry Bar
Confuse your foe by smacking them with a pry bar.
Damage.pngDamage: 658
Confusion.png5Confusion (5s): 325 Damage On Skill Use
Range.pngRange: 130
Gear Shield
3Activation.png
20Recharge.png
Gear Shield
Block attacks.
Duration.pngDuration: 3 seconds
Magnet
Activation.png
25Recharge.png
Magnet
Pull your target to you.
Range.pngRange: 1,200
Unblockable.pngUnblockable

Skill Variants

Healing

  • Medic Gyro
    Not usable underwater.png
    ½Activation.png
    20Recharge.png
    Medic Gyro
    Gyro. Deploy a medic gyro to heal nearby allies.
    Healing.pngPersonal Heal: 4,510
    Healing.pngGyro Heal: 820
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 14 seconds
    Radius.pngRadius: 240
    for a mobile water field on toolbelt.

Utility

  • Elixir Gun
    Elixir Gun
    Weapon kit. Arm yourself with an elixir gun that replaces your weapon skills.
    group condition clear with
    Fumigate Fumigate
    Activation.png
    12Recharge.png
    Fumigate
    Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.
    Damage.png5Damage: 140
    Poison.png5Poison (2s): 335 Damage, -33% Heal Effectiveness
    Vulnerability.png5Vulnerability (6s): 5% Incoming Damage, 5% incoming Condition Damage
    Book.pngConditions removed: 5
    Book.pngNumber of Targets: 5
    Range.pngRange: 450
    and
    Super Elixir Super Elixir
    ½Activation.png
    20Recharge.png
    Super Elixir
    Elixir. Launch an elixir orb, healing nearby allies on impact and creating an area of continual healing.
    Heal.pngImpact Heal: 700
    Heal.pngPulse Heal: 204
    Book.pngNumber of Targets: 5
    Book.pngPulses: 11
    Duration.pngDuration: 10 seconds
    Radius.pngRadius: 240
    Combo.pngCombo Field: Light
    Range.pngRange: 900
    plus solid cleave damage with
    Acid Bomb Acid Bomb
    ¼Activation.png
    15Recharge.png
    Acid Bomb
    Elixir. Leap backward, spraying an acidic elixir on the ground that damages nearby foes.
    Damage.pngDamage: 277
    Book.pngDistance: 550
    Book.pngNumber of Targets: 5
    Duration.pngDuration: 5 seconds
    Radius.pngRadius: 180
    Combo.pngCombo Finisher: Blast
    Unblockable.pngUnblockable
  • Elixir B
    ½Activation.png
    40Recharge.png
    Elixir B
    Elixir. Drink Elixir B to gain fury, might, retaliation, and swiftness.
    Fury.pngFury (10s): 20% Critical Chance
    Might.pngMight (30s): +30 Power, +30 Condition Damage
    Retaliation.pngRetaliation (10s): Reflect incoming damage back to its source.
    Swiftness.pngSwiftness (10s): 33% Movement Speed
    If Stability Stability is an issue
  • Elixir U
    40Recharge.png
    Elixir U
    Elixir. Drink Elixir U, which grants quickness and applies the benefits of the warrior's Frenzy skill or thief's Haste skill.
    Quickness.pngQuickness (6s): Skills and actions are 50% faster.
    Might.png5Might (6s): +150 Power, +150 Condition Damage
    Fury.pngFury (6s): 20% Critical Chance
    Breaks Stun.pngBreaks Stun
    Huge personal damage increase
  • Slick Shoes
    40Recharge.png
    Slick Shoes
    Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded.
    Knockdown.pngKnockdown: 2 seconds
    Duration.pngOil Slick Duration: 3 seconds
    Duration.pngDuration: 3 seconds
    Book.pngUnblockable
    for powerful CC and low cooldown stun break toolbelt skill.

Elite

  • Elite Mortar Kit
    Not usable underwater.png
    Elite Mortar Kit
    Weapon kit. Equip the mortar kit.
    for additional Water Field, Poison Field and ranged damage.

Specializations


Variants

  • Iron Blooded
    Iron Blooded.pngIron Blooded
    Incoming damage is reduced for each boon you have.
    Damage.pngDamage Reduction per Boon: 2%


Variants

  • Rapid Regeneration
    Rapid Regeneration.pngRapid Regeneration
    Rapidly regenerate health while affected by swiftness or superspeed.
    Swiftness.pngHealing.pngSwiftness: 101
    Superspeed.pngHealing.pngSuperspeed: 340
    Radius.pngInterval: 1 second
    For self sustain, if needed.
  • Applied Force
    10Recharge.png
    Applied Force.pngApplied Force
    Gain quickness when you gain might above the threshold.
    Quickness.pngQuickness (3s): Skills and actions are 50% faster.
    Might.pngRequired boon (s): +30 Power, +30 Condition Damage
    Book.pngStack threshold: 10
    Significant damage increase at the cost of defense.


Equipment

First Weapon Set
  • Main Hand
Hammer
Stats: Marauder's
Superior Sigil of Bloodlust Superior Sigil of Bloodlust
Superior Sigil of Bloodlust.pngSuperior Sigil of Bloodlust
Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player.
Superior Sigil of Concentration Superior Sigil of Concentration
9Recharge.png
Superior Sigil of Concentration.pngSuperior Sigil of Concentration
Boons you apply last 33% longer for 7 seconds when you swap to this weapon while in combat. (Cooldown: 9s)
Armor
  • Head
Stats: Marauder's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Shoulders
Stats: Soldier's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Chest
Stats: Marauder's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Hands
Stats: Soldier's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Legs
Stats: Marauder's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
  • Feet
Stats: Soldier's
Superior Rune of Durability Superior Rune of Durability
Superior Rune of Resistance.pngSuperior Rune of Durability
(1): +25 Toughness (2): +5% Boon Duration (3): +50 Toughness (4): 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds) (5): +100 Toughness (6): +15% Boon Duration; +125 Vitality
Accessories
  • Amulet
Stats: Marauder's
  • Ring 1
Stats: Marauder's
  • Ring 2
Stats: Marauder's
  • Earring 1
Stats: Soldier's
  • Earring 2
Stats: Marauder's
  • Back
Stats: Marauder's

Infusions

  • 18x
    Mighty WvW Infusion Mighty WvW Infusion
    Mighty WvW Infusion.pngMighty WvW Infusion
    +5 Power +1% Damage to Guards and Lords

Variants

Stats

  • Use more Berserker's or Marauder's for more damage or more Soldier's for more defense. Commander's and Wanderer's are also good options if boon duration is needed.

Sigils

  • Superior Sigil of Air Superior Sigil of Air
    3Recharge.png
    Superior Sigil of Air.pngSuperior Sigil of Air
    50% Chance on Critical: Cause a Lightning Strike. (Cooldown: 3s)
    or
    Superior Sigil of Fire Superior Sigil of Fire
    5Recharge.png
    Superior Sigil of Fire.pngSuperior Sigil of Fire
    50% Chance on Critical: Trigger a Flame Blast for area of effect damage (240 radius). (Cooldown: 5s)
    higher burst damage
  • Superior Sigil of Energy Superior Sigil of Energy
    9Recharge.png
    Superior Sigil of Energy.pngSuperior Sigil of Energy
    Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)

Rune

  • Keep boon duration in mind if changing rune.
  • Superior Rune of the Scrapper Superior Rune of the Scrapper
    Superior Rune of the Scrapper.pngSuperior Rune of the Scrapper
    (1): +25 Power (2): +35 Toughness (3): +50 Power (4): +65 Toughness (5): +100 Power (6): Damage reduce by 7% when within 600 units of an enemy.
    for a slight damage boost and damage reduction when away from the melee train.

Consumables

Food

  • Plate of Mussels Gnashblade Plate of Mussels Gnashblade
    Plate of Mussels Gnashblade.pngPlate of Mussels Gnashblade
    Nourishment (30 min):
    Food.png+10% Damage Reduction+70 Concentrationn+10% Experience from kills
    Consumable
    Damage reduction and extra boon duration.
  • Loaf of Saffron Bread Loaf of Saffron Bread
    Loaf of Saffron Bread.pngLoaf of Saffron Bread
    Nourishment (30 m):
    Food.pngIncoming damage reduced by 20% while stunned, knocked down, or knocked back.-20% condition duration+10 Experience from kills
    Consumable
    Cheaper option. Good for uncoordinated groups without good stability rotations.

Utility

  • Potent Superior Sharpening Stone Potent Superior Sharpening Stone
    Potent Superior Sharpening Stone.pngPotent Superior Sharpening Stone
    Nourishment (1 h):
    Potion.pngGain power equal to 3% of your precisionGain power equal to 6% of your ferocity+10 Experience from kills
    Consumable
    for
    Adaptive Armor
    1Recharge.png
    Adaptive Armor.pngAdaptive Armor
    Gain stacking toughness when struck. Reduce incoming condition damage.
    Damage.pngCondition Damage Reduced: 20%
    Adaptive Armor.pngAdapted Armor (10s): 60 Toughness
    Book.pngMaximum Stacks: 5
    builds
  • Furious Maintenance Oil Furious Maintenance Oil
    Furious Maintenance Oil.pngFurious Maintenance Oil
    Nourishment (30 m):
    Potion.pngGain Concentration equal to 3% of your PrecisionGain Healing Power equal to 3% of your Precision+10% Experience from Kills
    Consumable
    for
    Applied Force
    10Recharge.png
    Applied Force.pngApplied Force
    Gain quickness when you gain might above the threshold.
    Quickness.pngQuickness (3s): Skills and actions are 50% faster.
    Might.pngRequired boon (s): +30 Power, +30 Condition Damage
    Book.pngStack threshold: 10
    builds

Usage

Hammer

  • If using
    Sneak Gyro
    ¾Activation.png
    40Recharge.png
    Sneak Gyro
    Gyro. Deploy a sneak gyro to provide stealth to nearby allies.
    Stealth.pngStealth (4s): Invisible to foes.
    Duration.pngDuration: 30 seconds
    Radius.pngInterval: 3 seconds
    Radius.pngRadius: 300
    Ensure it is active for pulsing stealth to your allies.
  • Engage with
    Thunderclap
    ¾Activation.png
    24Recharge.png
    Thunderclap
    Ionize an area, bringing down the power of lightning to stun foes and damage them over its duration.
    Damage.pngDamage (6x): 1,452
    Vulnerability.pngVulnerability (8s): 1% Incoming Damage, 1% Incoming Condition Damage
    Stun.pngStun: 1 second
    Book.pngPulses: 6
    Radius.pngInterval: 1 second
    Combo.pngCombo Field: Lightning
    Radius.pngRadius: 240
    Range.pngRange: 1,200
    at close range for interrupting CC and damage
    • If you are feeling ranged pressure at this stage it is extremely useful to activate
      Defense Field
      25Recharge.png
      Defense Field
      Project a reflective dome around you.
      Duration.pngDuration: 5 seconds
      Book.pngReflects Missiles
      Radius.pngRadius: 240
      for a mobile defense from enemy projectiles for nearby allies and yourself.
  • Choose a target such as a Reaper or Tempest to use
    Rocket Charge
    Activation.png
    12Recharge.png
    Rocket Charge
    Dash forward with a rocket-charged hammer to damage enemies.
    Damage.pngDamage (3x): 1,212
    Book.pngNumber of Impacts: 3
    Targets.pngNumber of Targets: 5
    Book.pngEvade: 1 second
    Combo.pngCombo Finisher: Leap
    Radius.pngRadius: 240
    Range.pngRange: 1,000
    at. This will mitigate damage thrown at the engage as it is an evade, and will also deal high damage to the target.
  • Immediately follow up with
    Electro-whirl
    1Activation.png
    6Recharge.png
    Electro-whirl
    Spin around, reflecting missiles and hitting enemies.
    Damage.pngDamage (2x): 888
    Book.pngNumber of Impacts: 2
    Targets.pngNumber of Targets: 3
    Book.pngReflects Missiles
    Combo.pngCombo Finisher: Whirl
    Radius.pngRadius: 180
    for high damage.
  • Auto attack with hammer, activating
    Electro-whirl
    1Activation.png
    6Recharge.png
    Electro-whirl
    Spin around, reflecting missiles and hitting enemies.
    Damage.pngDamage (2x): 888
    Book.pngNumber of Impacts: 2
    Targets.pngNumber of Targets: 3
    Book.pngReflects Missiles
    Combo.pngCombo Finisher: Whirl
    Radius.pngRadius: 180
    as it comes off cooldown until the commander disengages.
    • Shock Shield
      20Recharge.png
      Shock Shield
      Magnetize your hammer, blocking attacks while striking foes in front of you.
      Damage.pngDamage (5x): 1,010
      Vulnerability.png10Vulnerability (5s): 10% Incoming Damage, 10% Incoming Condition Damage
      Targets.pngNumber of Targets: 5
      Duration.pngBlock Duration: 2 seconds
      Range.pngRange: 170
      deals high damage, however it is best used when you can take advantage of the block and mitigate some enemy damage. Activate when chasing enemies through damage or when you need to disengage.
  • As you pull off to regroup, go in to
    Tool Kit
    Tool Kit
    Weapon kit. Equip a kit that gives you a variety of tools.
    and activate
    Magnet
    Activation.png
    25Recharge.png
    Magnet
    Pull your target to you.
    Book.pngUnblockable
    Range.pngRange: 1,200
    followed straight away by
    Pry Bar
    ½Activation.png
    15Recharge.png
    Pry Bar
    Confuse your foe by smacking them with a pry bar.
    Damage.pngDamage: 658
    Confusion.png5Confusion (5s): 248 Damage On Skill Use, 250 Damage
    Range.pngRange: 130
    on a low health or vulnerable enemy without stability, in attempt to separate them from their own regroup and potentially generate a down. If they do go down, begin a stomp, then walk away and allow
    Function Gyro
    20Recharge.png
    Function Gyro.pngFunction Gyro
    You gain access to the function gyro, which can be used to finish a foe or revive an ally at range.
    to finish the stomp.
  • Activate
    Healing Turret
    Not usable underwater.png
    ¾Activation.png
    20Recharge.png
    Healing Turret
    Turret. Deploys a turret that heals you briefly, then regenerates you and your allies.
    Healing.pngHealing: 2,520
    Regeneration.pngRegeneration (3s): 390 Heal
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 480
    , double tapping to activate its chain ability
    Cleansing Burst
    Not usable underwater.png
    15Recharge.png
    Cleansing Burst
    Overcharge your healing turret, supplying a burst of healing that cures two conditions.
    Healing.pngHealing: 2,520
    Regeneration.pngRegeneration (5s): 650 Heal
    Book.pngConditions Removed: 2
    Targets.pngNumber of Targets: 5
    Combo.pngCombo Field: Water
    Radius.pngRadius: 480
    followed immediately by using
    Detonate Healing Turret
    Detonate Healing Turret
    Detonate your healing turret.
    Damage.pngDamage: 1,270
    Combo.pngCombo Finisher: Blast
    Radius.pngRadius: 120
    to blast finish your water combo field.


Skills

  • Tool Kit
    Tool Kit
    Weapon kit. Equip a kit that gives you a variety of tools.
    has a powerful block similar to a guardian's
    Shelter
    Activation.png
    30Recharge.png
    Shelter
    Block attacks while healing.
    Healing.pngHealing: 4,555
    Duration.pngBlock Duration: 2 seconds
    that you can use to mitigate damage. Use in chokes, or to avoid high damage scenarios, or to pull away from dangerous situations.
  • Elixir S
    60Recharge.png
    Elixir S
    Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
    Duration.pngDuration: 3 seconds
    Book.pngPrevents Capture-Point Contribution
    Breaks Stun.pngBreaks Stun
    is a powerful invulnerability skill. Try to use this to avoid damage rather than to react to already taken damage, as you have an automatic one traited that will come in to play should you get low on health.
  • Toss Elixir S
    45Recharge.png
    Toss Elixir S
    Toss Elixir S, granting stealth to allies in the target area.
    Stealth.pngStealth (5s): Invisible to foes.
    Targets.pngNumber of Targets: 5
    Radius.pngRadius: 180
    Range.pngRange: 900
    can be used to secure stomps, escape enemies, stealth downed allies and cleanse a condition should it be your last resort.
  • Bulwark Gyro
    Not usable underwater.png
    20Recharge.png
    Bulwark Gyro
    Gyro. Deploy a bulwark gyro to apply Watchful Eye to nearby allies.
    Damage.pngDamage Reduced: 50%
    Bulwark Gyro.pngWatchful Eye (4s): 33% of incoming damage is taken by your bulwark gyro.
    Targets.pngNumber of Targets: 5
    Duration.pngDuration: 15 seconds
    Radius.pngInterval: 3 seconds
    Radius.pngRadius: 600
    is fairly weak considering the damage thrown around- however activating it whenever it is up can help mitigate small amounts of damage, or for a reasonable daze that can interrupt enemies. The main benefit of this skill comes from its tool belt ability.

Gameplay Tips

  • Adaptive Armor
    1Recharge.png
    Adaptive Armor.pngAdaptive Armor
    Gain stacking toughness when struck. Reduce incoming condition damage.
    Damage.pngCondition Damage Reduced: 20%
    Adaptive Armor.pngAdapted Armor (10s): 60 Toughness
    Book.pngMaximum Stacks: 5
    takes a little bit of time to reach maximum stacks. Until then, keep in mind your toughness may be lower than your allies around you.
  • Perfectly Weighted
    8Recharge.png
    Perfectly Weighted.pngPerfectly Weighted
    Hammer skills deal increased damage. Evading an attack grants stability.
    Damage.pngDamage Increase: 10%
    Stability.pngStability (4s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
    gives a small amount of stability, making it especially useful after
    Rocket Charge
    Activation.png
    12Recharge.png
    Rocket Charge
    Dash forward with a rocket-charged hammer to damage enemies.
    Damage.pngDamage (3x): 1,212
    Book.pngNumber of Impacts: 3
    Targets.pngNumber of Targets: 5
    Book.pngEvade: 1 second
    Combo.pngCombo Finisher: Leap
    Radius.pngRadius: 240
    Range.pngRange: 1,000
    as it allows you to get off your burst.
  • Magnet
    Activation.png
    25Recharge.png
    Magnet
    Pull your target to you.
    Book.pngUnblockable
    Range.pngRange: 1,200
    is unblockable. It can be used through Aegis, Shelter and other blocks. Interrupting a Shelter can prove deadly for an enemy Guardian.

Weaknesses

  • Reliant on team for stability
  • Low toughness as the fight begins
  • Reliant on team for most boons
  • Easily isolated from group

Gameplay Videos

  • YouTube:
    [Vng] Freakshow
Build rating - 4 stars
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5 Ratings
5 stars
Kreck gave this build 5 stars October 2017

Very solid build in zerg fight and skirmisher fight. Lot of survavibility and bring good damage. Probably the best zerg build foir an engineer right now. However it's really dependend of his team mate for stability and can't bring enough support to the party. I rate it great since it's the best Engineer build right now for zerg.

5 stars
Xivor gave this build 5 stars April 2017

This build is fairly strong and a good option for Engineer primaries. I would not say this is meta, but definitely can fill any remaining frontline spots in a squad. This build provides good stealth for small team ganking, reveal on enemy pushes, and strong CC with hammer 5.

0 stars
Coglin gave this build 0 stars April 2017

This is an overrated build in my opinion. There are at least three more beneficial or survivable builds if you want to run on the front lines.

2 More Ratings
5 stars
Gorok gave this build 5 stars August 2016

This build works great in zerg fight

5 stars
The Blue Rangerr gave this build 5 stars June 2016

A solid addition to all WvW groups and really fun to play. Brings Water Fields and Stealth, filling key roles in any zerg with excellent damage to boot.