Difference between revisions of "Scrapper - Gyro Bunker"

(Slot Changes)
(Slot Changes)
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* {{Skill|Elixir X}} - some burst potential from {{Skill|Rampage}} or decap from {{Skill|Tornado}}.
* {{Skill|Elixir X}} - some burst potential from {{Skill|Rampage}} or decap from {{Skill|Tornado}}.
* {{Skill|Sneak Gyro}} - to conceal a rez / prevent a stomp, mask group movements, or to bail out when out of CDs.
* {{Skill|Sneak Gyro}} - to conceal a rez / prevent a stomp, mask group movements, or to bail out when out of CDs.
* {{Skill|Supply Crate}} - to supply various boons and superspeed to allies and yourself, as well as help maintain barrier uptime and sustained healing.

Revision as of 01:27, 20 July 2019

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The community gave this build a rating, making it top-tier: Great.

Focused on: Direct damageBunkering.

Designed for:


A PvP Scrapper build capable of either stalling/winning duels and smaller skirmisher, or even supporting the team.


Elixir Gun

Slot Changes


  • - an excellent and versatile choice. Stun break, CC immunity, and pressure rolled into one.
  • - a strong skill mainly against condition pressure, but
    makes it a source of boons which is always useful.
  • - some extra damage and decap potential.


  • - various tools for combos and sustain on low CD.
  • - some burst potential from
    or decap from
  • - to conceal a rez / prevent a stomp, mask group movements, or to bail out when out of CDs.



  • Every trait in the first tier of Inventions is a viable choice.


Superior Sigil of Cleansing
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Rune of Sanctuary
Superior Rune of Sanctuary.pngSuperior Rune of Sanctuary
(1): +25 Vitality (2): +5% Boon Duration (3): +50 Vitality (4): +10% Boon Duration (5): +100 Vitality (6): Gain a barrier with health equal to 20% of any heals you receive.
Knight Amulet
Knight Amulet.pngKnight Amulet
+900 Power +900 Precision +1200 Toughness

Equipment Changes


  • - higher overall boon duration.
  • - as tanky as it gets.


  • Paladin's Amulet Paladin's Amulet
    Paladin's Amulet.pngPaladin's Amulet
    +1050 Power +1050 Precision +560 Toughness +560 Vitality
    - a tanky jack of all trades amulet, decent defense vs both condition and power based damage with a fair bit of pressure, but doesn't stand out in any particular area.


Elite specialization basics

  • You can rez and stomp your target from 900 range via the
    every 20 seconds. Use it to double rez by activating it from a distance and then helping out manually.
  • Funcion Gyro takes up the toolbelt slot of your elite (F5 by default).
    • While this gyro doesn't have Stability Stability, you can remedy that by sharing this boon through
      . It's also the only gyro that can be destroyed by enemies.


  • Stack Swiftness Swiftness for your team before the game starts! Drop
    on the exit gate, use
    in it (if taken) then follow up with
  • Try to share
    with as many allies as possible.
  • and
    are both AoEs that can cover an entire capture point on most maps. Using them as often as possible is crucial for pressure.


  • serves not only as a short-CD burst skill, but also a whirl finisher that reflects projectiles. Use this as often as possible.
  • is excellent for counterpressuring the enemy, as this skill deals heavy damage 3 times whilst evading incoming attacks. This is also a double Leap finisher (and a good mobility tool), try to combo it with a Water field for double healing, or a Light field for Light Aura Light Aura.
  • is excellent for cleaving targets or just avoiding damage on general. Besides blocking and doing damage simultaneously, this skill stacks barrier for each target you hit with it.
  • Try to cover the capture point with
    as much as possible, under the right circumstances these two skills deal a considerable amount of damage over time. Of course
    is one of the few CCs in the build, so you may not want to use that one on CD if you wish to keep it for something important.

Elixir Gun

  • is an okay filler to use, mainly for the Weakness Weakness if you're out of CDs but need to survive power damage and have nowhere to run.
  • is rather weak and unreliable, but has synergy with
  • 's biggest selling point is the Poison Poison, which can help to deny some healing from bunkers, or make it harder for downed enemies to be revived by their team.
    • There's a cleansing component to this skill, although it doesn't cleanse the caster, which means that it's only good for supporting allies in need. If you choose to do that, make sure that you don't have an enemy targeted as that may throw off the aim of this skill.
  • is easily one of the most versatile skills in the build. Good unblockable AoE, Blast finisher (AoE healing in a Water field, AoE Clenasing in a Light field), elixir synergy, and mobility all in one.
    • The leap can easily push you out of objectives. If you wish to prevent that, keep spamming weapon swap right after using the skill.
  • adds even more condition removal and is a nice boost to sustained healing, not to mention it can be combo'd with several finishers as this is a Light field.

Top Streamers

Build rating - 5 stars
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8 Ratings
5 stars
ParanoidGengar gave this build 5 stars April 2019

Switched from Power Shiro to Gyro Bunker and from my first 8 games, 7 were a win. You can easily hold mid with a second player against 4 players. It's the best Support build I played until now.

4 stars
Enderz gave this build 4 stars April 2019

Easy to use. It's tanky. It provide amazing levels of support. It can easily push a win for your team at mid.

It can hold a node all day. There are multiple variants of this build. You can play it tankier and if you are good you can play it power or condi. Less than 2 weeks ago it was top tier while the Spellbreaker was not. And now the roles are reversed with spellbreaker being meta again. @hanz I'm curious as to why Bunk Scrappers are no longer 'Meta'

5 stars
Katzenfutter gave this build 5 stars March 2019

The easiest bunker build atm. A great support in teamfights, which need healing and condition removals. The function gyro makes stamps and rez more comfortable. Traits offer so much barrier, wow.

5 More Ratings
5 stars
MasterZi gave this build 5 stars March 2019

How is this build not Meta yet? You have plenty of Healing, Projectile Blocks, Barriers and Protection to keep you alive even in 1v5s, and if you take Shredder Gyro, you might be able to take down one or two enemies as well! Any enemy dumb enough to stand near you gets ripped apart and you can block ranged attacks with your toolbar - your CP pressure is through the roof!

5 stars
DigiQWill gave this build 5 stars March 2019

The build is very strong in outnumbered situations and in 1v1s, although it has a clear lack in damage (especially if you play the mender's variant). It requires minimal effort to achieve some great results though, it clearly is one of the best bunkers in the current meta! Healing and sustain is meta-breaking, but it has lower sustained damage, if compared to a regular bruiser like Tramawar or Boonbeast.

5 stars
Kthen gave this build 5 stars March 2019

Very easy to pick up, incredible sustain, and truly a power house in this season's meta! Great to see that this once forgotten spec is back with a vengence

5 stars
Emforay gave this build 5 stars March 2019

Possibly the easiest bunker build by far, if you rotate your skills right even 5 enemies will have trouble killing you. May get nerfed soon so enjoy it while it lasts.

5 stars
Hanz gave this build 5 stars March 2019

One of the fotm scrapper specs at the moment. Really solid duelist that can also contribute to team fights with support and rez potential.

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