Difference between revisions of "Scrapper - Gyro Bunker"

(Equipment Changes)
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==Usage==
 
==Usage==
 
'''Elite specialization basics
 
'''Elite specialization basics
* You can rez and stomp your target from 900 range via the {{Trait|Function Gyro}} every 20 seconds. Use it to double rez by activating it from a distance and then helping out manually.  
+
* You can rez and stomp your target from range via the {{Trait|Function Gyro}} every 20 seconds. Use it to double rez by activating it from a distance and then helping out manually.  
 
* Funcion Gyro takes up the toolbelt slot of your elite ('''F5''' by default).
 
* Funcion Gyro takes up the toolbelt slot of your elite ('''F5''' by default).
  

Latest revision as of 09:22, 8 November 2019

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Gold.png

The community gave this build a rating, making it second-tier: Good.

Focused on: Direct damageBunkering.

Designed for:


Overview

A PvP Scrapper build capable of either stalling/winning duels and smaller skirmisher, or even supporting the team.

Skillbar

HammerHealingUtilityElite
Elixir Gun

Slot Changes

Utility

  • - an excellent and versatile choice. Stun break, CC immunity, and pressure rolled into one.
  • - a strong skill mainly against condition pressure, but makes it a source of boons which is always useful.
  • - some extra damage and decap potential.


Elite

  • - various tools for combos and sustain on low CD.
  • - some burst potential from or decap from .
  • - to conceal a rez / prevent a stomp, mask group movements, or to bail out when out of CDs.

Template Code

[&DQMvHx0qKx3ZEgAADhMAAJUBAADMEgAA+RIAAAAAAAAAAAAAAAAAAAAAAAA=]
COPY

Specializations

Variants

  • Every trait in the first tier of Inventions is a viable choice.




Equipment

Hammer.png
I.png
Superior Sigil of Cleansing
9Recharge.png
Superior Sigil of Cleansing.pngSuperior Sigil of Cleansing
Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9s)
Superior Sigil of Energy
9Recharge.png
Superior Sigil of Energy.pngSuperior Sigil of Energy
Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9s)
I.png
Superior Rune of Sanctuary
Superior Rune of Sanctuary.pngSuperior Rune of Sanctuary
(1): +25 Vitality (2): +5% Boon Duration (3): +50 Vitality (4): +10% Boon Duration (5): +100 Vitality (6): Gain a barrier with health equal to 20% of any heals you receive.
Paladin's Amulet
Paladin's Amulet.pngPaladin's Amulet
+1050 Power +1050 Precision +560 Toughness +560 Vitality

Equipment Changes

Rune

  • - higher overall boon duration.
  • - tanky rune with trait synergy.
  • - a great defensive rune by all means, works best with which lets you proc the 6th bonus every 20 seconds.


Amulet

  • Knight Amulet Knight Amulet
    Knight Amulet.pngKnight Amulet
    +900 Power +900 Precision +1200 Toughness
    - as tanky as it gets, but worse vs condition pressure and has lower pressure than Paladin's.

Usage

Elite specialization basics

  • You can rez and stomp your target from range via the every 20 seconds. Use it to double rez by activating it from a distance and then helping out manually.
  • Funcion Gyro takes up the toolbelt slot of your elite (F5 by default).


General

  • Stack Swiftness Swiftness for your team before the game starts! Drop on the exit gate, use in it (if taken) then follow up with .
  • Try to share with as many allies as possible.
  • and are both AoEs that can cover an entire capture point on most maps. Using them as often as possible is crucial for pressure.


Hammer

  • serves not only as a short-CD burst skill, but also a whirl finisher that reflects projectiles. Use this as often as possible.
  • is excellent for counterpressuring the enemy, as this skill deals heavy damage 3 times whilst evading incoming attacks. This is also a double Leap finisher (and a good mobility tool), try to combo it with a Water field for double healing, or a Light field for Light Aura Light Aura.
  • is excellent for cleaving targets or just avoiding damage on general. Besides blocking and doing damage simultaneously, this skill stacks barrier for each target you hit with it.
  • Try to cover the capture point with and as much as possible, under the right circumstances these two skills deal a considerable amount of damage over time. Of course is one of the few CCs in the build, so you may not want to use that one on CD if you wish to keep it for something important.


Elixir Gun

  • is an okay filler to use, mainly for the Weakness Weakness if you're out of CDs but need to survive power damage and have nowhere to run.
  • is rather weak and unreliable, but has synergy with .
  • 's biggest selling point is the Poison Poison, which can help to deny some healing from bunkers, or make it harder for downed enemies to be revived by their team.
    • There's a cleansing component to this skill, although it doesn't cleanse the caster, which means that it's only good for supporting allies in need. If you choose to do that, make sure that you don't have an enemy targeted as that may throw off the aim of this skill.
  • is easily one of the most versatile skills in the build. Good unblockable AoE, Blast finisher (AoE healing in a Water field, AoE Clenasing in a Light field), elixir synergy, and mobility all in one.
    • The leap can easily push you out of objectives. If you wish to prevent that, keep spamming weapon swap right after using the skill.
  • adds even more condition removal and is a nice boost to sustained healing, not to mention it can be combo'd with several finishers as this is a Light field.

Top Streamers

Build rating - 4 stars
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7 Ratings
4 stars
DeDoctor gave this build 4 stars last month

This build is still okay, takes a bit more skill if you ask me, you can't just stand there and let your defensives do all the work, you now have to kite around. Build's decent, but I think a more DPS approach to Scrapper can work better to be honest.

5 stars
Anrothan gave this build 5 stars last month

I am a complete noob at pvp and could never really get into it because i hate losing. I have a high elo player and i was matched with other high elos and not only was I actually useful, but helped carry the team with medals such as def, asst player kills, and damage. Since then I been spamming this build and even with the recent patch, its still viable, if not, one of the top bunker builds. 5 Stars for effect and easy to use. Thanks for the guide mate.

3 stars
Hanz gave this build 3 stars August 2019

Playable, but nothing great after the nerfs.

4 More Ratings
5 stars
ParanoidGengar gave this build 5 stars April 2019

Switched from Power Shiro to Gyro Bunker and from my first 8 games, 7 were a win. You can easily hold mid with a second player against 4 players. It's the best Support build I played until now.

4 stars
Enderz gave this build 4 stars April 2019

Easy to use. It's tanky. It provide amazing levels of support. It can easily push a win for your team at mid.

It can hold a node all day. There are multiple variants of this build. You can play it tankier and if you are good you can play it power or condi. Less than 2 weeks ago it was top tier while the Spellbreaker was not. And now the roles are reversed with spellbreaker being meta again. @hanz I'm curious as to why Bunk Scrappers are no longer 'Meta'

5 stars
Katzenfutter gave this build 5 stars March 2019

The easiest bunker build atm. A great support in teamfights, which need healing and condition removals. The function gyro makes stamps and rez more comfortable. Traits offer so much barrier, wow.

5 stars
DigiQWill gave this build 5 stars March 2019

The build is very strong in outnumbered situations and in 1v1s, although it has a clear lack in damage (especially if you play the mender's variant). It requires minimal effort to achieve some great results though, it clearly is one of the best bunkers in the current meta! Healing and sustain is meta-breaking, but it has lower sustained damage, if compared to a regular bruiser like Tramawar or Boonbeast.